feat: created a demo scene to show off use of assets and progression state
parent
1adcbd53a0
commit
ff445dad84
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://3qb27d8vkjku"]
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[gd_scene load_steps=18 format=3 uid="uid://3qb27d8vkjku"]
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[ext_resource type="LightmapGIData" uid="uid://cfli7rodl51qd" path="res://Levels/Light/room001.lmbake" id="1_vp3o5"]
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[ext_resource type="PackedScene" uid="uid://blod06auxvonj" path="res://Models/Environments/SM_Buildings_Floor_5x5_01.fbx" id="1_yoy7t"]
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@ -11,6 +11,9 @@
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[ext_resource type="PackedScene" uid="uid://vgxi3xp3ces5" path="res://Models/Sky/MountainSkybox.fbx" id="9_ypm82"]
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[ext_resource type="PackedScene" uid="uid://hu8pchvhxwxn" path="res://Models/Environments/SM_Buildings_Door_01.fbx" id="10_dh3em"]
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[ext_resource type="PackedScene" uid="uid://cgajq7ygn3aiy" path="res://Models/Environments/SM_Buildings_DoorFrame_01.fbx" id="11_pbt64"]
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[ext_resource type="PackedScene" uid="uid://djx1fn3fntb3y" path="res://Models/Characters/Characters.fbx" id="12_0wtqw"]
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[ext_resource type="PackedScene" uid="uid://c8h5f82tunglj" path="res://Models/Characters/ModularCharacters.fbx" id="13_n80tv"]
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[ext_resource type="PackedScene" uid="uid://dw8q1vqnc657" path="res://player.tscn" id="14_cnw06"]
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[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_2kikw"]
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@ -22,6 +25,7 @@ background_mode = 2
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sky = SubResource("Sky_g8k5h")
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ssil_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.015
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[node name="Level" type="Level"]
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@ -133,4 +137,214 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.568564, -0.711053, -0.05379
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transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, -2.60823, -0.000884213, -3.75164)
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[node name="Root Scene" parent="Root Scene2" instance=ExtResource("10_dh3em")]
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transform = Transform3D(-0.998923, 0, 0.0463917, 0, 1, 0, -0.0463917, 0, -0.998923, -1.14452, 4.76837e-07, 0.14364)
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transform = Transform3D(-0.213729, 0, 0.976893, 0, 1, 0, -0.976893, 0, -0.213729, -1.14452, 4.76837e-07, 0.143641)
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[node name="Root Scene" parent="." instance=ExtResource("12_0wtqw")]
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transform = Transform3D(0.510393, -0.859941, 0, -3.75892e-08, -2.231e-08, 1, -0.859941, -0.510393, -4.37114e-08, -1.89835, 0.0725416, 0.132563)
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[node name="Skeleton3D" parent="Root Scene/RootNode" index="0"]
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bones/2/rotation = Quaternion(0.99502, 0.0996789, -1.32247e-15, 7.09436e-17)
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bones/3/rotation = Quaternion(0.995186, 0.0980028, 5.60143e-16, -5.62927e-16)
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bones/4/rotation = Quaternion(0.99381, 0.11109, -3.91661e-17, -7.27518e-16)
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bones/5/rotation = Quaternion(7.05397e-17, -1.30404e-15, -0.0417333, 0.999129)
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bones/6/rotation = Quaternion(0.458571, 0.53825, -0.458571, 0.53825)
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bones/9/rotation = Quaternion(0.578548, 0.632486, -0.352513, 0.375471)
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bones/10/rotation = Quaternion(0.0113281, -0.23686, -0.0338065, 0.970889)
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bones/12/rotation = Quaternion(-2.41562e-17, 0.0358308, -1.66793e-15, 0.999358)
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bones/13/rotation = Quaternion(0.0254806, -0.276843, -0.0880396, 0.956534)
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bones/14/rotation = Quaternion(-0.039942, 0.11784, -0.141636, 0.982068)
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bones/15/rotation = Quaternion(-0.0364033, 0.152035, 0.229995, 0.960553)
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bones/16/rotation = Quaternion(0.000280495, -0.0657944, -0.00425393, 0.997824)
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bones/17/rotation = Quaternion(-0.00115399, 0.0107416, -0.0983299, 0.995095)
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bones/18/rotation = Quaternion(-0.0069122, 0.0257174, -0.0570024, 0.998019)
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bones/19/rotation = Quaternion(-0.00451965, 0.0280399, 0.159068, 0.986859)
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bones/20/rotation = Quaternion(-0.00248643, 0.0438797, -0.0565193, 0.997434)
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bones/21/rotation = Quaternion(0.00263727, -0.019492, -0.0212693, 0.99958)
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bones/23/rotation = Quaternion(0.0166464, -0.0965253, 0.16913, 0.980714)
