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No commits in common. "f7ea333a90dadf3f2b30390ce854b425158ef22d" and "39ec8e54c968070075c8df2a072e54df4878a347" have entirely different histories.
f7ea333a90
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39ec8e54c9
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style="font-weight:bold"
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style="font-weight:bold"
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id="tspan1">Concept</tspan><tspan
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id="tspan2">Concept</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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</tspan></tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan6">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
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id="tspan11">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan11">and asked to clear as many rooms as possible within a 5min timeframe.
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id="tspan13">and asked to clear as many rooms as possible within a 5min timeframe.
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="92.32375"
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id="tspan15"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan13">
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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id="tspan17"><tspan
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id="tspan19"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan16">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
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id="tspan18">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="124.32375"
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y="124.32375"
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id="tspan19"><tspan
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id="tspan21"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan18">
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id="tspan20">
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="140.32375"
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y="140.32375"
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id="tspan25"><tspan
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id="tspan25"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan20">The </tspan><tspan
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id="tspan22">The </tspan><tspan
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||||||
style="font-weight:bold"
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style="font-weight:bold"
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id="tspan21">player</tspan><tspan
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id="tspan23">player</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan22"> can move horizontally with the Joystick or WASD. The player has two weapons which
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id="tspan24"> can move horizontally with the Joystick or WASD. The player has two weapons which
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||||||
</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="156.32375"
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y="156.32375"
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@ -329,7 +324,7 @@
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y="220.32375"
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id="tspan35"><tspan
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id="tspan35"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan34">The player can gather score by picking up coins, advancing to the next room, or defeating enemies.
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id="tspan34">
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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@ -351,300 +346,300 @@
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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id="tspan46"><tspan
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id="tspan44"><tspan
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style="font-weight:bold"
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style="font-weight:bold"
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id="tspan44">"Fodder"</tspan><tspan
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id="tspan42">"Fodder"</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan45"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
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id="tspan43"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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id="tspan46"><tspan
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id="tspan45">
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x="31.84375"
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id="tspan48"><tspan
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id="tspan47">
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</tspan></tspan><tspan
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x="31.84375"
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id="tspan49">
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="332.32375"
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y="348.32375"
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id="tspan52"><tspan
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id="tspan52"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan51">
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id="tspan51">
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</tspan></tspan><tspan
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x="31.84375"
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y="348.32375"
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id="tspan56"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan55">
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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y="364.32375"
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y="364.32375"
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id="tspan59"><tspan
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id="tspan55"><tspan
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||||||
style="font-weight:bold"
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style="font-weight:bold"
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id="tspan57">"Tanks"</tspan><tspan
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id="tspan53">"Tanks"</tspan><tspan
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||||||
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan58"> which don't hit very hard but survive for longer.
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id="tspan54"> which don't hit very hard but survive for longer.
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||||||
</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="380.32375"
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y="380.32375"
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id="tspan62"><tspan
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id="tspan57"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan61">
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id="tspan56">
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="396.32375"
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y="396.32375"
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id="tspan65"><tspan
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id="tspan59"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan64">
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id="tspan58">
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="412.32375"
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y="412.32375"
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id="tspan67"><tspan
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id="tspan61"><tspan
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||||||
style="font-weight:bold"
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style="font-weight:bold"
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||||||
id="tspan66">
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id="tspan60">
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||||||
</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="428.32375"
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y="428.32375"
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id="tspan70"><tspan
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id="tspan64"><tspan
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||||||
style="font-weight:bold"
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style="font-weight:bold"
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id="tspan68">"Ranged"</tspan><tspan
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id="tspan62">"Ranged"</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan69"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
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id="tspan63"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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||||||
x="31.84375"
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x="31.84375"
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y="444.32375"
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y="444.32375"
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id="tspan72"><tspan
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id="tspan66"><tspan
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||||||
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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||||||
id="tspan71">
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id="tspan65">
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||||||
</tspan></tspan><tspan
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</tspan></tspan><tspan
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||||||
x="31.84375"
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x="31.84375"
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||||||
y="460.32375"
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y="460.32375"
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||||||
id="tspan74"><tspan
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id="tspan68"><tspan
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||||||
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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||||||
id="tspan73">
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id="tspan67">
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||||||
</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="476.32375"
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y="476.32375"
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||||||
id="tspan76"><tspan
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id="tspan70"><tspan
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||||||
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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||||||
id="tspan75">
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id="tspan69">
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||||||
</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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||||||
y="492.32375"
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y="492.32375"
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id="tspan78"><tspan
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id="tspan72"><tspan
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||||||
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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||||||
id="tspan77">There is a "Berserk" powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
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id="tspan71">There is a "Berserk" powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
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||||||
x="31.84375"
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x="31.84375"
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||||||
y="508.32375"
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y="508.32375"
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||||||
id="tspan80"><tspan
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id="tspan74"><tspan
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||||||
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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||||||
id="tspan79">leaves the player unable to act for a second. Meaning that if the player fails to clear the room in the "berserk" time, they'll take a lot of </tspan></tspan><tspan
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id="tspan73">leaves the player unable to act for a second.
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||||||
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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||||||
y="524.32375"
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y="524.32375"
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id="tspan84"><tspan
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id="tspan76"><tspan
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||||||
style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan81">hits. There is also a "speedup" powerup, which will increase the animation/movement speed for the player but drains health while </tspan></tspan><tspan
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id="tspan75">Meaning that if the player fails to clear the room in the "berserk" time, they'll take a lot of hits.
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="540.32375"
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y="540.32375"
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id="tspan140"><tspan
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id="tspan78"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan139">active (always leaving a small amount to avoid frustrating deaths). Finally there's an explosion powerup, which will create a big </tspan></tspan><tspan
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id="tspan77">
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</tspan></tspan><tspan
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x="31.84375"
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x="31.84375"
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y="556.32375"
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y="556.32375"
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id="tspan142"><tspan
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id="tspan80"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan141">explosion around the player, killing a lot of enemies in one swoop. But enemies that are still alive after it will be stronger.</tspan></tspan></text><text
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id="tspan79">There is a "speedup" powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan
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x="31.84375"
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y="572.32375"
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id="tspan84"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan81">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text
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xml:space="preserve"
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xml:space="preserve"
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transform="matrix(0.26458333,0,0,0.26458333,-5.8858161,-9.7341241)"
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transform="matrix(0.26458333,0,0,0.26458333,-5.8858161,-9.7341241)"
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id="text3"
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id="text3"
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||||||
style="font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect3);shape-padding:23.7099;display:inline;fill:#1b1b1b;stroke-width:3.00094;stroke-linejoin:round"><tspan
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x="1205.7305"
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x="1205.7305"
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y="71.800313"
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y="71.800313"
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id="tspan150"><tspan
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id="tspan87"><tspan
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style="font-weight:bold"
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style="font-weight:bold"
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id="tspan143">Player:
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id="tspan85">Player:
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</tspan></tspan><tspan
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</tspan></tspan><tspan
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x="1205.7305"
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x="1205.7305"
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y="87.800313"
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y="87.800313"
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id="tspan153">- A warrior with an axe and a sword.
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id="tspan88">- A warrior with an axe and a sword.
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</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="103.80031"
|
y="103.80031"
|
||||||
id="tspan154">
|
id="tspan89">
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="119.80031"
|
y="119.80031"
|
||||||
id="tspan156"><tspan
|
id="tspan91"><tspan
|
||||||
style="font-weight:bold"
|
style="font-weight:bold"
|
||||||
id="tspan155">Objectives:
|
id="tspan90">Objectives:
|
||||||
</tspan></tspan><tspan
|
</tspan></tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="135.80031"
|
y="135.80031"
|
||||||
id="tspan158">- Defeat all enemies.<tspan
|
id="tspan94">- Defeat all enemies.<tspan
|
||||||
style="font-weight:bold"
|
style="font-weight:bold"
|
||||||
id="tspan157">
|
id="tspan93">
|
||||||
</tspan></tspan><tspan
|
</tspan></tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="151.80031"
|
y="151.80031"
|
||||||
id="tspan159">- Move to the next room.
|
id="tspan95">- Move to the next room.
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="167.80031"
|
y="167.80031"
|
||||||
id="tspan160">
|
id="tspan96">
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="183.80031"
|
y="183.80031"
|
||||||
id="tspan162"><tspan
|
id="tspan99"><tspan
|
||||||
style="font-weight:bold"
|
style="font-weight:bold"
|
||||||
id="tspan161">Resources:
|
id="tspan98">Resources:
|
||||||
</tspan></tspan><tspan
|
</tspan></tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="199.80031"
|
y="199.80031"
|
||||||
id="tspan163">- Health, depending on what they get hit by, the player can take 4-7 hits
|
id="tspan100">- Health, depending on what they get hit by, the player can take 4-7 hits
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="215.80031"
|
y="215.80031"
|
||||||
id="tspan164">- Time, 5 minutes
|
id="tspan101">- Time, 5 minutes
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="231.80031"
|
y="231.80031"
|
||||||
id="tspan165">
|
id="tspan102">
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="247.80031"
|
y="247.80031"
|
||||||
id="tspan167"><tspan
|
id="tspan104"><tspan
|
||||||
style="font-weight:bold"
|
style="font-weight:bold"
|
||||||
id="tspan166">Mechanics:
|
id="tspan103">Mechanics:
|
||||||
</tspan></tspan><tspan
|
</tspan></tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="263.80031"
|
y="263.80031"
|
||||||
id="tspan168">- Short/light/weak attack with the axe
|
id="tspan105">- Short/light/weak attack with the axe
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="279.80031"
|
y="279.80031"
|
||||||
id="tspan169">- Long/heavy/strong attack with the sword
|
id="tspan106">- Long/heavy/strong attack with the sword
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="295.80031"
|
y="295.80031"
|
||||||
id="tspan170">- Berserk powerup that has a long vulnerablility period at the end
|
id="tspan108">- Berserk powerup that has a long vulnerablility period at the end
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="311.80031"
|
y="311.80031"
|
||||||
id="tspan171">- Speed powerup that saps in the ballpark of 30% of the player's max health
|
id="tspan109">- Speed powerup that saps in the ballpark of 30% of the player's max health
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="327.80031"
|
y="327.80031"
|
||||||
id="tspan172">- Explosion Powerup that clears a large number of enemies but powers up those that survive
|
id="tspan110">- The game timer ticks down to game over
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="343.80031"
|
y="343.80031"
|
||||||
id="tspan173">- The game timer ticks down to game over
|
id="tspan111">- Rooms will spawn enemies in randomly selected waves.
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="359.80031"
|
y="359.80031"
|
||||||
id="tspan174">- Rooms will spawn enemies in randomly selected waves.
|
id="tspan112">- Progress requires killing all waves of enemies
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="375.80031"
|
y="375.80031"
|
||||||
id="tspan175">- Progress requires killing all waves of enemies
|
id="tspan113">
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="391.80031"
|
y="391.80031"
|
||||||
id="tspan176">
|
id="tspan116"><tspan
|
||||||
</tspan><tspan
|
|
||||||
x="1205.7305"
|
|
||||||
y="407.80031"
|
|
||||||
id="tspan178"><tspan
|
|
||||||
style="font-weight:bold"
|
style="font-weight:bold"
|
||||||
id="tspan177">Dynamics:
|
id="tspan114">Dynamics:
|
||||||
</tspan></tspan><tspan
|
</tspan></tspan><tspan
|
||||||
|
x="1205.7305"
|
||||||
|
y="407.80031"
|
||||||
|
id="tspan117">- The player has to decide whether to short or long attack based on their windup/recovery durations.
|
||||||
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="423.80031"
|
y="423.80031"
|
||||||
id="tspan179">- The player has to decide whether to short or long attack based on their windup/recovery durations.
|
id="tspan118"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="439.80031"
|
y="439.80031"
|
||||||
id="tspan180"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
|
id="tspan119"> - But a light attack could fail to eliminate a threat in time.
