feat: updated designs
parent
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@ -24,11 +24,12 @@
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@ -249,403 +250,396 @@
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style="font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans';text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect1);shape-padding:31.8441;display:inline;fill:#1b1b1b;stroke-width:3.00094;stroke-linejoin:round"><tspan
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id="tspan4"><tspan
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id="tspan10"><tspan
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style="font-weight:bold"
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id="tspan1">Concept</tspan><tspan
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id="tspan2">Concept</tspan><tspan
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</tspan></tspan><tspan
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id="tspan12"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan5">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
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id="tspan11">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
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</tspan></tspan><tspan
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x="31.84375"
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y="76.32375"
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id="tspan88"><tspan
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id="tspan15"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan7">and asked to clear as many rooms as possible within a 5min timeframe.
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id="tspan13">and asked to clear as many rooms as possible within a 5min timeframe.
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</tspan></tspan><tspan
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x="31.84375"
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id="tspan129"><tspan
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</tspan></tspan><tspan
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id="tspan141"><tspan
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id="tspan19"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan131">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
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id="tspan18">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
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</tspan></tspan><tspan
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x="31.84375"
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y="124.32375"
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id="tspan143"><tspan
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id="tspan21"><tspan
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id="tspan142">
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id="tspan20">
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</tspan></tspan><tspan
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x="31.84375"
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y="140.32375"
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id="tspan155"><tspan
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id="tspan25"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan150">The </tspan><tspan
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id="tspan22">The </tspan><tspan
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style="font-weight:bold"
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id="tspan153">player</tspan><tspan
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id="tspan23">player</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan154"> can move horizontally with the Joystick or WASD. The player has two weapons which
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id="tspan24"> can move horizontally with the Joystick or WASD. The player has two weapons which
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</tspan></tspan><tspan
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x="31.84375"
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y="156.32375"
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id="tspan157"><tspan
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id="tspan27"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan156">bound to two buttons (left/right mousebutton or X/Y).
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id="tspan26">bound to two buttons (left/right mousebutton or X/Y).
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</tspan></tspan><tspan
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x="31.84375"
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y="172.32375"
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id="tspan159"><tspan
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id="tspan29"><tspan
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id="tspan158">
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id="tspan28">
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</tspan></tspan><tspan
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x="31.84375"
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y="188.32375"
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id="tspan161"><tspan
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id="tspan31"><tspan
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id="tspan160">
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id="tspan30">
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</tspan></tspan><tspan
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x="31.84375"
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y="204.32375"
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id="tspan33"><tspan
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</tspan></tspan><tspan
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x="31.84375"
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y="220.32375"
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id="tspan165"><tspan
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id="tspan35"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan164">
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id="tspan34">
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</tspan></tspan><tspan
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x="31.84375"
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y="236.32375"
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id="tspan167"><tspan
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id="tspan37"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan166">
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id="tspan36">
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</tspan></tspan><tspan
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x="31.84375"
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y="252.32375"
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id="tspan169"><tspan
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id="tspan39"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan168">
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id="tspan38">
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</tspan></tspan><tspan
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x="31.84375"
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y="268.32375"
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id="tspan171"><tspan
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id="tspan41"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan170">There are three kinds of enemies.
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id="tspan40">There are three kinds of enemies.
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</tspan></tspan><tspan
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x="31.84375"
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id="tspan174"><tspan
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id="tspan44"><tspan
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style="font-weight:bold"
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id="tspan172">"Fodder"</tspan><tspan
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id="tspan42">"Fodder"</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan173"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
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id="tspan43"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
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</tspan></tspan><tspan
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x="31.84375"
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y="300.32375"
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id="tspan176"><tspan
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id="tspan46"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan175">
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id="tspan45">
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</tspan></tspan><tspan
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x="31.84375"
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y="316.32375"
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id="tspan178"><tspan
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id="tspan48"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan177">
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id="tspan47">
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</tspan></tspan><tspan
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x="31.84375"
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y="332.32375"
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id="tspan180"><tspan
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id="tspan50"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan179">
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id="tspan49">
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</tspan></tspan><tspan
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x="31.84375"
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y="348.32375"
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id="tspan182"><tspan
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id="tspan52"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan181">
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id="tspan51">
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</tspan></tspan><tspan
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x="31.84375"
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y="364.32375"
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id="tspan185"><tspan
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id="tspan55"><tspan
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style="font-weight:bold"
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id="tspan183">"Tanks"</tspan><tspan
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id="tspan53">"Tanks"</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan184"> which don't hit very hard but survive for longer.
