feat: lowered particle count for explosions

main
Sara 2025-01-05 18:58:09 +01:00
parent 1581a72fe2
commit 2ebbe66dd1
5 changed files with 6 additions and 6 deletions

View File

@ -49,10 +49,10 @@ func _ready():
[node name="ExplosionParticles" type="GPUParticles3D"]
transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0)
emitting = false
amount = 100
amount = 50
lifetime = 5.0
one_shot = true
explosiveness = 1.0
explosiveness = 0.98
visibility_aabb = AABB(-3, -3, -1, 6, 6, 10)
draw_order = 3
process_material = SubResource("ParticleProcessMaterial_2cudr")

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models/textures/dirt_splatters.kra (Stored with Git LFS)

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