34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
#include "level.hpp"
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#include "entrance.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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namespace godot {
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void Level::_bind_methods() {}
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Transform3D Level::get_entrance(String entranceName) {
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if (entrances.has(entranceName)) {
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Node3D* entrance =
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Object::cast_to<Node3D>(this->entrances[entranceName]);
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return entrance->get_global_transform();
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} else {
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return this->get_global_transform();
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}
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}
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void Level::add_entrance(Entrance* entrance) {
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String key = entrance->get_name();
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if (this->entrances.has(key))
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UtilityFunctions::push_error("Attempt to register entrance ", key,
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" with duplicate key");
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this->entrances[key] = entrance;
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}
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void Level::remove_entrance(Entrance* entrance) {
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String key = entrance->get_name();
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if (!this->entrances.has(key))
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UtilityFunctions::push_error("Attempt to deregister entrance ", key,
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" without registering it");
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this->entrances.erase(key);
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}
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} // namespace godot
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