feat: implemented some controls in Player

main
Sara 2024-11-27 16:32:58 +01:00
parent 399818b342
commit 07212f2e9a
2 changed files with 38 additions and 2 deletions

View File

@ -1,14 +1,42 @@
#include "player.hpp"
#include "utils/godot_macros.hpp"
#include <godot_cpp/variant/utility_functions.hpp>
#include <godot_cpp/classes/input_event_joypad_motion.hpp>
void Player::_bind_methods() {
}
void Player::_bind_methods() {}
void Player::_ready() {
this->anim_tree = this->get_node<gd::AnimationTree>("%AnimationTree");
this->input = this->get_node<utils::PlayerInput>("%PlayerInput");
this->input->listen_to(utils::PlayerInput::Listener("dir_left", "dir_right", callable_mp(this, &Player::_on_dir_horizontal)));
this->input->listen_to(utils::PlayerInput::Listener("dir_backward", "dir_forward", callable_mp(this, &Player::_on_dir_vertical)));
this->input->listen_to(utils::PlayerInput::Listener("look_left", "look_right", callable_mp(this, &Player::_on_look_horizontal)));
this->input->listen_to(utils::PlayerInput::Listener("look_down", "look_up", callable_mp(this, &Player::_on_look_vertical)));
this->input->listen_to(utils::PlayerInput::Listener("_mouse_left", "_mouse_right", callable_mp(this, &Player::_on_look_horizontal)));
this->input->listen_to(utils::PlayerInput::Listener("_mouse_down", "_mouse_up", callable_mp(this, &Player::_on_look_vertical)));
this->model_node = this->get_node<gd::Node3D>("%CharacterModel");
}
void Player::_on_dir_horizontal(gd::Ref<gd::InputEvent>, float value) {
this->input_directions.x = value;
}
void Player::_on_dir_vertical(gd::Ref<gd::InputEvent>, float value) {
this->input_directions.y = value;
}
void Player::_on_look_horizontal(gd::Ref<gd::InputEvent>, float value) {
this->input_look.x = value;
}
void Player::_on_look_vertical(gd::Ref<gd::InputEvent>, float value) {
this->input_look.y = value;
}
void Player::_process(double delta [[maybe_unused]]) {
this->anim_tree->set("parameters/Movement/blend_position", this->input_directions);
}
void Player::_physics_process(double delta [[maybe_unused]]) {
gd::Basis const &model_basis{this->model_node->get_global_basis()};
gd::Vector3 const local_motion{this->anim_tree->get_root_motion_position()};

View File

@ -11,11 +11,19 @@ class Player : public gd::CharacterBody3D {
static void _bind_methods();
public:
virtual void _ready() override;
virtual void _process(double delta) override;
virtual void _physics_process(double delta) override;
void _on_dir_horizontal(gd::Ref<gd::InputEvent>, float value);
void _on_dir_vertical(gd::Ref<gd::InputEvent>, float value);
void _on_look_horizontal(gd::Ref<gd::InputEvent>, float value);
void _on_look_vertical(gd::Ref<gd::InputEvent>, float value);
private:
gd::AnimationTree *anim_tree{nullptr};
utils::PlayerInput *input{nullptr};
gd::Node3D *model_node{nullptr};
gd::Vector2 input_directions{};
gd::Vector2 input_look{};
};
#endif // !TR_PLAYER_HPP