feat: updated designs

main
Sara 2024-02-06 15:54:14 +01:00
parent fad0d8614e
commit e8808bfe49
1 changed files with 233 additions and 236 deletions

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@ -24,11 +24,12 @@
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id="tspan4"><tspan id="tspan10"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan1">Concept</tspan><tspan id="tspan2">Concept</tspan><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan3"> id="tspan9">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan6"><tspan id="tspan12"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan5">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms id="tspan11">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan88"><tspan id="tspan15"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan7">and asked to clear as many rooms as possible within a 5min timeframe. id="tspan13">and asked to clear as many rooms as possible within a 5min timeframe.
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan129"><tspan id="tspan17"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan122"> id="tspan16">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan141"><tspan id="tspan19"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan131">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets. id="tspan18">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan143"><tspan id="tspan21"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan142"> id="tspan20">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan155"><tspan id="tspan25"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan150">The </tspan><tspan id="tspan22">The </tspan><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan153">player</tspan><tspan id="tspan23">player</tspan><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan154"> can move horizontally with the Joystick or WASD. The player has two weapons which id="tspan24"> can move horizontally with the Joystick or WASD. The player has two weapons which
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan157"><tspan id="tspan27"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan156">bound to two buttons (left/right mousebutton or X/Y). id="tspan26">bound to two buttons (left/right mousebutton or X/Y).
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan159"><tspan id="tspan29"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan158"> id="tspan28">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan161"><tspan id="tspan31"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan160"> id="tspan30">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan163"><tspan id="tspan33"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan162"> id="tspan32">
</tspan></tspan><tspan </tspan></tspan><tspan
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y="220.32375" y="220.32375"
id="tspan165"><tspan id="tspan35"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan164"> id="tspan34">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan167"><tspan id="tspan37"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan166"> id="tspan36">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan169"><tspan id="tspan39"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan168"> id="tspan38">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan171"><tspan id="tspan41"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan170">There are three kinds of enemies. id="tspan40">There are three kinds of enemies.
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan174"><tspan id="tspan44"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan172">&quot;Fodder&quot;</tspan><tspan id="tspan42">&quot;Fodder&quot;</tspan><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan173"> that are slow and die easilly, but if they do end up hitting you they hurt a lot. id="tspan43"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
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id="tspan175"> id="tspan45">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan178"><tspan id="tspan48"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan177"> id="tspan47">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan180"><tspan id="tspan50"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan179"> id="tspan49">
</tspan></tspan><tspan </tspan></tspan><tspan
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y="348.32375" y="348.32375"
id="tspan182"><tspan id="tspan52"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan181"> id="tspan51">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan185"><tspan id="tspan55"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan183">&quot;Tanks&quot;</tspan><tspan id="tspan53">&quot;Tanks&quot;</tspan><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan184"> which don't hit very hard but survive for longer. id="tspan54"> which don't hit very hard but survive for longer.
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id="tspan187"><tspan id="tspan57"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan186"> id="tspan56">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan189"><tspan id="tspan59"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan188"> id="tspan58">
</tspan></tspan><tspan </tspan></tspan><tspan
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y="412.32375" y="412.32375"
id="tspan191"><tspan id="tspan61"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan190"> id="tspan60">
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan194"><tspan id="tspan64"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan192">&quot;Ranged&quot;</tspan><tspan id="tspan62">&quot;Ranged&quot;</tspan><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan193"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range. id="tspan63"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
</tspan></tspan><tspan </tspan></tspan><tspan
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id="tspan196"><tspan id="tspan66"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan195"> id="tspan65">
</tspan></tspan><tspan </tspan></tspan><tspan
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y="460.32375" y="460.32375"
id="tspan198"><tspan id="tspan68"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan197"> id="tspan67">
</tspan></tspan><tspan </tspan></tspan><tspan
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y="476.32375" y="476.32375"
id="tspan200"><tspan id="tspan70"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan199"> id="tspan69">
</tspan></tspan><tspan </tspan></tspan><tspan
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y="492.32375" y="492.32375"
id="tspan202"><tspan id="tspan72"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan201">There is a &quot;Berserk&quot; powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan id="tspan71">There is a &quot;Berserk&quot; powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan></tspan><tspan
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y="508.32375" y="508.32375"
id="tspan204"><tspan id="tspan74"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan203">leaves the player unable to act for a second. id="tspan73">leaves the player unable to act for a second.
</tspan></tspan><tspan </tspan></tspan><tspan
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y="524.32375" y="524.32375"
id="tspan206"><tspan id="tspan76"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan205">Meaning that if the player fails to clear the room in the &quot;berserk&quot; time, they'll take a lot of hits. id="tspan75">Meaning that if the player fails to clear the room in the &quot;berserk&quot; time, they'll take a lot of hits.