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="455.80031"
|
y="455.80031"
|
||||||
id="tspan181"> - But a light attack could fail to eliminate a threat in time.
|
id="tspan120">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="471.80031"
|
y="471.80031"
|
||||||
id="tspan182">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
|
id="tspan121">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="487.80031"
|
y="487.80031"
|
||||||
id="tspan183">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
|
id="tspan122">
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="503.80031"
|
y="503.80031"
|
||||||
id="tspan184">- In a panic the player can use the explosion powerup, but if used carelessly this will make the game harder
|
id="tspan124"><tspan
|
||||||
|
style="font-weight:bold"
|
||||||
|
id="tspan123">Conflict:</tspan>
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="519.80031"
|
y="519.80031"
|
||||||
id="tspan185">
|
id="tspan125">- The player cannot progress without defeating enemies.
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="535.80031"
|
y="535.80031"
|
||||||
id="tspan187"><tspan
|
id="tspan126">- The enemies will attack the player.
|
||||||
style="font-weight:bold"
|
|
||||||
id="tspan186">Conflict:</tspan>
|
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="551.80031"
|
y="551.80031"
|
||||||
id="tspan188">- The player cannot progress without defeating enemies.
|
id="tspan127">
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="567.80031"
|
y="567.80031"
|
||||||
id="tspan189">- The enemies will attack the player.
|
id="tspan129"><tspan
|
||||||
</tspan><tspan
|
style="font-weight:bold"
|
||||||
|
id="tspan128">Boundaries:
|
||||||
|
</tspan></tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="583.80031"
|
y="583.80031"
|
||||||
id="tspan190">
|
id="tspan130">- The player cannot leave the room they're in until all enemies are defeated.
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="599.80031"
|
y="599.80031"
|
||||||
id="tspan192"><tspan
|
id="tspan131">- The player cannot stop an attack until it's animation is finished.
|
||||||
style="font-weight:bold"
|
</tspan><tspan
|
||||||
id="tspan191">Boundaries:
|
|
||||||
</tspan></tspan><tspan
|
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="615.80031"
|
y="615.80031"
|
||||||
id="tspan193">- The player cannot leave the room they're in until all enemies are defeated.
|
id="tspan132">
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="631.80031"
|
y="631.80031"
|
||||||
id="tspan194">- The player cannot stop an attack until it's animation is finished.
|
id="tspan134"><tspan
|
||||||
</tspan><tspan
|
style="font-weight:bold"
|
||||||
|
id="tspan133">Outcome:
|
||||||
|
</tspan></tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="647.80031"
|
y="647.80031"
|
||||||
id="tspan195">
|
id="tspan136">- The game ends when the player runs out of time or health<tspan
|
||||||
</tspan><tspan
|
style="font-weight:bold"
|
||||||
|
id="tspan135">
|
||||||
|
</tspan></tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="663.80031"
|
y="663.80031"
|
||||||
id="tspan197"><tspan
|
id="tspan137">- The player is scored based on the number of enemies defeated
|
||||||
style="font-weight:bold"
|
|
||||||
id="tspan196">Outcome:
|
|
||||||
</tspan></tspan><tspan
|
|
||||||
x="1205.7305"
|
|
||||||
y="679.80031"
|
|
||||||
id="tspan199">- The game ends when the player runs out of time or health<tspan
|
|
||||||
style="font-weight:bold"
|
|
||||||
id="tspan198">
|
|
||||||
</tspan></tspan><tspan
|
|
||||||
x="1205.7305"
|
|
||||||
y="695.80031"
|
|
||||||
id="tspan200">- The player is scored based on the number of enemies defeated
|
|
||||||
</tspan><tspan
|
</tspan><tspan
|
||||||
x="1205.7305"
|
x="1205.7305"
|
||||||
y="711.80031"
|
y="679.80031"
|
||||||
id="tspan201">- After the game end screen, the game is reset for the next person. </tspan></text><image
|
id="tspan138">- After the game end screen, the game is reset for the next person. </tspan></text><image
|
||||||
width="13.64728"
|
width="13.64728"
|
||||||
height="27.455114"
|
height="27.455114"
|
||||||
preserveAspectRatio="none"
|
preserveAspectRatio="none"
|
||||||
|
@ -885,9 +880,84 @@
|
||||||
id="tspan82"
|
id="tspan82"
|
||||||
style="fill:#000000;stroke:none;stroke-width:0.5"
|
style="fill:#000000;stroke:none;stroke-width:0.5"
|
||||||
x="506.4968"
|
x="506.4968"
|
||||||
y="46.607197">Four hits to death</tspan></text></g><g
|
y="46.607197">Four hits to death</tspan></text></g><rect
|
||||||
|
style="fill:none;stroke:#000000;stroke-width:0.484569;stroke-linejoin:round"
|
||||||
|
id="rect82"
|
||||||
|
width="98.574799"
|
||||||
|
height="46.60043"
|
||||||
|
x="499.52936"
|
||||||
|
y="158.54077"
|
||||||
|
ry="2.7184379" /><text
|
||||||
|
xml:space="preserve"
|
||||||
|
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
|
||||||
|
x="509.06833"
|
||||||
|
y="171.26752"
|
||||||
|
id="text83"><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
id="tspan83"
|
||||||
|
style="fill:#000000;stroke:none;stroke-width:0.5"
|
||||||
|
x="509.06833"
|
||||||
|
y="171.26752">Next room</tspan></text><text
|
||||||
|
xml:space="preserve"
|
||||||
|
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
|
||||||
|
x="559.08936"
|
||||||
|
y="171.39975"
|
||||||
|
id="text86"><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
id="tspan86"
|
||||||
|
style="stroke-width:0.5"
|
||||||
|
x="559.08936"
|
||||||
|
y="171.39975">Defeat wave of enemies</tspan></text><text
|
||||||
|
xml:space="preserve"
|
||||||
|
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
|
||||||
|
x="556.18872"
|
||||||
|
y="191.89928"
|
||||||
|
id="text88"><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
style="stroke-width:0.5"
|
||||||
|
x="556.18872"
|
||||||
|
y="191.89928"
|
||||||
|
id="tspan97">Door/Gate/Some way to leave</tspan><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
style="stroke-width:0.5"
|
||||||
|
x="556.18872"
|
||||||
|
y="194.72151"
|
||||||
|
id="tspan107">opens</tspan></text><text
|
||||||
|
xml:space="preserve"
|
||||||
|
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
|
||||||
|
x="510.16174"
|
||||||
|
y="191.89981"
|
||||||
|
id="text92"><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
id="tspan92"
|
||||||
|
style="stroke-width:0.5"
|
||||||
|
x="510.16174"
|
||||||
|
y="191.89981">Walk through</tspan><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
style="stroke-width:0.5"
|
||||||
|
x="510.16174"
|
||||||
|
y="194.72205"
|
||||||
|
id="tspan115">door</tspan></text><path
|
||||||
|
style="fill:none;stroke:#000000;stroke-width:0.5;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker118)"
|
||||||
|
d="m 524.66566,169.07897 c 0,0 7.73173,-2.57985 17.21261,-2.32077 7.53053,0.20578 14.50393,3.28746 14.50393,3.28746"
|
||||||
|
id="path117"
|
||||||
|
sodipodi:nodetypes="csc" /><path
|
||||||
|
style="fill:none;stroke:#000000;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker120)"
|
||||||
|
d="m 576.49022,175.07408 c 0,0 0.77324,3.09402 0.19344,6.76888 -0.54257,3.43887 -1.74047,5.99511 -1.74047,5.99511"
|
||||||
|
id="path119"
|
||||||
|
sodipodi:nodetypes="csc" /><path
|
||||||
|
style="fill:none;stroke:#000000;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker122)"
|
||||||
|
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id="path121" /><path
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d="m 514.02488,188.61183 c 0,0 -1.5465,-1.93389 -1.73994,-6.57543 -0.19344,-4.64155 1.54651,-8.8962 1.54651,-8.8962"
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|
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sodipodi:nodetypes="csc" /><path
|
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|
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d="m 571.78836,168.37684 c 0,0 -1.4157,-1.41572 -1.4157,-3.87 0,-2.45428 1.51037,-3.96442 3.87,-4.05883 2.35961,-0.0944 4.43622,1.88779 4.43622,3.87 0,1.98221 -1.41571,3.77558 -1.41571,3.77558"
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|
id="path125" /><g
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id="g5"
|
id="g5"
|
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transform="translate(-17.002033,-73.99137)"><g
|
transform="translate(21.068403,-44.544624)"><g
|
||||||
id="g151"
|
id="g151"
|
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transform="translate(30.606929,3.6243846)"><g
|
transform="translate(30.606929,3.6243846)"><g
|
||||||
id="g150"
|
id="g150"
|
||||||
|
@ -995,115 +1065,14 @@
|
||||||
id="tspan149-4"
|
id="tspan149-4"
|
||||||
style="font-weight:bold;fill:#000000;stroke-width:0.5"
|
style="font-weight:bold;fill:#000000;stroke-width:0.5"
|
||||||
x="515.86322"
|
x="515.86322"
|
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y="136.34253">light</tspan></text></g></g><g
|
y="136.34253">light</tspan></text></g></g><text
|
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id="g6"
|
|
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transform="translate(-313.65626,-5.4599291)"><rect
|
|
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style="fill:none;stroke:#000000;stroke-width:0.484569;stroke-linejoin:round"
|
|
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id="rect82"
|
|
||||||
width="98.574799"
|
|
||||||
height="46.60043"
|
|
||||||