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bones/24/rotation = Quaternion(0.632486, -0.578548, -0.375471, -0.352513)
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bones/25/rotation = Quaternion(0.0113281, -0.23686, -0.0338065, 0.970889)
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bones/27/rotation = Quaternion(-1.00832e-16, 0.0358308, 1.17227e-15, 0.999358)
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bones/28/rotation = Quaternion(0.0254806, -0.276843, -0.0880396, 0.956534)
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bones/29/rotation = Quaternion(-0.039942, 0.11784, -0.141636, 0.982068)
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bones/30/rotation = Quaternion(-0.0364033, 0.152035, 0.229995, 0.960553)
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bones/31/rotation = Quaternion(0.000280495, -0.0657944, -0.00425393, 0.997824)
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bones/32/rotation = Quaternion(-0.00115399, 0.0107416, -0.0983299, 0.995095)
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bones/33/rotation = Quaternion(-0.0069122, 0.0257174, -0.0570024, 0.998019)
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bones/34/rotation = Quaternion(-0.00451965, 0.0280399, 0.159068, 0.986859)
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bones/35/rotation = Quaternion(-0.00248643, 0.0438797, -0.0565193, 0.997434)
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bones/36/rotation = Quaternion(0.00263727, -0.019492, -0.0212693, 0.99958)
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bones/38/rotation = Quaternion(0.0166464, -0.0965253, 0.16913, 0.980714)
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bones/39/rotation = Quaternion(-0.0417753, 0.705872, -0.70419, 0.0641594)
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bones/40/rotation = Quaternion(0.644378, -0.0244627, 0.00473771, 0.764301)
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bones/41/rotation = Quaternion(0.85767, -0.507213, -0.0397527, -0.0745436)
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bones/42/rotation = Quaternion(-8.01262e-16, -1.24803e-15, 0.270016, 0.962856)
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bones/43/rotation = Quaternion(1.88564e-14, 0.707107, -1.88564e-14, 0.707107)
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bones/44/rotation = Quaternion(-0.705872, -0.0417753, 0.0641594, 0.70419)
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bones/45/rotation = Quaternion(0.644378, -0.0244627, 0.00473771, 0.764301)
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bones/46/rotation = Quaternion(0.85767, -0.507213, -0.0397527, -0.0745436)
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bones/47/rotation = Quaternion(3.53394e-15, -4.89182e-15, 0.270016, 0.962856)
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bones/48/rotation = Quaternion(-2.73765e-13, 0.707107, 2.73765e-13, 0.707107)
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[node name="Character_Mystic_01" parent="Root Scene/RootNode/Skeleton3D" index="0"]
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visible = false
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[node name="Character_EvilGod_01" parent="Root Scene/RootNode/Skeleton3D" index="1"]
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visible = false
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[node name="Character_AncientQueen_01" parent="Root Scene/RootNode/Skeleton3D" index="2"]
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visible = false
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[node name="Character_Ancient_Warrior_01" parent="Root Scene/RootNode/Skeleton3D" index="3"]
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visible = false
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[node name="Character_Medusa_01" parent="Root Scene/RootNode/Skeleton3D" index="4"]
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visible = false
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[node name="Character_SpiritDemon_Glow" parent="Root Scene/RootNode/Skeleton3D" index="5"]
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visible = false
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[node name="Character_SpiritDemon" parent="Root Scene/RootNode/Skeleton3D" index="6"]
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visible = false
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[node name="Character_DarkElf_01" parent="Root Scene/RootNode/Skeleton3D" index="7"]
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visible = false
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[node name="Character_ForestGuardian_01" parent="Root Scene/RootNode/Skeleton3D" index="9"]
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visible = false
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[node name="Root Scene3" parent="." instance=ExtResource("12_0wtqw")]
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transform = Transform3D(-0.795653, -0.605752, 0, -2.64783e-08, 3.47791e-08, 1, -0.605752, 0.795653, -4.37114e-08, 0.773338, 0.0725416, -2.02914)
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[node name="Skeleton3D" parent="Root Scene3/RootNode" index="0"]
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bones/2/rotation = Quaternion(0.99502, 0.0996789, -1.32247e-15, 7.09436e-17)
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bones/3/rotation = Quaternion(0.995186, 0.0980028, 5.60143e-16, -5.62927e-16)
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bones/4/rotation = Quaternion(0.99381, 0.11109, -3.91661e-17, -7.27518e-16)
