feat: enemy now disables all processing on death
parent
fa7880eb57
commit
0b15f95d0e
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@ -96,6 +96,8 @@ void Enemy::damage() {
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this->anim_tree->death_animation();
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this->anim_tree->death_animation();
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this->set_collision_mask(0x0);
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this->set_collision_mask(0x0);
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this->set_collision_layer(0x0);
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this->set_collision_layer(0x0);
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this->set_process(false);
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this->set_physics_process(false);
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}
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}
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void Enemy::notice_player(Player *player) {
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void Enemy::notice_player(Player *player) {
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