trenches/godot/particles/materials/blood.tres

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2025-01-15 16:02:01 +00:00
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b0tfy08j1ns7l"]
[ext_resource type="Texture2D" uid="uid://mohtx5ugbwv5" path="res://particles/textures/circle.tres" id="1_5lb7o"]
[resource]
transparency = 3
alpha_hash_scale = 0.14
alpha_antialiasing_mode = 0
shading_mode = 2
diffuse_mode = 2
specular_mode = 1
albedo_color = Color(0.608618, 0, 0, 1)
albedo_texture = ExtResource("1_5lb7o")
emission_enabled = true
emission = Color(0.316706, 0.0292181, 0.0292181, 1)
emission_energy_multiplier = 0.1
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false