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|
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y="158.34012"
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ry="2.7184379" /><text
|
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xml:space="preserve"
|
|
||||||
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
|
|
||||||
x="511.17517"
|
|
||||||
y="171.06688"
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id="text83"><tspan
|
|
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sodipodi:role="line"
|
|
||||||
id="tspan83"
|
|
||||||
style="fill:#000000;stroke:none;stroke-width:0.5"
|
|
||||||
x="511.17517"
|
|
||||||
y="171.06688">Next room</tspan></text><text
|
|
||||||
xml:space="preserve"
|
|
||||||
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
|
|
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x="561.19617"
|
|
||||||
y="171.19911"
|
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||||||
id="text86"><tspan
|
|
||||||
sodipodi:role="line"
|
|
||||||
id="tspan86"
|
|
||||||
style="stroke-width:0.5"
|
|
||||||
x="561.19617"
|
|
||||||
y="171.19911">Defeat wave of enemies</tspan></text><text
|
|
||||||
xml:space="preserve"
|
|
||||||
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
|
|
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x="558.29553"
|
|
||||||
y="191.69864"
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id="text88"><tspan
|
|
||||||
sodipodi:role="line"
|
|
||||||
style="stroke-width:0.5"
|
|
||||||
x="558.29553"
|
|
||||||
y="191.69864"
|
|
||||||
id="tspan97">Door/Gate/Some way to leave</tspan><tspan
|
|
||||||
sodipodi:role="line"
|
|
||||||
style="stroke-width:0.5"
|
|
||||||
x="558.29553"
|
|
||||||
y="194.52087"
|
|
||||||
id="tspan107">opens</tspan></text><text
|
|
||||||
xml:space="preserve"
|
|
||||||
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round"
|
|
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x="512.26855"
|
|
||||||
y="191.69917"
|
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id="text92"><tspan
|
|
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sodipodi:role="line"
|
|
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id="tspan92"
|
|
||||||
style="stroke-width:0.5"
|
|
||||||
x="512.26855"
|
|
||||||
y="191.69917">Walk through</tspan><tspan
|
|
||||||
sodipodi:role="line"
|
|
||||||
style="stroke-width:0.5"
|
|
||||||
x="512.26855"
|
|
||||||
y="194.52141"
|
|
||||||
id="tspan115">door</tspan></text><path
|
|
||||||
style="fill:none;stroke:#000000;stroke-width:0.5;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker118)"
|
|
||||||
d="m 526.7725,168.87832 c 0,0 7.73173,-2.57985 17.21261,-2.32077 7.53053,0.20578 14.50393,3.28746 14.50393,3.28746"
|
|
||||||
id="path117"
|
|
||||||
sodipodi:nodetypes="csc" /><path
|
|
||||||
style="fill:none;stroke:#000000;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker120)"
|
|
||||||
d="m 578.59706,174.87343 c 0,0 0.77324,3.09402 0.19344,6.76888 -0.54257,3.43887 -1.74047,5.99511 -1.74047,5.99511"
|
|
||||||
id="path119"
|
|
||||||
sodipodi:nodetypes="csc" /><path
|
|
||||||
style="fill:none;stroke:#000000;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker122)"
|
|
||||||
d="m 555.58381,192.85877 c 0,0 -4.835,1.93389 -13.15088,1.93389 -8.31588,0 -11.21696,-1.93389 -11.21696,-1.93389"
|
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||||||
id="path121" /><path
|
|
||||||
style="fill:none;stroke:#000000;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker124)"
|
|
||||||
d="m 516.13172,188.41118 c 0,0 -1.5465,-1.93389 -1.73994,-6.57543 -0.19344,-4.64155 1.54651,-8.8962 1.54651,-8.8962"
|
|
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id="path123"
|
|
||||||
sodipodi:nodetypes="csc" /><path
|
|
||||||
style="fill:none;stroke:#000000;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker126)"
|
|
||||||
d="m 573.8952,168.17619 c 0,0 -1.4157,-1.41572 -1.4157,-3.87 0,-2.45428 1.51037,-3.96442 3.87,-4.05883 2.35961,-0.0944 4.43622,1.88779 4.43622,3.87 0,1.98221 -1.41571,3.77558 -1.41571,3.77558"
|
|
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id="path125" /><text
|
|
||||||
xml:space="preserve"
|
|
||||||
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
|
||||||
x="503.0347"
|
|
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y="162.0376"
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id="text152"><tspan
|
|
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sodipodi:role="line"
|
|
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id="tspan152"
|
|
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style="stroke-width:0.5"
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|
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x="503.0347"
|
|
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y="162.0376">Secondary Game Loop</tspan></text></g><image
|
|
||||||
width="76.243652"
|
|
||||||
height="50.02211"
|
|
||||||
preserveAspectRatio="none"
|
|
||||||
xlink:href="../../../../Pictures/Screenshots/2024-02-08_12-02-1707392481.png"
|
|
||||||
id="image1"
|
|
||||||
x="10.361387"
|
|
||||||
y="154.08205" /><image
|
|
||||||
width="13.64728"
|
|
||||||
height="26.568644"
|
|
||||||
preserveAspectRatio="none"
|
|
||||||
xlink:href="../../../../Pictures/Screenshots/2024-02-08_12-02-1707392500.png"
|
|
||||||
id="image1-9"
|
|
||||||
x="10.085637"
|
|
||||||
y="38.110359" /><text
|
|
||||||
xml:space="preserve"
|
xml:space="preserve"
|
||||||
transform="matrix(0.26458333,0,0,0.26458333,0,0.55744479)"
|
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
||||||
id="text2"
|
x="500.92786"
|
||||||
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans';text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect2);display:inline;fill:#4d4d4d;stroke:none;stroke-width:0.00000018;stroke-linejoin:round"><tspan
|
y="162.23825"
|
||||||
x="335.80273"
|
id="text152"><tspan
|
||||||
y="595.98391"
|
sodipodi:role="line"
|
||||||
id="tspan202">Example of asset use and </tspan><tspan
|
id="tspan152"
|
||||||
x="335.80273"
|
style="stroke-width:0.5"
|
||||||
y="611.98391"
|
x="500.92786"
|
||||||
id="tspan203">camera angle</tspan></text></g></svg>
|
y="162.23825">Secondary Game Loop</tspan></text></g></svg>
|
||||||
|
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 46 KiB |
|
@ -1 +1 @@
|
||||||
Subproject commit d83a007fc547d7000ff4bc96e483322a9693fd1b
|
Subproject commit 460dc9a1c6bd2b077117db8f8884c36bb9eb9a02
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=18 format=3 uid="uid://3qb27d8vkjku"]
|
[gd_scene load_steps=13 format=3 uid="uid://3qb27d8vkjku"]
|
||||||
|
|
||||||
[ext_resource type="LightmapGIData" uid="uid://cfli7rodl51qd" path="res://Levels/Light/room001.lmbake" id="1_vp3o5"]
|
[ext_resource type="LightmapGIData" uid="uid://cfli7rodl51qd" path="res://Levels/Light/room001.lmbake" id="1_vp3o5"]
|
||||||
[ext_resource type="PackedScene" uid="uid://blod06auxvonj" path="res://Models/Environments/SM_Buildings_Floor_5x5_01.fbx" id="1_yoy7t"]
|
[ext_resource type="PackedScene" uid="uid://blod06auxvonj" path="res://Models/Environments/SM_Buildings_Floor_5x5_01.fbx" id="1_yoy7t"]
|
||||||
|
@ -9,11 +9,6 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://55s1at5inmv3" path="res://Models/Props/SM_Rock_Wall_01.fbx" id="6_m0jjr"]
|
[ext_resource type="PackedScene" uid="uid://55s1at5inmv3" path="res://Models/Props/SM_Rock_Wall_01.fbx" id="6_m0jjr"]
|
||||||
[ext_resource type="PackedScene" uid="uid://up6utdya5pxh" path="res://Models/Props/SM_Prop_StoneWall_01.fbx" id="7_t3wqq"]
|
[ext_resource type="PackedScene" uid="uid://up6utdya5pxh" path="res://Models/Props/SM_Prop_StoneWall_01.fbx" id="7_t3wqq"]
|
||||||
[ext_resource type="PackedScene" uid="uid://vgxi3xp3ces5" path="res://Models/Sky/MountainSkybox.fbx" id="9_ypm82"]
|
[ext_resource type="PackedScene" uid="uid://vgxi3xp3ces5" path="res://Models/Sky/MountainSkybox.fbx" id="9_ypm82"]
|
||||||
[ext_resource type="PackedScene" uid="uid://hu8pchvhxwxn" path="res://Models/Environments/SM_Buildings_Door_01.fbx" id="10_dh3em"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cgajq7ygn3aiy" path="res://Models/Environments/SM_Buildings_DoorFrame_01.fbx" id="11_pbt64"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://djx1fn3fntb3y" path="res://Models/Characters/Characters.fbx" id="12_0wtqw"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://c8h5f82tunglj" path="res://Models/Characters/ModularCharacters.fbx" id="13_n80tv"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://dw8q1vqnc657" path="res://player.tscn" id="14_cnw06"]
|
|
||||||
|
|
||||||
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_2kikw"]
|
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_2kikw"]
|
||||||
|
|
||||||
|
@ -25,7 +20,6 @@ background_mode = 2
|
||||||
sky = SubResource("Sky_g8k5h")
|
sky = SubResource("Sky_g8k5h")
|
||||||
ssil_enabled = true
|
ssil_enabled = true
|
||||||
volumetric_fog_enabled = true
|
volumetric_fog_enabled = true
|
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volumetric_fog_density = 0.015
|
|
||||||
|
|
||||||
[node name="Level" type="Level"]
|
[node name="Level" type="Level"]
|
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|
|
||||||
|
@ -132,219 +126,3 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.629966, 0, 4.02042)
|
||||||
|
|
||||||
[node name="Root Scene" parent="WorldEnvironment" instance=ExtResource("9_ypm82")]