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bones/5/rotation = Quaternion(7.05397e-17, -1.30404e-15, -0.0417333, 0.999129)
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bones/6/rotation = Quaternion(0.458571, 0.53825, -0.458571, 0.53825)
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bones/9/rotation = Quaternion(0.578548, 0.632486, -0.352513, 0.375471)
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bones/10/rotation = Quaternion(0.0113281, -0.23686, -0.0338065, 0.970889)
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bones/12/rotation = Quaternion(-2.41562e-17, 0.0358308, -1.66793e-15, 0.999358)
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bones/13/rotation = Quaternion(0.0254806, -0.276843, -0.0880396, 0.956534)
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bones/14/rotation = Quaternion(-0.039942, 0.11784, -0.141636, 0.982068)
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bones/15/rotation = Quaternion(-0.0364033, 0.152035, 0.229995, 0.960553)
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bones/16/rotation = Quaternion(0.000280495, -0.0657944, -0.00425393, 0.997824)
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bones/17/rotation = Quaternion(-0.00115399, 0.0107416, -0.0983299, 0.995095)
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bones/18/rotation = Quaternion(-0.0069122, 0.0257174, -0.0570024, 0.998019)
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bones/19/rotation = Quaternion(-0.00451965, 0.0280399, 0.159068, 0.986859)
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bones/20/rotation = Quaternion(-0.00248643, 0.0438797, -0.0565193, 0.997434)
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bones/21/rotation = Quaternion(0.00263727, -0.019492, -0.0212693, 0.99958)
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bones/23/rotation = Quaternion(0.0166464, -0.0965253, 0.16913, 0.980714)
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bones/24/rotation = Quaternion(0.632486, -0.578548, -0.375471, -0.352513)
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bones/25/rotation = Quaternion(0.0113281, -0.23686, -0.0338065, 0.970889)
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bones/27/rotation = Quaternion(-1.00832e-16, 0.0358308, 1.17227e-15, 0.999358)
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bones/28/rotation = Quaternion(0.0254806, -0.276843, -0.0880396, 0.956534)
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bones/29/rotation = Quaternion(-0.039942, 0.11784, -0.141636, 0.982068)
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bones/30/rotation = Quaternion(-0.0364033, 0.152035, 0.229995, 0.960553)
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bones/31/rotation = Quaternion(0.000280495, -0.0657944, -0.00425393, 0.997824)
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bones/32/rotation = Quaternion(-0.00115399, 0.0107416, -0.0983299, 0.995095)
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bones/33/rotation = Quaternion(-0.0069122, 0.0257174, -0.0570024, 0.998019)
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bones/34/rotation = Quaternion(-0.00451965, 0.0280399, 0.159068, 0.986859)
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bones/35/rotation = Quaternion(-0.00248643, 0.0438797, -0.0565193, 0.997434)
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bones/36/rotation = Quaternion(0.00263727, -0.019492, -0.0212693, 0.99958)
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bones/38/rotation = Quaternion(0.0166464, -0.0965253, 0.16913, 0.980714)
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bones/39/rotation = Quaternion(-0.0417753, 0.705872, -0.70419, 0.0641594)
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bones/40/rotation = Quaternion(0.644378, -0.0244627, 0.00473771, 0.764301)
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bones/41/rotation = Quaternion(0.85767, -0.507213, -0.0397527, -0.0745436)
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bones/42/rotation = Quaternion(-8.01262e-16, -1.24803e-15, 0.270016, 0.962856)
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bones/43/rotation = Quaternion(1.88564e-14, 0.707107, -1.88564e-14, 0.707107)
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bones/44/rotation = Quaternion(-0.705872, -0.0417753, 0.0641594, 0.70419)
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bones/45/rotation = Quaternion(0.644378, -0.0244627, 0.00473771, 0.764301)
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bones/46/rotation = Quaternion(0.85767, -0.507213, -0.0397527, -0.0745436)
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bones/47/rotation = Quaternion(3.53394e-15, -4.89182e-15, 0.270016, 0.962856)
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bones/48/rotation = Quaternion(-2.73765e-13, 0.707107, 2.73765e-13, 0.707107)
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[node name="Character_Mystic_01" parent="Root Scene3/RootNode/Skeleton3D" index="0"]
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visible = false
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[node name="Character_EvilGod_01" parent="Root Scene3/RootNode/Skeleton3D" index="1"]
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visible = false
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[node name="Character_AncientQueen_01" parent="Root Scene3/RootNode/Skeleton3D" index="2"]
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visible = false
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[node name="Character_Ancient_Warrior_01" parent="Root Scene3/RootNode/Skeleton3D" index="3"]
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visible = false
