trenches/godot/models/materials/Material.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dibu06h02xpdh"]
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[ext_resource type="Texture2D" uid="uid://b2y2j72db80od" path="res://models/character_rifle.png" id="1_iex1v"]
[ext_resource type="Texture2D" uid="uid://uml6arceudcw" path="res://models/character_rifle_normal.png" id="2_061h0"]
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[resource]
resource_name = "Material"
cull_mode = 2
specular_mode = 1
albedo_texture = ExtResource("1_iex1v")
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metallic = 0.293814
normal_enabled = true
normal_scale = 0.25
normal_texture = ExtResource("2_061h0")