|
[node name="Root Scene" parent="WorldEnvironment" instance=ExtResource("9_ypm82")]
|
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.568564, -0.711053, -0.05379)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.568564, -0.711053, -0.05379)
|
||||||
|
|
||||||
[node name="Root Scene2" parent="." instance=ExtResource("11_pbt64")]
|
|
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transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, -2.60823, -0.000884213, -3.75164)
|
|
||||||
|
|
||||||
[node name="Root Scene" parent="Root Scene2" instance=ExtResource("10_dh3em")]
|
|
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transform = Transform3D(-0.213729, 0, 0.976893, 0, 1, 0, -0.976893, 0, -0.213729, -1.14452, 4.76837e-07, 0.143641)
|
|
||||||
|
|
||||||
[node name="Root Scene" parent="." instance=ExtResource("12_0wtqw")]
|
|
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transform = Transform3D(0.510393, -0.859941, 0, -3.75892e-08, -2.231e-08, 1, -0.859941, -0.510393, -4.37114e-08, -1.89835, 0.0725416, 0.132563)
|
|
||||||
|
|
||||||
[node name="Skeleton3D" parent="Root Scene/RootNode" index="0"]
|
|
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bones/2/rotation = Quaternion(0.99502, 0.0996789, -1.32247e-15, 7.09436e-17)
|
|
||||||
bones/3/rotation = Quaternion(0.995186, 0.0980028, 5.60143e-16, -5.62927e-16)
|
|
||||||
bones/4/rotation = Quaternion(0.99381, 0.11109, -3.91661e-17, -7.27518e-16)
|
|
||||||
bones/5/rotation = Quaternion(7.05397e-17, -1.30404e-15, -0.0417333, 0.999129)
|
|
||||||
bones/6/rotation = Quaternion(0.458571, 0.53825, -0.458571, 0.53825)
|
|
||||||
bones/9/rotation = Quaternion(0.578548, 0.632486, -0.352513, 0.375471)
|
|
||||||
bones/10/rotation = Quaternion(0.0113281, -0.23686, -0.0338065, 0.970889)
|
|
||||||
bones/12/rotation = Quaternion(-2.41562e-17, 0.0358308, -1.66793e-15, 0.999358)
|
|
||||||
bones/13/rotation = Quaternion(0.0254806, -0.276843, -0.0880396, 0.956534)
|
|
||||||
bones/14/rotation = Quaternion(-0.039942, 0.11784, -0.141636, 0.982068)
|
|
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bones/15/rotation = Quaternion(-0.0364033, 0.152035, 0.229995, 0.960553)
|
|
||||||
bones/16/rotation = Quaternion(0.000280495, -0.0657944, -0.00425393, 0.997824)
|
|
||||||
bones/17/rotation = Quaternion(-0.00115399, 0.0107416, -0.0983299, 0.995095)
|
|
||||||
bones/18/rotation = Quaternion(-0.0069122, 0.0257174, -0.0570024, 0.998019)
|
|
||||||
bones/19/rotation = Quaternion(-0.00451965, 0.0280399, 0.159068, 0.986859)
|
|
||||||
bones/20/rotation = Quaternion(-0.00248643, 0.0438797, -0.0565193, 0.997434)
|
|
||||||
bones/21/rotation = Quaternion(0.00263727, -0.019492, -0.0212693, 0.99958)
|
|
||||||
bones/23/rotation = Quaternion(0.0166464, -0.0965253, 0.16913, 0.980714)
|
|
||||||
bones/24/rotation = Quaternion(0.632486, -0.578548, -0.375471, -0.352513)
|
|
||||||
bones/25/rotation = Quaternion(0.0113281, -0.23686, -0.0338065, 0.970889)
|
|
||||||
bones/27/rotation = Quaternion(-1.00832e-16, 0.0358308, 1.17227e-15, 0.999358)
|
|
||||||
bones/28/rotation = Quaternion(0.0254806, -0.276843, -0.0880396, 0.956534)
|
|
||||||
bones/29/rotation = Quaternion(-0.039942, 0.11784, -0.141636, 0.982068)
|
|
||||||
bones/30/rotation = Quaternion(-0.0364033, 0.152035, 0.229995, 0.960553)
|
|
||||||
bones/31/rotation = Quaternion(0.000280495, -0.0657944, -0.00425393, 0.997824)
|
|
||||||
bones/32/rotation = Quaternion(-0.00115399, 0.0107416, -0.0983299, 0.995095)
|
|
||||||
bones/33/rotation = Quaternion(-0.0069122, 0.0257174, -0.0570024, 0.998019)
|
|
||||||
bones/34/rotation = Quaternion(-0.00451965, 0.0280399, 0.159068, 0.986859)
|
|
||||||
bones/35/rotation = Quaternion(-0.00248643, 0.0438797, -0.0565193, 0.997434)
|
|
||||||
bones/36/rotation = Quaternion(0.00263727, -0.019492, -0.0212693, 0.99958)
|
|
||||||
bones/38/rotation = Quaternion(0.0166464, -0.0965253, 0.16913, 0.980714)
|
|
||||||
bones/39/rotation = Quaternion(-0.0417753, 0.705872, -0.70419, 0.0641594)
|
|
||||||
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||||||
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|
||||||
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|
||||||
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|
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godot/Models/Characters/Characters.fbx (Stored with Git LFS)
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||||||
animation = &"BasicMotions@Run01/BasicMotions_Run01 - Forwards"
|
|
||||||
|
|
||||||
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_idcvn"]
|
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_idcvn"]
|
||||||
graph_offset = Vector2(-578.579, 250.949)
|
graph_offset = Vector2(-154, 108)
|
||||||
nodes/Idle/node = SubResource("AnimationNodeAnimation_3b5eb")
|
nodes/Animation/node = SubResource("AnimationNodeAnimation_3b5eb")
|
||||||
nodes/Idle/position = Vector2(-320, 140)
|
nodes/Animation/position = Vector2(-320, 140)
|
||||||
nodes/IdleWalkBlend/node = SubResource("AnimationNodeBlend2_5ua7i")
|
node_connections = [&"output", 0, &"Animation"]
|
||||||
nodes/IdleWalkBlend/position = Vector2(140, 140)
|
|
||||||
nodes/Walk/node = SubResource("AnimationNodeAnimation_p73e4")
|
|
||||||
nodes/Walk/position = Vector2(-300, 260)
|
|
||||||
node_connections = [&"IdleWalkBlend", 0, &"Idle", &"IdleWalkBlend", 1, &"Walk", &"output", 0, &"IdleWalkBlend"]
|
|
||||||
|
|
||||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5wf40"]
|
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5wf40"]
|
||||||
advance_mode = 2
|
advance_mode = 2
|
||||||
|
|
||||||
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7e1iu"]
|
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7e1iu"]
|
||||||
states/Idle/node = SubResource("AnimationNodeBlendTree_idcvn")
|
states/BlendTree/node = SubResource("AnimationNodeBlendTree_idcvn")
|
||||||
states/Idle/position = Vector2(389, 112)
|
states/BlendTree/position = Vector2(389, 112)
|
||||||
states/Start/position = Vector2(227, 112)
|
states/Start/position = Vector2(227, 112)
|
||||||
transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_5wf40")]
|
transitions = ["Start", "BlendTree", SubResource("AnimationNodeStateMachineTransition_5wf40")]
|
||||||
graph_offset = Vector2(-219, -1)
|
graph_offset = Vector2(-219, -1)
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_nld2l"]
|
|
||||||
script/source = "extends AnimationTree
|
|
||||||
|
|
||||||
@onready var player: Player = get_node(advance_expression_base_node)
|
|
||||||
var idle_walk_blend = 0.0
|
|
||||||
|
|
||||||
func _process(_delta):
|
|
||||||
if(player.get_is_moving()):
|
|
||||||
idle_walk_blend = move_toward(idle_walk_blend, 1.0, _delta * 5.0)
|
|
||||||
else: idle_walk_blend = move_toward(idle_walk_blend, 0.0, _delta * 5.0)
|
|
||||||
set(\"parameters/Idle/IdleWalkBlend/blend_amount\", idle_walk_blend)
|
|
||||||
"
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hqeid"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hqeid"]
|
||||||
radius = 0.548248
|
radius = 0.548248
|
||||||
height = 1.85415
|
height = 1.85415
|
||||||
|
|
||||||
[node name="Player" type="Player"]
|
[node name="Player" type="Player"]
|
||||||
|
active_customization = {
|
||||||
|
"ArmLowerLeft": 2,
|
||||||
|
"ArmLowerRight": 3,
|
||||||
|
"ArmUpperLeft": 1,
|
||||||
|
"ArmUpperRight": 3,
|
||||||
|
"BackAttachment": 1,
|
||||||
|
"Ear": -1,
|
||||||
|
"ElbowAttachLeft": -1,
|
||||||
|
"ElbowAttachRight": -1,
|
||||||
|
"Eyebrow": 0,
|
||||||
|
"Hair": 13,
|
||||||
|
"HandLeft": 0,
|
||||||
|
"HandRight": 4,
|
||||||
|
"Head": 15,
|
||||||
|
"HeadCoverings": -1,
|
||||||
|
"HelmetAttachment": -1,
|
||||||
|
"Hips": 3,
|
||||||
|
"HipsAttachment": 3,
|
||||||
|
"KneeAttachLeft": -1,
|
||||||
|
"KneeAttachRight": -1,
|
||||||
|
"LegLeft": 12,
|
||||||
|
"LegRight": 12,
|
||||||
|
"ShoulderAttachLeft": 16,
|
||||||
|
"ShoulderAttachRight": -1,
|
||||||
|
"Torso": 5
|
||||||
|
}
|
||||||
slide_on_ceiling = false
|
slide_on_ceiling = false
|
||||||
|
|
||||||
[node name="AnimationTree" type="AnimationTree" parent="."]
|
[node name="AnimationTree" type="AnimationTree" parent="."]
|
||||||
root_node = NodePath("../Model")
|
root_node = NodePath("../Model")
|
||||||
libraries = {
|
libraries = {
|
||||||
"": SubResource("AnimationLibrary_eyw6x"),
|
"": SubResource("AnimationLibrary_eyw6x"),
|
||||||
"BasicMotions@Idle01": ExtResource("1_wqiit"),
|
"BasicMotions@Idle01": ExtResource("1_wqiit")
|
||||||
"BasicMotions@Run01": ExtResource("2_nqgk0"),
|
|
||||||
"BasicMotions@Walk01_ClosedHands": ExtResource("2_qsv71")
|
|
||||||
}
|
}
|
||||||
tree_root = SubResource("AnimationNodeStateMachine_7e1iu")
|
tree_root = SubResource("AnimationNodeStateMachine_7e1iu")
|
||||||
advance_expression_base_node = NodePath("..")
|
advance_expression_base_node = NodePath("..")
|
||||||
anim_player = NodePath("../Model/AnimationPlayer")
|
anim_player = NodePath("../Model/AnimationPlayer")
|
||||||
parameters/Idle/IdleWalkBlend/blend_amount = 0
|
|
||||||
script = SubResource("GDScript_nld2l")
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.925894, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.925894, 0)
|
||||||
|
@ -398,46 +396,20 @@ shape = SubResource("CapsuleShape3D_hqeid")
|
||||||
[node name="PlayerInput" type="PlayerInput" parent="."]
|
[node name="PlayerInput" type="PlayerInput" parent="."]