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id="tspan54"> which don't hit very hard but survive for longer.
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</tspan></tspan><tspan
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x="31.84375"
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y="380.32375"
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id="tspan187"><tspan
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id="tspan57"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan186">
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id="tspan56">
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</tspan></tspan><tspan
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x="31.84375"
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y="396.32375"
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id="tspan189"><tspan
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id="tspan59"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan188">
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id="tspan58">
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</tspan></tspan><tspan
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x="31.84375"
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y="412.32375"
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id="tspan191"><tspan
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id="tspan61"><tspan
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style="font-weight:bold"
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id="tspan190">
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id="tspan60">
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</tspan></tspan><tspan
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x="31.84375"
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y="428.32375"
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id="tspan194"><tspan
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id="tspan64"><tspan
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style="font-weight:bold"
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id="tspan192">"Ranged"</tspan><tspan
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id="tspan62">"Ranged"</tspan><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan193"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
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id="tspan63"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
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</tspan></tspan><tspan
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x="31.84375"
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y="444.32375"
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id="tspan196"><tspan
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id="tspan66"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan195">
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id="tspan65">
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</tspan></tspan><tspan
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x="31.84375"
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y="460.32375"
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id="tspan198"><tspan
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id="tspan68"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan197">
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id="tspan67">
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</tspan></tspan><tspan
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x="31.84375"
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y="476.32375"
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id="tspan200"><tspan
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id="tspan70"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan199">
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id="tspan69">
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</tspan></tspan><tspan
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x="31.84375"
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y="492.32375"
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id="tspan202"><tspan
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id="tspan72"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan201">There is a "Berserk" powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
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id="tspan71">There is a "Berserk" powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
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x="31.84375"
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y="508.32375"
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id="tspan204"><tspan
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id="tspan74"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan203">leaves the player unable to act for a second.
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id="tspan73">leaves the player unable to act for a second.
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</tspan></tspan><tspan
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x="31.84375"
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y="524.32375"
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id="tspan206"><tspan
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id="tspan76"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan205">Meaning that if the player fails to clear the room in the "berserk" time, they'll take a lot of hits.
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id="tspan75">Meaning that if the player fails to clear the room in the "berserk" time, they'll take a lot of hits.
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</tspan></tspan><tspan
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x="31.84375"
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y="540.32375"
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id="tspan208"><tspan
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id="tspan78"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan207">
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id="tspan77">
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</tspan></tspan><tspan
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x="31.84375"
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y="556.32375"
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id="tspan210"><tspan
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id="tspan80"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan209">There is a "speedup" powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan
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id="tspan79">There is a "speedup" powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan
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x="31.84375"
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y="572.32375"
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id="tspan212"><tspan
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id="tspan84"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan211">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text
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id="tspan81">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text
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xml:space="preserve"
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transform="matrix(0.26458333,0,0,0.26458333,-5.8858161,-9.7341241)"
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id="text3"
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style="font-size:16px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';text-decoration-color:#000000;white-space:pre;shape-inside:url(#rect3);shape-padding:23.7099;display:inline;fill:#1b1b1b;stroke-width:3.00094;stroke-linejoin:round"><tspan
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x="1205.7305"
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y="71.800313"
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id="tspan214"><tspan
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id="tspan87"><tspan
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style="font-weight:bold"
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id="tspan213">Player:
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id="tspan85">Player:
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</tspan></tspan><tspan
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x="1205.7305"
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y="87.800313"
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id="tspan215">- A warrior with an axe and a sword.
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id="tspan88">- A warrior with an axe and a sword.
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</tspan><tspan
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x="1205.7305"
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y="103.80031"
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id="tspan216">
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id="tspan89">
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</tspan><tspan
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x="1205.7305"
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y="119.80031"
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id="tspan218"><tspan
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id="tspan91"><tspan
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style="font-weight:bold"
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id="tspan217">Objectives:
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id="tspan90">Objectives:
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</tspan></tspan><tspan
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x="1205.7305"
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y="135.80031"
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id="tspan220">- Defeat all enemies.<tspan
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id="tspan94">- Defeat all enemies.<tspan
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style="font-weight:bold"
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id="tspan219">
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id="tspan93">
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</tspan></tspan><tspan
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x="1205.7305"
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y="151.80031"
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id="tspan221">- Move to the next room.
