diff --git a/godot/objects/character_model_base.tscn b/godot/objects/character_model_base.tscn index bba8b5c..676a4ed 100644 --- a/godot/objects/character_model_base.tscn +++ b/godot/objects/character_model_base.tscn @@ -115,8 +115,8 @@ target_position = Vector3(0, 15, 0) collision_mask = 3 [node name="MuzzleAudio" type="AudioStreamPlayer3D" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="1"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.60423e-08, 0.922701, 0.0357741) -volume_db = 20.0 +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.11411e-08, 0.275409, 0.0357741) +unit_size = 5.0 max_db = 6.0 autoplay = true max_distance = 100.0 diff --git a/godot/objects/enemy.tscn b/godot/objects/enemy.tscn index e395dbf..efc1631 100644 --- a/godot/objects/enemy.tscn +++ b/godot/objects/enemy.tscn @@ -13,6 +13,78 @@ collision_mask = 3 [node name="CharacterModel" parent="." instance=ExtResource("1_i7aop")] unique_name_in_owner = true +[node name="Skeleton3D" parent="CharacterModel/skeleton_character" index="0"] +bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07) +bones/1/position = Vector3(3.1225e-17, 0.826102, -2.26306e-09) +bones/1/rotation = Quaternion(-0.0189874, -6.30661e-09, -1.08732e-09, 0.99982) +bones/2/rotation = Quaternion(0.0262842, 8.66579e-09, 1.56723e-09, 0.999655) +bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112) +bones/4/rotation = Quaternion(0.0100466, -3.89644e-10, 6.78268e-10, 0.99995) +bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481) +bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607) +bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487) +bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552644, 0.713849) +bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476) +bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789) +bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216154, 0.999215) +bones/12/rotation = Quaternion(0.0087248, 0.00565774, 0.0013103, 0.999945) +bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793) +bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841) +bones/15/rotation = Quaternion(-0.541263, -0.00752765, 0.238029, 0.806424) +bones/16/rotation = Quaternion(-0.611024, -0.262913, 0.402215, 0.629087) +bones/17/rotation = Quaternion(0.0158022, 0.0368156, 0.177499, 0.983305) +bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402) +bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140334, 0.612261) +bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711) +bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864) +bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373) +bones/23/rotation = Quaternion(-0.0310475, -0.0162325, -0.00151601, 0.999385) +bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242) +bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479) +bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943) +bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562) +bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882) +bones/29/rotation = Quaternion(-0.0486368, 0.0590466, -0.0759536, 0.994173) +bones/30/rotation = Quaternion(-0.0305179, 0.0130499, 0.0216153, 0.999215) +bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145) +bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148) +bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256) +bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714) +bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654) +bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052) +bones/37/rotation = Quaternion(-0.0107009, 0.0076969, 0.00365465, 0.999906) +bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525) +bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575) +bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134583, 0.999855) +bones/41/rotation = Quaternion(-0.0497163, 0.0839878, -0.166226, 0.981246) +bones/42/rotation = Quaternion(-0.0310475, 0.0162325, 0.00151601, 0.999385) +bones/43/rotation = Quaternion(-0.00109124, -0.0104143, 0.0283538, 0.999543) +bones/44/position = Vector3(0.16719, 0.195796, -0.0454406) +bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545) +bones/45/rotation = Quaternion(-0.82326, 4.1804e-09, -1.03579e-07, 0.567665) +bones/46/position = Vector3(8.07956e-09, 0.0363644, 0.0392254) +bones/46/rotation = Quaternion(-0.00112372, -6.23921e-08, 6.44731e-09, 0.999999) +bones/48/rotation = Quaternion(0.706312, -2.55434e-08, 6.24918e-08, 0.707901) +bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324) +bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785) +bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923) +bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014) +bones/51/position = Vector3(0.0902225, 0.042579, 0.00142519) +bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251) +bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993) +bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429) +bones/54/position = Vector3(-0.0902225, 0.042579, 0.00142518) +bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251) +bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993) +bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429) +bones/57/position = Vector3(3.64125e-07, 0.0462301, -0.935059) +bones/58/rotation = Quaternion(-2.99921e-13, 0.707107, 0.707107, -2.99921e-13) +bones/59/rotation = Quaternion(2.01446e-13, 0.707107, 0.707107, 