|
||||||
|
|
||||||
[node name="Model" parent="." instance=ExtResource("1_b4mv3")]
|
[node name="Model" parent="." instance=ExtResource("1_b4mv3")]
|
||||||
active_customization = {
|
|
||||||
"ArmLowerLeft": 5,
|
|
||||||
"ArmLowerRight": 5,
|
|
||||||
"ArmUpperLeft": 1,
|
|
||||||
"ArmUpperRight": 1,
|
|
||||||
"BackAttachment": -1,
|
|
||||||
"Ear": -1,
|
|
||||||
"ElbowAttachLeft": 1,
|
|
||||||
"ElbowAttachRight": 1,
|
|
||||||
"Eyebrow": 1,
|
|
||||||
"Hair": -1,
|
|
||||||
"HandLeft": 1,
|
|
||||||
"HandRight": 1,
|
|
||||||
"Head": 8,
|
|
||||||
"HeadCoverings": -1,
|
|
||||||
"HelmetAttachment": -1,
|
|
||||||
"Hips": 2,
|
|
||||||
"HipsAttachment": 5,
|
|
||||||
"KneeAttachLeft": -1,
|
|
||||||
"KneeAttachRight": -1,
|
|
||||||
"LegLeft": 6,
|
|
||||||
"LegRight": 6,
|
|
||||||
"ShoulderAttachLeft": -1,
|
|
||||||
"ShoulderAttachRight": -1,
|
|
||||||
"Torso": 6
|
|
||||||
}
|
|
||||||
|
|
||||||
[node name="GeneralSkeleton" parent="Model/RootNode" index="0"]
|
[node name="GeneralSkeleton" parent="Model/RootNode" index="0"]
|
||||||
bones/0/rotation = Quaternion(-2.98023e-08, 5.55112e-17, 5.55112e-17, 1)
|
bones/0/rotation = Quaternion(-2.98023e-08, 5.55112e-17, 5.55112e-17, 1)
|
||||||
bones/1/position = Vector3(0.0064089, 0.824015, -0.0161932)
|
bones/1/position = Vector3(0.00799814, 0.822939, -0.0170919)
|
||||||
bones/1/rotation = Quaternion(-0.0186555, -0.0848505, 0.0122633, 0.996144)
|
bones/1/rotation = Quaternion(-0.0173024, -0.0769098, 0.00854839, 0.996851)
|
||||||
bones/2/rotation = Quaternion(0.00877745, 0.00637038, 0.000268667, 0.999941)
|
bones/2/rotation = Quaternion(0.00896411, 0.00637054, 0.000265095, 0.99994)
|
||||||
bones/3/rotation = Quaternion(0.00861796, 0.00637028, 0.0002716, 0.999943)
|
bones/3/rotation = Quaternion(0.00882963, 0.00637047, 0.000267564, 0.999941)
|
||||||
bones/4/rotation = Quaternion(0.0088558, 0.00637049, 0.000267043, 0.99994)
|
bones/4/rotation = Quaternion(0.00907812, 0.00637071, 0.000262791, 0.999939)
|
||||||
bones/5/rotation = Quaternion(-0.0139191, 0.0328765, -0.00679956, 0.999339)
|
bones/5/rotation = Quaternion(-0.0130848, 0.0288738, -0.00513406, 0.999484)
|
||||||
bones/6/rotation = Quaternion(-0.0139146, 0.0328705, -0.00679594, 0.99934)
|
bones/6/rotation = Quaternion(-0.0130942, 0.0288758, -0.00513693, 0.999484)
|
||||||
bones/10/rotation = Quaternion(0.519859, 0.470118, 0.477057, -0.530238)
|
bones/10/rotation = Quaternion(0.519859, 0.470118, 0.477057, -0.530238)
|
||||||
bones/11/rotation = Quaternion(0.247455, 0.839095, -0.458569, -0.156207)
|
bones/11/rotation = Quaternion(0.24205, 0.842133, -0.4545, -0.160169)
|
||||||
bones/12/rotation = Quaternion(-0.039877, -0.696571, -0.0402117, 0.715249)
|
bones/12/rotation = Quaternion(-0.0282314, -0.699896, -0.0284688, 0.713119)
|
||||||
bones/13/rotation = Quaternion(-0.0420627, 0.558109, -0.139609, 0.816857)
|
bones/13/rotation = Quaternion(-0.0439467, 0.565119, -0.143898, 0.811174)
|
||||||
bones/14/rotation = Quaternion(-0.256269, 0.776338, 0.203807, 0.538599)
|
bones/14/rotation = Quaternion(-0.256269, 0.776338, 0.203807, 0.538599)
|
||||||
bones/15/rotation = Quaternion(0.14485, 0.51961, 0.145065, 0.829446)
|
bones/15/rotation = Quaternion(0.14485, 0.51961, 0.145065, 0.829446)
|
||||||
bones/16/rotation = Quaternion(0.159353, 0.516644, 0.140377, 0.829446)
|
bones/16/rotation = Quaternion(0.159353, 0.516644, 0.140377, 0.829446)
|
||||||
|
@ -448,9 +420,9 @@ bones/21/rotation = Quaternion(0.494946, 0.0399225, 0.106743, 0.861418)
|
||||||
bones/22/rotation = Quaternion(0.554517, 0.0271624, 0.0237916, 0.831389)
|
bones/22/rotation = Quaternion(0.554517, 0.0271624, 0.0237916, 0.831389)
|
||||||
bones/23/rotation = Quaternion(0.554045, 0.0389721, 0.0175394, 0.831389)
|
bones/23/rotation = Quaternion(0.554045, 0.0389721, 0.0175394, 0.831389)
|
||||||
bones/27/rotation = Quaternion(0.5168, -0.475173, -0.481158, -0.52499)
|
bones/27/rotation = Quaternion(0.5168, -0.475173, -0.481158, -0.52499)
|
||||||
bones/28/rotation = Quaternion(-0.115133, 0.860735, -0.451588, 0.20481)
|
bones/28/rotation = Quaternion(-0.125884, 0.859315, -0.455472, 0.195646)
|
||||||
bones/29/rotation = Quaternion(0.0209625, 0.711686, -0.0211379, 0.701867)
|
bones/29/rotation = Quaternion(0.0109876, 0.709589, -0.0110795, 0.704443)
|
||||||
bones/30/rotation = Quaternion(0.00773145, -0.600065, 0.0707188, 0.796782)
|
bones/30/rotation = Quaternion(0.0112271, -0.589384, 0.0652025, 0.805139)
|
||||||
bones/31/rotation = Quaternion(-0.256268, -0.776338, -0.203807, 0.538599)
|
bones/31/rotation = Quaternion(-0.256268, -0.776338, -0.203807, 0.538599)
|
||||||
bones/32/rotation = Quaternion(0.14485, -0.51961, -0.145065, 0.829446)
|
bones/32/rotation = Quaternion(0.14485, -0.51961, -0.145065, 0.829446)
|
||||||
bones/33/rotation = Quaternion(0.159352, -0.516644, -0.140377, 0.829446)
|
bones/33/rotation = Quaternion(0.159352, -0.516644, -0.140377, 0.829446)
|
||||||
|
@ -460,19 +432,19 @@ bones/36/rotation = Quaternion(0.49701, -0.238709, -0.0692157, 0.831389)
|
||||||
bones/38/rotation = Quaternion(0.494946, -0.0399222, -0.106743, 0.861418)
|
bones/38/rotation = Quaternion(0.494946, -0.0399222, -0.106743, 0.861418)
|
||||||
bones/39/rotation = Quaternion(0.554517, -0.0271621, -0.0237913, 0.831389)
|
bones/39/rotation = Quaternion(0.554517, -0.0271621, -0.0237913, 0.831389)
|
||||||
bones/40/rotation = Quaternion(0.554045, -0.0389717, -0.0175393, 0.831389)
|
bones/40/rotation = Quaternion(0.554045, -0.0389717, -0.0175393, 0.831389)
|
||||||
bones/50/rotation = Quaternion(-0.0826276, 0.0457204, 0.991888, 0.085091)
|
bones/50/rotation = Quaternion(-0.0911938, 0.0463263, 0.991272, 0.0831711)
|
||||||
bones/50/scale = Vector3(1.00002, 0.999999, 1)
|
bones/50/scale = Vector3(1.00002, 0.999999, 1)
|
||||||
bones/51/rotation = Quaternion(0.00967221, 0.960188, -0.27917, -0.00298206)
|
bones/51/rotation = Quaternion(0.00970492, 0.959913, -0.280113, -0.0029922)
|
||||||
bones/51/scale = Vector3(1.00002, 0.999999, 1.00002)
|
bones/51/scale = Vector3(1.00002, 0.999999, 1.00002)
|
||||||
bones/52/rotation = Quaternion(0.0778185, 0.536789, -0.839965, -0.0161634)
|
bones/52/rotation = Quaternion(0.0792991, 0.536526, -0.839989, -0.0164049)
|
||||||
bones/52/scale = Vector3(0.999948, 0.999973, 1.00001)
|
bones/52/scale = Vector3(0.999948, 0.999973, 1.00001)
|
||||||
bones/54/rotation = Quaternion(9.7728e-07, 1, -1.50204e-05, 3.50609e-06)
|
bones/54/rotation = Quaternion(9.7728e-07, 1, -1.50204e-05, 3.50609e-06)
|
||||||
bones/54/scale = Vector3(0.999999, 0.999986, 1.00002)
|
bones/54/scale = Vector3(0.999999, 0.999986, 1.00002)
|
||||||
bones/56/rotation = Quaternion(0.188468, 0.132146, 0.969868, -0.079841)
|
bones/56/rotation = Quaternion(0.179453, 0.139217, 0.970475, -0.0811989)
|
||||||
bones/56/scale = Vector3(1.00002, 0.999999, 1)
|
bones/56/scale = Vector3(1.00002, 0.999999, 1)
|
||||||
bones/57/rotation = Quaternion(-0.0100069, 0.957327, -0.288819, 0.00308538)
|
bones/57/rotation = Quaternion(-0.0102556, 0.955128, -0.295999, 0.00316205)
|
||||||
bones/57/scale = Vector3(1.00001, 0.999999, 1.00001)
|
bones/57/scale = Vector3(1.00001, 0.999999, 1.00001)
|
||||||
bones/58/rotation = Quaternion(-0.069029, 0.610718, -0.78851, 0.0226031)
|
bones/58/rotation = Quaternion(-0.0675913, 0.607901, -0.790822, 0.0220936)
|
||||||
bones/58/scale = Vector3(0.999956, 0.999987, 1.00001)
|
bones/58/scale = Vector3(0.999956, 0.999987, 1.00001)
|
||||||
bones/60/rotation = Quaternion(-6.79618e-07, 1, -9.98378e-06, -2.30227e-06)
|
bones/60/rotation = Quaternion(-6.79618e-07, 1, -9.98378e-06, -2.30227e-06)
|
||||||
bones/60/scale = Vector3(0.999999, 0.999991, 1.00001)
|
bones/60/scale = Vector3(0.999999, 0.999991, 1.00001)
|
||||||
|
@ -600,9 +572,6 @@ visible = false
|
||||||
[node name="Chr_Hair_13" parent="Model/RootNode/GeneralSkeleton" index="40"]
|
[node name="Chr_Hair_13" parent="Model/RootNode/GeneralSkeleton" index="40"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Hair_14" parent="Model/RootNode/GeneralSkeleton" index="41"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Chr_Hair_15" parent="Model/RootNode/GeneralSkeleton" index="42"]
|
[node name="Chr_Hair_15" parent="Model/RootNode/GeneralSkeleton" index="42"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -717,9 +686,6 @@ visible = false
|
||||||
[node name="Chr_BackAttachment_01" parent="Model/RootNode/GeneralSkeleton" index="79"]
|
[node name="Chr_BackAttachment_01" parent="Model/RootNode/GeneralSkeleton" index="79"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_BackAttachment_02" parent="Model/RootNode/GeneralSkeleton" index="80"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Chr_BackAttachment_03" parent="Model/RootNode/GeneralSkeleton" index="81"]
|
[node name="Chr_BackAttachment_03" parent="Model/RootNode/GeneralSkeleton" index="81"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -870,9 +836,6 @@ visible = false
|
||||||
[node name="Chr_ShoulderAttachLeft_16" parent="Model/RootNode/GeneralSkeleton" index="130"]
|
[node name="Chr_ShoulderAttachLeft_16" parent="Model/RootNode/GeneralSkeleton" index="130"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ShoulderAttachLeft_17" parent="Model/RootNode/GeneralSkeleton" index="131"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Chr_ShoulderAttachLeft_18" parent="Model/RootNode/GeneralSkeleton" index="132"]
|
[node name="Chr_ShoulderAttachLeft_18" parent="Model/RootNode/GeneralSkeleton" index="132"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -888,6 +851,9 @@ visible = false
|
||||||
[node name="Chr_ElbowAttachRight_01" parent="Model/RootNode/GeneralSkeleton" index="136"]
|
[node name="Chr_ElbowAttachRight_01" parent="Model/RootNode/GeneralSkeleton" index="136"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="Chr_ElbowAttachRight_02" parent="Model/RootNode/GeneralSkeleton" index="137"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ElbowAttachRight_03" parent="Model/RootNode/GeneralSkeleton" index="138"]
|
[node name="Chr_ElbowAttachRight_03" parent="Model/RootNode/GeneralSkeleton" index="138"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -903,6 +869,9 @@ visible = false
