#include "player.hpp" #include "godot_cpp/classes/animation_tree.hpp" #include "godot_cpp/classes/node3d.hpp" namespace godot { void Player::_bind_methods() {} void Player::_enter_tree() { this->model = this->get_node("Model"); this->animTree = this->get_node("Model/AnimationTree"); } void Player::_process(double deltaTime) {} void Player::_physics_process(double deltaTime) {} } // namespace godot