2.01446e-13) +bones/60/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107) +bones/61/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107) +bones/62/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107) +bones/63/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107) + [node name="mesh_helmet_a" parent="CharacterModel/skeleton_character/Skeleton3D" index="1"] visible = false diff --git a/godot/objects/player.tscn b/godot/objects/player.tscn index 55d5f98..f001071 100644 --- a/godot/objects/player.tscn +++ b/godot/objects/player.tscn @@ -16,6 +16,78 @@ floor_snap_length = 0.2 [node name="CharacterModel" parent="." instance=ExtResource("1_cwt7u")] unique_name_in_owner = true +[node name="Skeleton3D" parent="CharacterModel/skeleton_character" index="0"] +bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07) +bones/1/position = Vector3(3.1225e-17, 0.826102, -2.26306e-09) +bones/1/rotation = Quaternion(-0.0189874, -6.30661e-09, -1.08732e-09, 0.99982) +bones/2/rotation = Quaternion(0.0262842, 8.66579e-09, 1.56723e-09, 0.999655) +bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112) +bones/4/rotation = Quaternion(0.0100466, -3.89644e-10, 6.78268e-10, 0.99995) +bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481) +bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607) +bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487) +bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552644, 0.713849) +bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476) +bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789) +bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216154, 0.999215) +bones/12/rotation = Quaternion(0.0087248, 0.00565774, 0.0013103, 0.999945) +bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793) +bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841) +bones/15/rotation = Quaternion(-0.541263, -0.00752765, 0.238029, 0.806424) +bones/16/rotation = Quaternion(-0.611024, -0.262913, 0.402215, 0.629087) +bones/17/rotation = Quaternion(0.0158022, 0.0368156, 0.177499, 0.983305) +bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402) +bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140334, 0.612261) +bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711) +bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864) +bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373) +bones/23/rotation = Quaternion(-0.0310475, -0.0162325, -0.00151601, 0.999385) +bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242) +bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479) +bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943) +bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562) +bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882) +bones/29/rotation = Quaternion(-0.0486368, 0.0590466, -0.0759536, 0.994173) +bones/30/rotation = Quaternion(-0.0305179, 0.0130499, 0.0216153, 0.999215) +bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145) +bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148) +bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256) +bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714) +bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654) +bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052) +bones/37/rotation = Quaternion(-0.0107009, 0.0076969, 0.00365465, 0.999906) +bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525) +bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575) +bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134583, 0.999855) +bones/41/rotation = Quaternion(-0.0497163, 0.0839878, -0.166226, 0.981246) +bones/42/rotation = Quaternion(-0.0310475, 0.0162325, 0.00151601, 0.999385) +bones/43/rotation = Quaternion(-0.00109124, -0.0104143, 0.0283538, 0.999543) +bones/44/position = Vector3(0.16719, 0.195796, -0.0454406) +bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545) +bones/45/rotation = Quaternion(-0.82326, 4.1804e-09, -1.03579e-07, 0.567665) +bones/46/position = Vector3(8.07956e-09, 0.0363644, 0.0392254) +bones/46/rotation = Quaternion(-0.00112372, -6.23921e-08, 6.44731e-09, 0.999999) +bones/48/rotation = Quaternion(0.706312, -2.55434e-08, 6.24918e-08, 0.707901) +bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324) +bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785) +bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923) +bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014) +bones/51/position = Vector3(0.0902225, 0.042579, 0.00142519) +bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251) +bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993) +bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429) +bones/54/position = Vector3(-0.0902225, 0.042579, 0.00142518) +bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251) +bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993) +bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429) +bones/57/position = Vector3(3.64125e-07, 0.0462301, -0.935059) +bones/58/rotation = Quaternion(-2.99921e-13, 0.707107, 0.707107, -2.99921e-13) +bones/59/rotation = Quaternion(2.01446e-13, 0.707107, 0.707107, 2.01446e-13) +bones/60/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107) +bones/61/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107) +bones/62/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107) +bones/63/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107) + [node name="mesh_helmet_a_001" parent="CharacterModel/skeleton_character/Skeleton3D" index="2"] visible = false