pvb-practice/godot/Models/Props/Materials/dead_branch.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://eqoubuetw1vv"]
[ext_resource type="Texture2D" uid="uid://bd3tuw71coag3" path="res://Models/Props/Textures/Tree_Dead_Branch.png" id="1_kputc"]
[resource]
transparency = 1
cull_mode = 2
albedo_texture = ExtResource("1_kputc")