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id="tspan95">- Move to the next room.
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</tspan><tspan
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x="1205.7305"
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y="167.80031"
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id="tspan222">
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id="tspan96">
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</tspan><tspan
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x="1205.7305"
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y="183.80031"
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id="tspan224"><tspan
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id="tspan99"><tspan
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style="font-weight:bold"
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id="tspan223">Resources:
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id="tspan98">Resources:
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</tspan></tspan><tspan
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x="1205.7305"
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y="199.80031"
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id="tspan225">- Health, depending on what they get hit by, the player can take 4-7 hits
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id="tspan100">- Health, depending on what they get hit by, the player can take 4-7 hits
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</tspan><tspan
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x="1205.7305"
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y="215.80031"
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id="tspan226">- Time, 5 minutes
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id="tspan101">- Time, 5 minutes
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</tspan><tspan
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x="1205.7305"
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y="231.80031"
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id="tspan227">
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id="tspan102">
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</tspan><tspan
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x="1205.7305"
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y="247.80031"
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id="tspan229"><tspan
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id="tspan104"><tspan
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style="font-weight:bold"
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id="tspan228">Mechanics:
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id="tspan103">Mechanics:
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</tspan></tspan><tspan
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x="1205.7305"
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y="263.80031"
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id="tspan230">- Short/light/weak attack with the axe
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id="tspan105">- Short/light/weak attack with the axe
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</tspan><tspan
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x="1205.7305"
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y="279.80031"
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id="tspan231">- Long/heavy/strong attack with the sword
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id="tspan106">- Long/heavy/strong attack with the sword
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</tspan><tspan
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x="1205.7305"
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y="295.80031"
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id="tspan232">- Berserk powerup that has a long vulnerablility period at the end
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id="tspan108">- Berserk powerup that has a long vulnerablility period at the end
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</tspan><tspan
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x="1205.7305"
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y="311.80031"
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id="tspan233">- Speed powerup that saps in the ballpark of 30% of the player's max health
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id="tspan109">- Speed powerup that saps in the ballpark of 30% of the player's max health
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</tspan><tspan
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x="1205.7305"
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y="327.80031"
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id="tspan234">- The game timer ticks down to game over
|
||||
id="tspan110">- The game timer ticks down to game over
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="343.80031"
|
||||
id="tspan235">- Rooms will spawn enemies in randomly selected waves.
|
||||
id="tspan111">- Rooms will spawn enemies in randomly selected waves.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="359.80031"
|
||||
id="tspan236">- Progress requires killing all waves of enemies
|
||||
id="tspan112">- Progress requires killing all waves of enemies
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="375.80031"
|
||||
id="tspan237">
|
||||
id="tspan113">
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="391.80031"
|
||||
id="tspan239"><tspan
|
||||
id="tspan116"><tspan
|
||||
style="font-weight:bold"
|
||||
id="tspan238">Dynamics:
|
||||
id="tspan114">Dynamics:
|
||||
</tspan></tspan><tspan
|
||||
x="1205.7305"
|
||||
y="407.80031"
|
||||
id="tspan240">- The player has to decide whether to short or long attack based on their windup/recovery durations.
|
||||
id="tspan117">- The player has to decide whether to short or long attack based on their windup/recovery durations.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="423.80031"
|
||||
id="tspan241"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
|
||||
id="tspan118"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="439.80031"
|
||||
id="tspan242"> - But a light attack could fail to eliminate a threat in time.
|
||||
id="tspan119"> - But a light attack could fail to eliminate a threat in time.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="455.80031"
|
||||
id="tspan243">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
|
||||
id="tspan120">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="471.80031"
|
||||
id="tspan244">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
|
||||
id="tspan121">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="487.80031"
|
||||
id="tspan245">
|
||||
id="tspan122">
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="503.80031"
|
||||
id="tspan247"><tspan
|
||||
id="tspan124"><tspan
|
||||
style="font-weight:bold"
|
||||
id="tspan246">Conflict:</tspan>
|
||||
id="tspan123">Conflict:</tspan>
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="519.80031"
|
||||
id="tspan248">- The player cannot progress without defeating enemies.
|
||||
id="tspan125">- The player cannot progress without defeating enemies.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="535.80031"
|
||||
id="tspan249">- The enemies will attack the player.