|
||||||
[node name="Chr_ElbowAttachLeft_01" parent="Model/RootNode/GeneralSkeleton" index="142"]
|
[node name="Chr_ElbowAttachLeft_01" parent="Model/RootNode/GeneralSkeleton" index="142"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="Chr_ElbowAttachLeft_02" parent="Model/RootNode/GeneralSkeleton" index="143"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ElbowAttachLeft_03" parent="Model/RootNode/GeneralSkeleton" index="144"]
|
[node name="Chr_ElbowAttachLeft_03" parent="Model/RootNode/GeneralSkeleton" index="144"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -924,10 +893,10 @@ visible = false
|
||||||
[node name="Chr_HipsAttachment_03" parent="Model/RootNode/GeneralSkeleton" index="150"]
|
[node name="Chr_HipsAttachment_03" parent="Model/RootNode/GeneralSkeleton" index="150"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_HipsAttachment_04" parent="Model/RootNode/GeneralSkeleton" index="151"]
|
[node name="Chr_HipsAttachment_05" parent="Model/RootNode/GeneralSkeleton" index="152"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_HipsAttachment_05" parent="Model/RootNode/GeneralSkeleton" index="152"]
|
[node name="Chr_HipsAttachment_06" parent="Model/RootNode/GeneralSkeleton" index="153"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_HipsAttachment_07" parent="Model/RootNode/GeneralSkeleton" index="154"]
|
[node name="Chr_HipsAttachment_07" parent="Model/RootNode/GeneralSkeleton" index="154"]
|
||||||
|
@ -1047,6 +1016,9 @@ visible = false
|
||||||
[node name="Chr_Head_No_Elements_Female_08" parent="Model/RootNode/GeneralSkeleton" index="192"]
|
[node name="Chr_Head_No_Elements_Female_08" parent="Model/RootNode/GeneralSkeleton" index="192"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="Chr_Head_No_Elements_Female_09" parent="Model/RootNode/GeneralSkeleton" index="193"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Head_No_Elements_Female_10" parent="Model/RootNode/GeneralSkeleton" index="194"]
|
[node name="Chr_Head_No_Elements_Female_10" parent="Model/RootNode/GeneralSkeleton" index="194"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -1065,9 +1037,6 @@ visible = false
|
||||||
[node name="Chr_Head_Female_01" parent="Model/RootNode/GeneralSkeleton" index="199"]
|
[node name="Chr_Head_Female_01" parent="Model/RootNode/GeneralSkeleton" index="199"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Head_Female_02" parent="Model/RootNode/GeneralSkeleton" index="200"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Chr_Head_Female_03" parent="Model/RootNode/GeneralSkeleton" index="201"]
|
[node name="Chr_Head_Female_03" parent="Model/RootNode/GeneralSkeleton" index="201"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -1128,7 +1097,7 @@ visible = false
|
||||||
[node name="Chr_Head_Female_22" parent="Model/RootNode/GeneralSkeleton" index="220"]
|
[node name="Chr_Head_Female_22" parent="Model/RootNode/GeneralSkeleton" index="220"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Eyebrow_Female_01" parent="Model/RootNode/GeneralSkeleton" index="221"]
|
[node name="Chr_Eyebrow_Female_02" parent="Model/RootNode/GeneralSkeleton" index="222"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Eyebrow_Female_03" parent="Model/RootNode/GeneralSkeleton" index="223"]
|
[node name="Chr_Eyebrow_Female_03" parent="Model/RootNode/GeneralSkeleton" index="223"]
|
||||||
|
@ -1161,7 +1130,7 @@ visible = false
|
||||||
[node name="Chr_Torso_Female_04" parent="Model/RootNode/GeneralSkeleton" index="232"]
|
[node name="Chr_Torso_Female_04" parent="Model/RootNode/GeneralSkeleton" index="232"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Torso_Female_05" parent="Model/RootNode/GeneralSkeleton" index="233"]
|
[node name="Chr_Torso_Female_06" parent="Model/RootNode/GeneralSkeleton" index="234"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Torso_Female_07" parent="Model/RootNode/GeneralSkeleton" index="235"]
|
[node name="Chr_Torso_Female_07" parent="Model/RootNode/GeneralSkeleton" index="235"]
|
||||||
|
@ -1233,10 +1202,10 @@ visible = false
|
||||||
[node name="Chr_ArmUpperRight_Female_00" parent="Model/RootNode/GeneralSkeleton" index="257"]
|
[node name="Chr_ArmUpperRight_Female_00" parent="Model/RootNode/GeneralSkeleton" index="257"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmUpperRight_Female_02" parent="Model/RootNode/GeneralSkeleton" index="259"]
|
[node name="Chr_ArmUpperRight_Female_01" parent="Model/RootNode/GeneralSkeleton" index="258"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmUpperRight_Female_03" parent="Model/RootNode/GeneralSkeleton" index="260"]
|
[node name="Chr_ArmUpperRight_Female_02" parent="Model/RootNode/GeneralSkeleton" index="259"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmUpperRight_Female_04" parent="Model/RootNode/GeneralSkeleton" index="261"]
|
[node name="Chr_ArmUpperRight_Female_04" parent="Model/RootNode/GeneralSkeleton" index="261"]
|
||||||
|
@ -1359,10 +1328,10 @@ visible = false
|
||||||
[node name="Chr_ArmLowerRight_Female_02" parent="Model/RootNode/GeneralSkeleton" index="301"]
|
[node name="Chr_ArmLowerRight_Female_02" parent="Model/RootNode/GeneralSkeleton" index="301"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmLowerRight_Female_03" parent="Model/RootNode/GeneralSkeleton" index="302"]
|
[node name="Chr_ArmLowerRight_Female_04" parent="Model/RootNode/GeneralSkeleton" index="303"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmLowerRight_Female_04" parent="Model/RootNode/GeneralSkeleton" index="303"]
|
[node name="Chr_ArmLowerRight_Female_05" parent="Model/RootNode/GeneralSkeleton" index="304"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmLowerRight_Female_06" parent="Model/RootNode/GeneralSkeleton" index="305"]
|
[node name="Chr_ArmLowerRight_Female_06" parent="Model/RootNode/GeneralSkeleton" index="305"]
|
||||||
|
@ -1410,15 +1379,15 @@ visible = false
|
||||||
[node name="Chr_ArmLowerLeft_Female_01" parent="Model/RootNode/GeneralSkeleton" index="319"]
|
[node name="Chr_ArmLowerLeft_Female_01" parent="Model/RootNode/GeneralSkeleton" index="319"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmLowerLeft_Female_02" parent="Model/RootNode/GeneralSkeleton" index="320"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Chr_ArmLowerLeft_Female_03" parent="Model/RootNode/GeneralSkeleton" index="321"]
|
[node name="Chr_ArmLowerLeft_Female_03" parent="Model/RootNode/GeneralSkeleton" index="321"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmLowerLeft_Female_04" parent="Model/RootNode/GeneralSkeleton" index="322"]
|
[node name="Chr_ArmLowerLeft_Female_04" parent="Model/RootNode/GeneralSkeleton" index="322"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="Chr_ArmLowerLeft_Female_05" parent="Model/RootNode/GeneralSkeleton" index="323"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_ArmLowerLeft_Female_06" parent="Model/RootNode/GeneralSkeleton" index="324"]
|
[node name="Chr_ArmLowerLeft_Female_06" parent="Model/RootNode/GeneralSkeleton" index="324"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -1461,15 +1430,15 @@ visible = false
|
||||||
[node name="Chr_HandRight_Female_00" parent="Model/RootNode/GeneralSkeleton" index="337"]
|
[node name="Chr_HandRight_Female_00" parent="Model/RootNode/GeneralSkeleton" index="337"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="Chr_HandRight_Female_01" parent="Model/RootNode/GeneralSkeleton" index="338"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_HandRight_Female_02" parent="Model/RootNode/GeneralSkeleton" index="339"]
|
[node name="Chr_HandRight_Female_02" parent="Model/RootNode/GeneralSkeleton" index="339"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_HandRight_Female_03" parent="Model/RootNode/GeneralSkeleton" index="340"]
|
[node name="Chr_HandRight_Female_03" parent="Model/RootNode/GeneralSkeleton" index="340"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_HandRight_Female_04" parent="Model/RootNode/GeneralSkeleton" index="341"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Chr_HandRight_Female_05" parent="Model/RootNode/GeneralSkeleton" index="342"]
|
[node name="Chr_HandRight_Female_05" parent="Model/RootNode/GeneralSkeleton" index="342"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -1509,7 +1478,7 @@ visible = false
|
||||||
[node name="Chr_HandRight_Female_17" parent="Model/RootNode/GeneralSkeleton" index="354"]
|
[node name="Chr_HandRight_Female_17" parent="Model/RootNode/GeneralSkeleton" index="354"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_HandLeft_Female_00" parent="Model/RootNode/GeneralSkeleton" index="355"]
|
[node name="Chr_HandLeft_Female_01" parent="Model/RootNode/GeneralSkeleton" index="356"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_HandLeft_Female_02" parent="Model/RootNode/GeneralSkeleton" index="357"]
|
[node name="Chr_HandLeft_Female_02" parent="Model/RootNode/GeneralSkeleton" index="357"]
|
||||||
|
@ -1566,7 +1535,7 @@ visible = false
|
||||||
[node name="Chr_Hips_Female_01" parent="Model/RootNode/GeneralSkeleton" index="374"]
|
[node name="Chr_Hips_Female_01" parent="Model/RootNode/GeneralSkeleton" index="374"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Hips_Female_03" parent="Model/RootNode/GeneralSkeleton" index="376"]
|
[node name="Chr_Hips_Female_02" parent="Model/RootNode/GeneralSkeleton" index="375"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_Hips_Female_04" parent="Model/RootNode/GeneralSkeleton" index="377"]
|
[node name="Chr_Hips_Female_04" parent="Model/RootNode/GeneralSkeleton" index="377"]
|
||||||
|
@ -1662,6 +1631,9 @@ visible = false
|
||||||
[node name="Chr_LegRight_Female_05" parent="Model/RootNode/GeneralSkeleton" index="407"]
|
[node name="Chr_LegRight_Female_05" parent="Model/RootNode/GeneralSkeleton" index="407"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="Chr_LegRight_Female_06" parent="Model/RootNode/GeneralSkeleton" index="408"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_LegRight_Female_07" parent="Model/RootNode/GeneralSkeleton" index="409"]
|
[node name="Chr_LegRight_Female_07" parent="Model/RootNode/GeneralSkeleton" index="409"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -1677,9 +1649,6 @@ visible = false
