trenches/godot/models/props/materials/glass.tres

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2025-01-03 14:17:02 +00:00
[gd_resource type="StandardMaterial3D" format=3 uid="uid://b47fay2ogktmc"]
[resource]
resource_name = "glass"
transparency = 4
cull_mode = 2
albedo_color = Color(0.907261, 0.688274, 0.482676, 0.453608)
roughness = 0.5