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[node name="Character_Medusa_01" parent="Root Scene3/RootNode/Skeleton3D" index="4"]
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visible = false
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[node name="Character_SpiritDemon_Glow" parent="Root Scene3/RootNode/Skeleton3D" index="5"]
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visible = false
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[node name="Character_SpiritDemon" parent="Root Scene3/RootNode/Skeleton3D" index="6"]
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visible = false
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[node name="Character_DarkElf_01" parent="Root Scene3/RootNode/Skeleton3D" index="7"]
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visible = false
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[node name="Character_ForestGuardian_01" parent="Root Scene3/RootNode/Skeleton3D" index="9"]
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visible = false
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[node name="RootNode" parent="." instance=ExtResource("13_n80tv")]
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active_customization = {
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"ArmLowerLeft": 3,
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"ArmLowerRight": 3,
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"ArmUpperLeft": 1,
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"ArmUpperRight": 1,
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"BackAttachment": -1,
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"Ear": -1,
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"ElbowAttachLeft": -1,
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"ElbowAttachRight": -1,
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"Eyebrow": 0,
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"Hair": -1,
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"HandLeft": 5,
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"HandRight": 5,
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"Head": 12,
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"HeadCoverings": 3,
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"HelmetAttachment": 0,
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"Hips": 15,
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"HipsAttachment": 0,
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"KneeAttachLeft": 0,
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"KneeAttachRight": 0,
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"LegLeft": 2,
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"LegRight": 2,
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"ShoulderAttachLeft": 0,
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"ShoulderAttachRight": 0,
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"Torso": 12
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}
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transform = Transform3D(1, 0, 0, 0, -2.98023e-08, 1, 0, -1, -2.98023e-08, -2.88206, 0.0698627, 2.16467)
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[node name="RootNode2" parent="." instance=ExtResource("13_n80tv")]
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active_customization = {
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"ArmLowerLeft": 3,
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"ArmLowerRight": 3,
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"ArmUpperLeft": 1,
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"ArmUpperRight": 1,
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"BackAttachment": -1,
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"Ear": -1,
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"ElbowAttachLeft": -1,
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"ElbowAttachRight": -1,
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"Eyebrow": 0,
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"Hair": -1,
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"HandLeft": 5,
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"HandRight": 5,
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"Head": 12,
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"HeadCoverings": 3,
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"HelmetAttachment": 0,
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"Hips": 15,
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"HipsAttachment": 0,
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"KneeAttachLeft": 0,
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"KneeAttachRight": 0,
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"LegLeft": 2,
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"LegRight": 2,
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"ShoulderAttachLeft": 0,
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"ShoulderAttachRight": 0,
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"Torso": 12
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}
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transform = Transform3D(-1, -8.74228e-08, 0, -2.6054e-15, 2.98023e-08, 1, -8.74228e-08, 1, -2.98023e-08, 2.14246, 0.0698627, -1.57687)
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[node name="Player" parent="." instance=ExtResource("14_cnw06")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.64545, -0.000884213, -1.4917)
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[editable path="Root Scene"]
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[editable path="Root Scene3"]
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