|
||||||
[node name="Chr_LegRight_Female_11" parent="Model/RootNode/GeneralSkeleton" index="413"]
|
[node name="Chr_LegRight_Female_11" parent="Model/RootNode/GeneralSkeleton" index="413"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_LegRight_Female_12" parent="Model/RootNode/GeneralSkeleton" index="414"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Chr_LegRight_Female_13" parent="Model/RootNode/GeneralSkeleton" index="415"]
|
[node name="Chr_LegRight_Female_13" parent="Model/RootNode/GeneralSkeleton" index="415"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -1719,6 +1688,9 @@ visible = false
|
||||||
[node name="Chr_LegLeft_Female_05" parent="Model/RootNode/GeneralSkeleton" index="427"]
|
[node name="Chr_LegLeft_Female_05" parent="Model/RootNode/GeneralSkeleton" index="427"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
[node name="Chr_LegLeft_Female_06" parent="Model/RootNode/GeneralSkeleton" index="428"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_LegLeft_Female_07" parent="Model/RootNode/GeneralSkeleton" index="429"]
|
[node name="Chr_LegLeft_Female_07" parent="Model/RootNode/GeneralSkeleton" index="429"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -1734,9 +1706,6 @@ visible = false
|
||||||
[node name="Chr_LegLeft_Female_11" parent="Model/RootNode/GeneralSkeleton" index="433"]
|
[node name="Chr_LegLeft_Female_11" parent="Model/RootNode/GeneralSkeleton" index="433"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Chr_LegLeft_Female_12" parent="Model/RootNode/GeneralSkeleton" index="434"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="Chr_LegLeft_Female_13" parent="Model/RootNode/GeneralSkeleton" index="435"]
|
[node name="Chr_LegLeft_Female_13" parent="Model/RootNode/GeneralSkeleton" index="435"]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
|
@ -1761,9 +1730,7 @@ visible = false
|
||||||
[node name="AnimationPlayer" parent="Model" index="1"]
|
[node name="AnimationPlayer" parent="Model" index="1"]
|
||||||
libraries = {
|
libraries = {
|
||||||
"": SubResource("AnimationLibrary_eyw6x"),
|
"": SubResource("AnimationLibrary_eyw6x"),
|
||||||
"BasicMotions@Idle01": ExtResource("1_wqiit"),
|
"BasicMotions@Idle01": ExtResource("1_wqiit")
|
||||||
"BasicMotions@Run01": ExtResource("2_nqgk0"),
|
|
||||||
"BasicMotions@Walk01_ClosedHands": ExtResource("2_qsv71")
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[editable path="Model"]
|
[editable path="Model"]
|
||||||
|
|
|
@ -1,115 +0,0 @@
|
||||||
#include "customizable_character.hpp"
|
|
||||||
#include "godot_cpp/variant/utility_functions.hpp"
|
|
||||||
#include "godot_macros.h"
|
|
||||||
|
|
||||||
namespace godot {
|
|
||||||
void CustomizableCharacter::_bind_methods() {
|
|
||||||
#define CLASSNAME CustomizableCharacter
|
|
||||||
GDPROPERTY(active_customization, Variant::DICTIONARY);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CustomizableCharacter::set_customization_active(Node3D *node, bool active) {
|
|
||||||
node->set_visible(active);
|
|
||||||
node->set_process(active);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CustomizableCharacter::_enter_tree() {
|
|
||||||
}
|
|
||||||
|
|
||||||
void CustomizableCharacter::_ready() {
|
|
||||||
this->customization_init();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CustomizableCharacter::select_customization(String category, std::optional<size_t> index) {
|
|
||||||
if (this->customization.find(category) == this->customization.end())
|
|
||||||
return;
|
|
||||||
CustomizationState& pair = this->customization.at(category);
|
|
||||||
// invalid keys are stored as the size of the array
|
|
||||||
if (index.has_value() && index.value() >= pair.options.size())
|
|
||||||
index = std::nullopt;
|
|
||||||
// nothing changes
|
|
||||||
if (index == pair.currentSelected)
|
|
||||||
return;
|
|
||||||
// disable previous chosen option, if any
|
|
||||||
if (pair.currentSelected.has_value())
|
|
||||||
CustomizableCharacter::set_customization_active(pair.options.at(pair.currentSelected.value()), false);
|
|
||||||
// enable chosen option, if any
|
|
||||||
if (index.has_value())
|
|
||||||
CustomizableCharacter::set_customization_active(pair.options.at(index.value()), true);
|
|
||||||
pair.currentSelected = index;
|
|
||||||
}
|
|
||||||
|
|
||||||
Dictionary CustomizableCharacter::get_active_customization() const {
|
|
||||||
Dictionary result{};
|
|
||||||
// translate the map to a dictionary of categories -> indexes
|
|
||||||
for (std::pair<String, CustomizationState> const& pair : this->customization) {
|
|
||||||
result[pair.first] = pair.second.currentSelected.has_value()
|
|
||||||
? pair.second.currentSelected.value()
|
|
||||||
: -1; // an invalid key will always be -1
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CustomizableCharacter::set_active_customization(Dictionary value) {
|
|
||||||
for (size_t i = 0; i < value.size(); ++i) {
|
|
||||||
String key = value.keys()[i];
|
|
||||||
size_t selection = value[key];
|
|
||||||
// wether or not the a given key exists in the customization map
|
|
||||||
bool exists = this->customization.find(key) != this->customization.end();
|
|
||||||
// if not, it can be added, as long as the customization map has not yet
|
|
||||||
// been initialized by _ready
|
|
||||||
if (!exists && this->customizationParent == nullptr)
|
|
||||||
this->customization.insert({key, {std::optional{selection}, {}}});
|
|
||||||
// if the key does not exist in customization and _ready is already
|
|
||||||
// called, the key is not valid and discarted
|
|
||||||
else if (!exists)
|
|
||||||
return;
|
|
||||||
else
|
|
||||||
this->select_customization(key, selection >= 0
|
|
||||||
? std::optional{selection}
|
|
||||||
: std::nullopt);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CustomizableCharacter::customization_init() {
|
|
||||||
this->customizationParent =
|
|
||||||
this->get_node<Skeleton3D>("RootNode/GeneralSkeleton");
|
|
||||||
if (this->customizationParent == nullptr)
|
|
||||||
return;
|
|
||||||
for (int i = 0; i < customizationParent->get_child_count(); ++i) {
|
|
||||||
// get the next valid child
|
|
||||||
Node3D* child = Object::cast_to<Node3D>(this->customizationParent->get_child(i));
|
|
||||||
if (child == nullptr)
|
|
||||||
continue;
|
|
||||||
// split it's name into parts based on _
|
|
||||||
// the format for the names will be Chr_<CATEGORY NAME>_<ADDITIONAL IDENTIFIERS>_<NUMBER> numbering IS NOT guaranteed to start at 0 OR 1
|
|
||||||
// the category name will serve as the key to the customization map
|
|
||||||
// additional identifiers are ignored
|
|
||||||
PackedStringArray slices = child->get_name().split("_", false);
|
|
||||||
// create a new customization state if one does not exist for this category
|
|
||||||
if (this->customization.find(slices[1]) == this->customization.end())
|
|
||||||
this->customization.insert({slices[1], {std::optional{0}, {}}});
|
|
||||||
// add the new child to the customization options for this category
|
|
||||||
CustomizationState& state = this->customization.at(slices[1]);
|
|
||||||
state.options.push_back(child);
|
|
||||||
// set invisible if this child is not the current selection
|
|
||||||
CustomizableCharacter::set_customization_active(child, state.currentSelected == state.options.size() - 1);
|
|
||||||
}
|
|
||||||
// collect customization categories that do not contain any options
|
|
||||||
std::vector<String> empty{};
|
|
||||||
for (std::pair<const String, CustomizationState>& pair :
|
|
||||||
this->customization) {
|
|
||||||
if (pair.second.options.size() == 0)
|
|
||||||
empty.push_back(pair.first);
|
|
||||||
if (pair.second.currentSelected.has_value() &&
|
|
||||||
pair.second.currentSelected.value() > pair.second.options.size())
|
|
||||||
pair.second.currentSelected = std::nullopt;
|
|
||||||
UtilityFunctions::print("- ", pair.first);
|
|
||||||
}
|
|
||||||
// remove collected empty categories
|
|
||||||
for (String const& key : empty) {
|
|
||||||
this->customization.erase(key);
|
|
||||||
UtilityFunctions::print("removing ", key);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,45 +0,0 @@
|
||||||
#ifndef CUSTOMIZABLE_CHARACTER_HPP
|
|
||||||
#define CUSTOMIZABLE_CHARACTER_HPP
|
|
||||||
|
|
||||||
#include <optional>
|
|
||||||
#include <map>
|
|
||||||
#include "godot_cpp/classes/node3d.hpp"
|
|
||||||
#include "godot_cpp/classes/skeleton3d.hpp"
|
|
||||||
|
|
||||||
namespace godot {
|
|
||||||
class CustomizableCharacter : public Node3D {
|
|
||||||
GDCLASS(CustomizableCharacter, Node3D);
|
|
||||||
static void _bind_methods();
|
|
||||||
|
|
||||||
// the current customization state of a body part/attachment
|
|
||||||
struct CustomizationState {
|
|
||||||
// current selected option
|
|
||||||
std::optional<size_t> currentSelected{std::nullopt};
|
|
||||||
// cache of all options
|
|
||||||
std::vector<Node3D *> options{};
|
|
||||||
};
|
|
||||||
|
|
||||||
static void set_customization_active(Node3D *node, bool active);
|
|
||||||
private:
|
|
||||||
// all customization options categorized according to body part
|
|
||||||
std::map<String, CustomizationState> customization{};
|
|
||||||
// the skeleton of the customizable character model
|
|
||||||
Skeleton3D *customizationParent{nullptr};
|
|
||||||
public:
|
|
||||||
virtual void _enter_tree() override;
|
|
||||||
virtual void _ready() override;
|
|
||||||
// Swap out the currently active customization for this category
|
|
||||||
void select_customization(String category, std::optional<size_t> value);
|
|
||||||
// Construct a dictionary of [String, int] where the key is a category
|
|
||||||
// from the customization map. And the value is the index of the
|
|
||||||
// active element from the category.
|
|
||||||
Dictionary get_active_customization() const;
|
|
||||||
// change active customization as if select_customization was called for
|
|
||||||
// every element in a [String, int] dictionary, where key is the category
|
|
||||||
// to assign to and the value is the index of the element to show.
