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PackedFloat32Array(0, 1, -5.96046e-08, 1, -8.34157e-09, -2.2392e-08) tracks/44/type = "rotation_3d" tracks/44/imported = true tracks/44/enabled = true tracks/44/path = NodePath("%GeneralSkeleton:RightToes") tracks/44/interp = 1 tracks/44/loop_wrap = true tracks/44/keys = PackedFloat32Array(0, 1, -6.17226e-09, 1, 0, -6.17226e-09) [sub_resource type="AnimationLibrary" id="AnimationLibrary_eyw6x"] _data = { "Take 001": SubResource("Animation_62nln") } [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3b5eb"] animation = &"BasicMotions@Idle01/BasicMotions_Idle01_ClosedHands" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_5ua7i"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p73e4"] animation = &"BasicMotions@Run01/BasicMotions_Run01 - Forwards" [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_idcvn"] graph_offset = Vector2(-578.579, 250.949) nodes/Idle/node = SubResource("AnimationNodeAnimation_3b5eb") nodes/Idle/position = Vector2(-320, 140) nodes/IdleWalkBlend/node = SubResource("AnimationNodeBlend2_5ua7i") nodes/IdleWalkBlend/position = Vector2(140, 140) nodes/Walk/node = SubResource("AnimationNodeAnimation_p73e4") nodes/Walk/position = Vector2(-300, 260) node_connections = [&"IdleWalkBlend", 0, &"Idle", &"IdleWalkBlend", 1, &"Walk", &"output", 0, &"IdleWalkBlend"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5wf40"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7e1iu"] states/Idle/node = SubResource("AnimationNodeBlendTree_idcvn") states/Idle/position = Vector2(389, 112) states/Start/position = Vector2(227, 112) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_5wf40")] graph_offset = Vector2(-219, -1) [sub_resource type="GDScript" id="GDScript_nld2l"] script/source = "extends AnimationTree @onready var player: Player = get_node(advance_expression_base_node) var idle_walk_blend = 0.0 func _process(_delta): if(player.get_is_moving()): idle_walk_blend = move_toward(idle_walk_blend, 1.0, _delta * 5.0) else: idle_walk_blend = move_toward(idle_walk_blend, 0.0, _delta * 5.0) set(\"parameters/Idle/IdleWalkBlend/blend_amount\", idle_walk_blend) " [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hqeid"] radius = 0.548248 height = 1.85415 [node name="Player" type="Player"] slide_on_ceiling = false [node name="AnimationTree" type="AnimationTree" parent="."] root_node = NodePath("../Model") libraries = { "": SubResource("AnimationLibrary_eyw6x"), "BasicMotions@Idle01": ExtResource("1_wqiit"), "BasicMotions@Run01": ExtResource("2_nqgk0"), "BasicMotions@Walk01_ClosedHands": ExtResource("2_qsv71") } tree_root = SubResource("AnimationNodeStateMachine_7e1iu") advance_expression_base_node = NodePath("..") anim_player = NodePath("../Model/AnimationPlayer") parameters/Idle/IdleWalkBlend/blend_amount = 0 script = SubResource("GDScript_nld2l") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.925894, 0) shape = SubResource("CapsuleShape3D_hqeid") [node name="PlayerInput" type="PlayerInput" parent="."] [node name="Model" parent="." instance=ExtResource("1_b4mv3")] active_customization = { "ArmLowerLeft": 5, "ArmLowerRight": 5, "ArmUpperLeft": 1, "ArmUpperRight": 1, "BackAttachment": -1, "Ear": -1, "ElbowAttachLeft": 1, "ElbowAttachRight": 1, "Eyebrow": 1, "Hair": -1, "HandLeft": 1, "HandRight": 1, "Head": 8, "HeadCoverings": -1, "HelmetAttachment": -1, "Hips": 2, "HipsAttachment": 5, "KneeAttachLeft": -1, "KneeAttachRight": -1, "LegLeft": 6, "LegRight": 6, "ShoulderAttachLeft": -1, "ShoulderAttachRight": -1, "Torso": 6 } [node name="GeneralSkeleton" parent="Model/RootNode" index="0"] bones/0/rotation = Quaternion(-2.98023e-08, 5.55112e-17, 5.55112e-17, 1) bones/1/position = Vector3(0.0064089, 0.824015, -0.0161932) 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