feat: added drone sound effect to enemies
parent
52cd856992
commit
3b94a7e0f3
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@ -11,7 +11,7 @@ bus/1/name = &"Artillery"
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bus/1/solo = false
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bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = 0.185026
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bus/1/volume_db = -14.6228
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bus/1/send = &"Master"
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bus/1/effect/0/effect = SubResource("AudioEffectLowPassFilter_i7nkl")
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bus/1/effect/0/enabled = true
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://0fykl1mw3c12"]
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[gd_scene load_steps=4 format=3 uid="uid://0fykl1mw3c12"]
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[ext_resource type="PackedScene" uid="uid://bnr6lab7heo8e" path="res://objects/character_model_base.tscn" id="1_i7aop"]
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[ext_resource type="AudioStream" uid="uid://b5evvhyrhybkf" path="res://sounds/drone.ogg" id="2_8cpm2"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3tduq"]
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radius = 0.370388
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@ -102,4 +103,14 @@ shape = SubResource("CapsuleShape3D_3tduq")
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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unique_name_in_owner = true
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[node name="DroneSound" type="AudioStreamPlayer3D" parent="."]
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unique_name_in_owner = true
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stream = ExtResource("2_8cpm2")
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attenuation_model = 2
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volume_db = 1.0
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unit_size = 27.02
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autoplay = true
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max_distance = 13.36
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panning_strength = 0.17
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[editable path="CharacterModel"]
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@ -0,0 +1,19 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://b5evvhyrhybkf"
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path="res://.godot/imported/drone.ogg-04eb7ed83dcda003c57d2f86862900d2.oggvorbisstr"
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[deps]
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source_file="res://sounds/drone.ogg"
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dest_files=["res://.godot/imported/drone.ogg-04eb7ed83dcda003c57d2f86862900d2.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=1.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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@ -20,6 +20,7 @@ void Enemy::_ready() {
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timer->start(this->update_interval);
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timer->connect("timeout", callable_mp(this, &Enemy::update));
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this->target_rotation = this->get_rotation().y;
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this->drone_sound = this->get_node<gd::AudioStreamPlayer3D>("%DroneSound");
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}
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void Enemy::_process(double delta) {
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@ -88,7 +89,7 @@ void Enemy::_physics_process(double delta [[maybe_unused]]) {
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basis.get_column(0) * motion.x +
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basis.get_column(1) * motion.y +
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basis.get_column(2) * motion.z
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});\
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});
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this->move_and_slide();
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}
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@ -98,6 +99,7 @@ void Enemy::damage() {
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this->set_collision_layer(0x0);
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this->set_process(false);
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this->set_physics_process(false);
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this->drone_sound->stop();
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}
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void Enemy::notice_player(Player *player) {
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@ -5,6 +5,7 @@
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#include "player.hpp"
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#include "player_anim_tree.hpp"
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#include "utils/godot_macros.hpp"
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#include <godot_cpp/classes/audio_stream_player3d.hpp>
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#include <godot_cpp/classes/character_body3d.hpp>
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#include <godot_cpp/classes/navigation_agent3d.hpp>
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namespace gd = godot;
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@ -32,7 +33,7 @@ public:
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float get_update_interval() const;
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private:
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int const SHOTS_BEFORE_HIT{0};
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float const TURN_SPEED{1.5f};
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float const TURN_SPEED{3.f};
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float const HIT_ANGLE{.05f};
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float const MISS_ANGLE{.2f};
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@ -46,6 +47,7 @@ private:
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Player *player{nullptr};
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gd::NavigationAgent3D *agent{nullptr};
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PlayerAnimTree *anim_tree{nullptr};
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gd::AudioStreamPlayer3D *drone_sound{nullptr};
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};
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#endif // !ENEMY_HPP
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