|
||||
id="tspan126">- The enemies will attack the player.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="551.80031"
|
||||
id="tspan250">
|
||||
id="tspan127">
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="567.80031"
|
||||
id="tspan252"><tspan
|
||||
id="tspan129"><tspan
|
||||
style="font-weight:bold"
|
||||
id="tspan251">Boundaries:
|
||||
id="tspan128">Boundaries:
|
||||
</tspan></tspan><tspan
|
||||
x="1205.7305"
|
||||
y="583.80031"
|
||||
id="tspan253">- The player cannot leave the room they're in until all enemies are defeated.
|
||||
id="tspan130">- The player cannot leave the room they're in until all enemies are defeated.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="599.80031"
|
||||
id="tspan254">- The player cannot stop an attack until it's animation is finished.
|
||||
id="tspan131">- The player cannot stop an attack until it's animation is finished.
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="615.80031"
|
||||
id="tspan255">
|
||||
id="tspan132">
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="631.80031"
|
||||
id="tspan257"><tspan
|
||||
id="tspan134"><tspan
|
||||
style="font-weight:bold"
|
||||
id="tspan256">Outcome:
|
||||
id="tspan133">Outcome:
|
||||
</tspan></tspan><tspan
|
||||
x="1205.7305"
|
||||
y="647.80031"
|
||||
id="tspan259">- The game ends when the player runs out of time or health<tspan
|
||||
id="tspan136">- The game ends when the player runs out of time or health<tspan
|
||||
style="font-weight:bold"
|
||||
id="tspan258">
|
||||
id="tspan135">
|
||||
</tspan></tspan><tspan
|
||||
x="1205.7305"
|
||||
y="663.80031"
|
||||
id="tspan260">- The player is scored based on the number of enemies defeated
|
||||
id="tspan137">- The player is scored based on the number of enemies defeated
|
||||
</tspan><tspan
|
||||
x="1205.7305"
|
||||
y="679.80031"
|
||||
id="tspan261">- After the game end screen, the game is reset for the next person. </tspan></text><image
|
||||
width="13.731021"
|
||||
height="31.629169"
|
||||
preserveAspectRatio="none"
|
||||
xlink:href="../../../../Pictures/Screenshots/2024-02-01_10-02-1706780218.png"
|
||||
id="image1"
|
||||
x="10.043767"
|
||||
y="33.049828" /><image
|
||||
id="tspan138">- After the game end screen, the game is reset for the next person. </tspan></text><image
|
||||
width="13.64728"
|
||||
height="27.455114"
|
||||
preserveAspectRatio="none"
|
||||
|
@ -962,6 +956,8 @@
|
|||
style="fill:none;stroke:#000000;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;marker-end:url(#marker126)"
|
||||
d="m 571.78836,168.37684 c 0,0 -1.4157,-1.41572 -1.4157,-3.87 0,-2.45428 1.51037,-3.96442 3.87,-4.05883 2.35961,-0.0944 4.43622,1.88779 4.43622,3.87 0,1.98221 -1.41571,3.77558 -1.41571,3.77558"
|
||||
id="path125" /><g
|
||||
id="g5"
|
||||
transform="translate(21.068403,-44.544624)"><g
|
||||
id="g151"
|
||||
transform="translate(30.606929,3.6243846)"><g
|
||||
id="g150"
|
||||
|
@ -1046,7 +1042,8 @@
|
|||
id="tspan148"
|
||||
style="stroke-width:0.5"
|
||||
x="510.13458"
|
||||
y="123.89542">Hit time</tspan></text></g><text
|
||||
y="123.89542">Hit time</tspan></text></g><g
|
||||
id="g4"><text
|
||||
xml:space="preserve"
|
||||
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
||||
x="477.50571"
|
||||
|
@ -1068,7 +1065,7 @@
|
|||
id="tspan149-4"
|
||||
style="font-weight:bold;fill:#000000;stroke-width:0.5"
|
||||
x="515.86322"
|
||||
y="136.34253">light</tspan></text><text
|
||||
y="136.34253">light</tspan></text></g></g><text
|
||||
xml:space="preserve"
|
||||
style="font-size:2.82223px;line-height:1;font-family:Sans;-inkscape-font-specification:'Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;stroke:none;stroke-width:0.499999;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
||||
x="500.92786"
|
||||
|
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 46 KiB |
Loading…
Reference in New Issue