|
|
||||||
void set_active_customization(Dictionary value);
|
|
||||||
void customization_init();
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !CUSTOMIZABLE_CHARACTER_HPP
|
|
|
@ -1,12 +0,0 @@
|
||||||
#ifndef HITABLE_INTERFACE_HPP
|
|
||||||
#define HITABLE_INTERFACE_HPP
|
|
||||||
|
|
||||||
namespace godot {
|
|
||||||
class Node;
|
|
||||||
|
|
||||||
class HitableInterface {
|
|
||||||
public:
|
|
||||||
virtual void damage(Node *origin, int amount) = 0; };
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // !HITABLE_INTERFACE_HPP
|
|
111
src/player.cpp
111
src/player.cpp
|
@ -14,9 +14,11 @@
|
||||||
namespace godot {
|
namespace godot {
|
||||||
void Player::_bind_methods() {
|
void Player::_bind_methods() {
|
||||||
#define CLASSNAME Player
|
#define CLASSNAME Player
|
||||||
|
#ifndef NDEBUG
|
||||||
|
GDPROPERTY(active_customization, Variant::DICTIONARY);
|
||||||
|
#endif
|
||||||
GDFUNCTION_ARGS(on_horizontal, "event", "value");
|
GDFUNCTION_ARGS(on_horizontal, "event", "value");
|
||||||
GDFUNCTION_ARGS(on_vertical, "event", "value");
|
GDFUNCTION_ARGS(on_vertical, "event", "value");
|
||||||
GDFUNCTION(get_is_moving);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::_enter_tree() {
|
void Player::_enter_tree() {
|
||||||
|
@ -27,8 +29,9 @@ void Player::_enter_tree() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::_ready() {
|
void Player::_ready() {
|
||||||
|
this->customization_init();
|
||||||
GDGAMEONLY();
|
GDGAMEONLY();
|
||||||
this->flat_view_update();
|
this->flat_view_init();
|
||||||
this->input->listen_to(PlayerInput::Listener("move_left", "move_right", this, "on_horizontal"));
|
this->input->listen_to(PlayerInput::Listener("move_left", "move_right", this, "on_horizontal"));
|
||||||
this->input->listen_to(PlayerInput::Listener("move_forward", "move_back", this, "on_vertical"));
|
this->input->listen_to(PlayerInput::Listener("move_forward", "move_back", this, "on_vertical"));
|
||||||
}
|
}
|
||||||
|
@ -51,17 +54,73 @@ void Player::_physics_process(double deltaTime) {
|
||||||
this->move_and_slide();
|
this->move_and_slide();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::damage(Node *origin, int amount) {
|
void Player::set_customization_active(Node3D *node, bool active) {
|
||||||
|
node->set_visible(active);
|
||||||
|
node->set_process(active);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::on_horizontal(Ref<InputEvent> event, float value) {
|
void Player::on_horizontal(Ref<InputEvent> event, float value) {
|
||||||
|
UtilityFunctions::print("horizontal ", value);
|
||||||
this->moveInput.x = value;
|
this->moveInput.x = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::on_vertical(Ref<InputEvent> event, float value) {
|
void Player::on_vertical(Ref<InputEvent> event, float value) {
|
||||||
|
UtilityFunctions::print("vertical ", value);
|
||||||
this->moveInput.y = value;
|
this->moveInput.y = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Player::select_customization(String category,
|
||||||
|
std::optional<size_t> index) {
|
||||||
|
if (this->customization.find(category) == this->customization.end())
|
||||||
|
return;
|
||||||
|
CustomizationState& pair = this->customization.at(category);
|
||||||
|
// invalid keys are stored as the size of the array
|
||||||
|
if (index.has_value() && index.value() > pair.options.size())
|
||||||
|
index = std::nullopt;
|
||||||
|
// nothing changesw
|
||||||
|
if (index == pair.currentSelected)
|
||||||
|
return;
|
||||||
|
// disable previous chosen option, if any
|
||||||
|
if (pair.currentSelected.has_value())
|
||||||
|
Player::set_customization_active(pair.options.at(pair.currentSelected.value()), false);
|
||||||
|
// enable chosen option, if any
|
||||||
|
if (index.has_value())
|
||||||
|
Player::set_customization_active(pair.options.at(index.value()), false);
|
||||||
|
pair.currentSelected = index;
|
||||||
|
}
|
||||||
|
|
||||||
|
Dictionary Player::get_active_customization() const {
|
||||||
|
Dictionary result{};
|
||||||
|
// translate the map to a dictionary of keys and indexes
|
||||||
|
for (std::pair<String, CustomizationState> const& pair :
|
||||||
|
this->customization)
|
||||||
|
result[pair.first] = pair.second.currentSelected.has_value()
|
||||||
|
? pair.second.currentSelected.value()
|
||||||
|
: -1; // an invalid key will always be -1
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::set_active_customization(Dictionary value) {
|
||||||
|
for (size_t i = 0; i < value.size(); ++i) {
|
||||||
|
String key = value.keys()[i];
|
||||||
|
size_t selection = value[key];
|
||||||
|
// wether or not the a given key exists in the customization map
|
||||||
|
bool exists = this->customization.find(key) != this->customization.end();
|
||||||
|
// if not, it can be added, as long as the customization map has not yet
|
||||||
|
// been initialized by _ready
|
||||||
|
if (!exists && !this->is_inside_tree())
|
||||||
|
this->customization.insert({key, {std::optional{selection}, {}}});
|
||||||
|
// if the key does not exist in customization and _ready is already
|
||||||
|
// called, the key is not valid and discarted
|
||||||
|
else if (!exists)
|
||||||
|
return;
|
||||||
|
else
|
||||||
|
this->select_customization(key, selection >= 0
|
||||||
|
? std::optional{selection}
|
||||||
|
: std::nullopt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Vector3 Player::get_world_move_input() const {
|
Vector3 Player::get_world_move_input() const {
|
||||||
Vector2 n = this->moveInput.normalized();
|
Vector2 n = this->moveInput.normalized();
|
||||||
return flatViewBasis.get_column(0) * n.x
|
return flatViewBasis.get_column(0) * n.x
|
||||||
|
@ -79,7 +138,7 @@ void Player::rotate_to_movement() {
|
||||||
this->set_global_transform(trans);
|
this->set_global_transform(trans);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::flat_view_update() {
|
void Player::flat_view_init() {
|
||||||
Basis basis = this->get_viewport()->get_camera_3d()->get_global_transform().get_basis();
|
Basis basis = this->get_viewport()->get_camera_3d()->get_global_transform().get_basis();
|
||||||
Vector3 right = basis.get_column(0);
|
Vector3 right = basis.get_column(0);
|
||||||
right = Vector3{-right.x, 0, -right.z}.normalized();
|
right = Vector3{-right.x, 0, -right.z}.normalized();
|
||||||
|
@ -88,7 +147,47 @@ void Player::flat_view_update() {
|
||||||
this->flatViewBasis = Basis{right, right.cross(forward), forward};
|
this->flatViewBasis = Basis{right, right.cross(forward), forward};
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Player::get_is_moving() const {
|
void Player::customization_init() {
|
||||||
return this->is_on_floor() && !this->moveInput.is_zero_approx();
|
this->customizationParent =
|
||||||
|
this->get_node<Skeleton3D>("Model/RootNode/GeneralSkeleton");
|
||||||
|
if (this->customizationParent == nullptr)
|
||||||
|
return;
|
||||||
|
for (int i = 0; i < customizationParent->get_child_count(); ++i) {
|
||||||
|
// get the next valid child
|
||||||
|
Node3D* child = Object::cast_to<Node3D>(this->customizationParent->get_child(i));
|
||||||
|
if (child == nullptr)
|
||||||
|
continue;
|
||||||
|
// split it's name into parts based on _
|
||||||
|
// the format for the names will be Chr_<CATEGORY NAME>_<ADDITIONAL IDENTIFIERS>_<NUMBER> numbering IS NOT guaranteed to start at 0 OR 1
|
||||||
|
// the category name will serve as the key to the customization map
|
||||||
|
// additional identifiers are ignored
|
||||||
|
PackedStringArray slices = child->get_name().split("_", false);
|
||||||
|
// create a new customization state if one does not exist for this category
|
||||||
|
if (this->customization.find(slices[1]) == this->customization.end())
|
||||||
|
this->customization.insert({slices[1], {std::optional{0}, {}}});
|
||||||
|
// add the new child to the customization options for this category
|
||||||
|
CustomizationState& state = this->customization.at(slices[1]);
|
||||||
|
state.options.push_back(child);
|
||||||
|
// set invisible if this child is not the current selection
|
||||||
|
if (state.currentSelected != state.options.size() - 1) {
|
||||||
|
Player::set_customization_active(child, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// collect customization categories that do not contain any options
|
||||||
|
std::vector<String> empty{};
|
||||||
|
for (std::pair<const String, CustomizationState>& pair :
|
||||||
|
this->customization) {
|
||||||
|
if (pair.second.options.size() == 0)
|
||||||
|
empty.push_back(pair.first);
|
||||||
|
if (pair.second.currentSelected.has_value() &&
|
||||||
|
pair.second.currentSelected.value() > pair.second.options.size())
|
||||||
|
pair.second.currentSelected = std::nullopt;
|
||||||
|
UtilityFunctions::print("- ", pair.first);
|
||||||
|
}
|
||||||
|
// remove collected empty categories
|
||||||
|
for (String const& key : empty) {
|
||||||
|
this->customization.erase(key);
|
||||||
|
UtilityFunctions::print("removing ", key);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
|
@ -2,27 +2,36 @@
|
||||||
#define PLAYER_HPP
|
#define PLAYER_HPP
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include "constants.hpp"
|
|
||||||
#include "godot_cpp/classes/animation_tree.hpp"
|
#include "godot_cpp/classes/animation_tree.hpp"
|
||||||
#include "godot_cpp/classes/character_body3d.hpp"
|
#include "godot_cpp/classes/character_body3d.hpp"
|
||||||
#include "godot_cpp/classes/input_event.hpp"
|
#include "godot_cpp/classes/input_event.hpp"
|
||||||
#include "hitable_interface.hpp"
|
#include "godot_cpp/classes/skeleton3d.hpp"
|
||||||
#include "player_input.hpp"
|
#include "player_input.hpp"
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
namespace godot {
|
namespace godot {
|
||||||
class Player : public CharacterBody3D, public HitableInterface {
|
class Player : public CharacterBody3D {
|
||||||
GDCLASS(Player, CharacterBody3D)
|
GDCLASS(Player, CharacterBody3D)
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
// the current customization state of a body part/attachment
|
||||||
|
struct CustomizationState {
|
||||||
|
std::optional<size_t> currentSelected{std::nullopt}; // current selected option
|
||||||
|
std::vector<Node3D *> options{}; // cache of all options
|
||||||
|
};
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
// all customization options categorized according to body part
|
||||||
|
std::map<String, CustomizationState> customization{};
|
||||||
// the root of the character model
|
// the root of the character model
|
||||||
Node3D* model{nullptr};
|
Node3D* model{nullptr};
|
||||||
// the character animation tree
|
// the character animation tree
|
||||||
AnimationTree* animTree{nullptr};
|
AnimationTree* animTree{nullptr};
|
||||||
|
// the skeleton of the customizable character model
|
||||||
|
Skeleton3D *customizationParent{nullptr};
|
||||||
PlayerInput *input{nullptr};
|
PlayerInput *input{nullptr};
|
||||||
Basis flatViewBasis{identity::Basis};
|
Basis flatViewBasis{};
|
||||||
|
|
||||||
static float constexpr walkSpeed{4.f};
|
float walkSpeed{4.f};
|
||||||
|
|
||||||
Vector2 moveInput{0.f, 0.f};
|
Vector2 moveInput{0.f, 0.f};
|
||||||
|
|
||||||
|
@ -32,18 +41,28 @@ public:
|
||||||
virtual void _process(double deltaTime) override;
|
virtual void _process(double deltaTime) override;
|
||||||
virtual void _physics_process(double deltaTime) override;
|
virtual void _physics_process(double deltaTime) override;
|
||||||
|
|
||||||
virtual void damage(Node *origin, int amount) override;
|
static void set_customization_active(Node3D *node, bool active);
|
||||||
|
|
||||||
void on_horizontal(Ref<InputEvent> event, float value);
|
void on_horizontal(Ref<InputEvent> event, float value);
|
||||||
void on_vertical(Ref<InputEvent> event, float value);
|
void on_vertical(Ref<InputEvent> event, float value);
|
||||||
|
|
||||||
|
// Swap out the currently active customization for this category
|
||||||
|
void select_customization(String category, std::optional<size_t> value);
|
||||||
|
// Construct a dictionary of [String, int] where the key is a category
|
||||||
|
// from the customization map. And the value is the index of the
|
||||||
|
// active element from the category.
|
||||||
|
Dictionary get_active_customization() const;
|
||||||
|
// change active customization as if select_customization was called for
|
||||||
|
// every element in a [String, int] dictionary, where key is the category
|
||||||
|
// to assign to and the value is the index of the element to show.
|
||||||
|
void set_active_customization(Dictionary value);
|
||||||
// returns moveInput transformed to world space
|
// returns moveInput transformed to world space
|
||||||
Vector3 get_world_move_input() const;
|
Vector3 get_world_move_input() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void rotate_to_movement();
|
void rotate_to_movement();
|
||||||
void flat_view_update();
|
void flat_view_init();
|
||||||
bool get_is_moving() const;
|
void customization_init();
|
||||||
};
|
};
|
||||||
} // namespace godot
|
} // namespace godot
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,6 @@
|
||||||
#include <godot_cpp/core/defs.hpp>
|
#include <godot_cpp/core/defs.hpp>
|
||||||
#include <godot_cpp/godot.hpp>
|
#include <godot_cpp/godot.hpp>
|
||||||
|
|
||||||
#include "customizable_character.hpp"
|
|
||||||
#include "entrance.hpp"
|
#include "entrance.hpp"
|
||||||
#include "game_mode.hpp"
|
#include "game_mode.hpp"
|
||||||
#include "level.hpp"
|
#include "level.hpp"
|
||||||
|
@ -22,7 +21,6 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level) {
|
||||||
ClassDB::register_class<Entrance>();
|
ClassDB::register_class<Entrance>();
|
||||||
ClassDB::register_class<GameMode>();
|
ClassDB::register_class<GameMode>();
|
||||||
ClassDB::register_class<PlayerInput>();
|
ClassDB::register_class<PlayerInput>();
|
||||||
ClassDB::register_class<CustomizableCharacter>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
|
|
Loading…
Reference in New Issue