feat: lowered particle count for explosions
parent
1581a72fe2
commit
2ebbe66dd1
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@ -49,10 +49,10 @@ func _ready():
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[node name="ExplosionParticles" type="GPUParticles3D"]
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[node name="ExplosionParticles" type="GPUParticles3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0)
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emitting = false
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emitting = false
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amount = 100
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amount = 50
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lifetime = 5.0
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lifetime = 5.0
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one_shot = true
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one_shot = true
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explosiveness = 1.0
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explosiveness = 0.98
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visibility_aabb = AABB(-3, -3, -1, 6, 6, 10)
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visibility_aabb = AABB(-3, -3, -1, 6, 6, 10)
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draw_order = 3
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draw_order = 3
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process_material = SubResource("ParticleProcessMaterial_2cudr")
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process_material = SubResource("ParticleProcessMaterial_2cudr")
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godot/particles/textures/dirt_splatters.png (Stored with Git LFS)
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godot/particles/textures/dirt_splatters.png (Stored with Git LFS)
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models/textures/dirt_splatters.kra (Stored with Git LFS)
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models/textures/dirt_splatters.kra (Stored with Git LFS)
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