trenches/godot/models/props/materials/Planks.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://c82erqfo7amx5"]
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[ext_resource type="Texture2D" uid="uid://c7vceqjnc4boe" path="res://models/props/trenchwall_2m_planks.png" id="1_3dunn"]
[ext_resource type="Texture2D" uid="uid://c08y3xwk0juqv" path="res://models/props/trenchwall_2m_planks_normal.png" id="2_jylb1"]
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[resource]
resource_name = "Planks"
specular_mode = 1
albedo_texture = ExtResource("1_3dunn")
metallic = 0.231512
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roughness = 0.873057
normal_enabled = true
normal_texture = ExtResource("2_jylb1")
distance_fade_mode = 2
distance_fade_min_distance = 0.2
distance_fade_max_distance = 0.3