</tspan></tspan><tspan </tspan></tspan><tspan
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y="540.32375" y="540.32375"
id="tspan208"><tspan id="tspan78"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan207"> id="tspan77">
</tspan></tspan><tspan </tspan></tspan><tspan
x="31.84375" x="31.84375"
y="556.32375" y="556.32375"
id="tspan210"><tspan id="tspan80"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan209">There is a &quot;speedup&quot; powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan id="tspan79">There is a &quot;speedup&quot; powerup, which will increase the animation/movement speed for the player but drains health while active (always </tspan></tspan><tspan
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y="572.32375" y="572.32375"
id="tspan212"><tspan id="tspan84"><tspan
style="-inkscape-font-specification:'IBM Plex Sans, Normal'" style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
id="tspan211">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text id="tspan81">leaving a small amount to avoid frustrating deaths).</tspan></tspan></text><text
xml:space="preserve" xml:space="preserve"
transform="matrix(0.26458333,0,0,0.26458333,-5.8858161,-9.7341241)" transform="matrix(0.26458333,0,0,0.26458333,-5.8858161,-9.7341241)"
id="text3" id="text3"
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y="71.800313" y="71.800313"
id="tspan214"><tspan id="tspan87"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan213">Player: id="tspan85">Player:
</tspan></tspan><tspan </tspan></tspan><tspan
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y="87.800313" y="87.800313"
id="tspan215">- A warrior with an axe and a sword. id="tspan88">- A warrior with an axe and a sword.
</tspan><tspan </tspan><tspan
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y="103.80031" y="103.80031"
id="tspan216"> id="tspan89">
</tspan><tspan </tspan><tspan
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y="119.80031" y="119.80031"
id="tspan218"><tspan id="tspan91"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan217">Objectives: id="tspan90">Objectives:
</tspan></tspan><tspan </tspan></tspan><tspan
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y="135.80031" y="135.80031"
id="tspan220">- Defeat all enemies.<tspan id="tspan94">- Defeat all enemies.<tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan219"> id="tspan93">
</tspan></tspan><tspan </tspan></tspan><tspan
x="1205.7305" x="1205.7305"
y="151.80031" y="151.80031"
id="tspan221">- Move to the next room. id="tspan95">- Move to the next room.
</tspan><tspan </tspan><tspan
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y="167.80031" y="167.80031"
id="tspan222"> id="tspan96">
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="183.80031" y="183.80031"
id="tspan224"><tspan id="tspan99"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan223">Resources: id="tspan98">Resources:
</tspan></tspan><tspan </tspan></tspan><tspan
x="1205.7305" x="1205.7305"
y="199.80031" y="199.80031"
id="tspan225">- Health, depending on what they get hit by, the player can take 4-7 hits id="tspan100">- Health, depending on what they get hit by, the player can take 4-7 hits
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="215.80031" y="215.80031"
id="tspan226">- Time, 5 minutes id="tspan101">- Time, 5 minutes
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="231.80031" y="231.80031"
id="tspan227"> id="tspan102">
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="247.80031" y="247.80031"
id="tspan229"><tspan id="tspan104"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan228">Mechanics: id="tspan103">Mechanics:
</tspan></tspan><tspan </tspan></tspan><tspan
x="1205.7305" x="1205.7305"
y="263.80031" y="263.80031"
id="tspan230">- Short/light/weak attack with the axe id="tspan105">- Short/light/weak attack with the axe
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="279.80031" y="279.80031"
id="tspan231">- Long/heavy/strong attack with the sword id="tspan106">- Long/heavy/strong attack with the sword
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="295.80031" y="295.80031"
id="tspan232">- Berserk powerup that has a long vulnerablility period at the end id="tspan108">- Berserk powerup that has a long vulnerablility period at the end
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="311.80031" y="311.80031"
id="tspan233">- Speed powerup that saps in the ballpark of 30% of the player's max health id="tspan109">- Speed powerup that saps in the ballpark of 30% of the player's max health
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="327.80031" y="327.80031"
id="tspan234">- The game timer ticks down to game over id="tspan110">- The game timer ticks down to game over
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="343.80031" y="343.80031"
id="tspan235">- Rooms will spawn enemies in randomly selected waves. id="tspan111">- Rooms will spawn enemies in randomly selected waves.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="359.80031" y="359.80031"
id="tspan236">- Progress requires killing all waves of enemies id="tspan112">- Progress requires killing all waves of enemies
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="375.80031" y="375.80031"
id="tspan237"> id="tspan113">
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="391.80031" y="391.80031"
id="tspan239"><tspan id="tspan116"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan238">Dynamics: id="tspan114">Dynamics:
</tspan></tspan><tspan </tspan></tspan><tspan
x="1205.7305" x="1205.7305"
y="407.80031" y="407.80031"
id="tspan240">- The player has to decide whether to short or long attack based on their windup/recovery durations. id="tspan117">- The player has to decide whether to short or long attack based on their windup/recovery durations.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="423.80031" y="423.80031"
id="tspan241"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown. id="tspan118"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="439.80031" y="439.80031"
id="tspan242"> - But a light attack could fail to eliminate a threat in time. id="tspan119"> - But a light attack could fail to eliminate a threat in time.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="455.80031" y="455.80031"
id="tspan243">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health. id="tspan120">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="471.80031" y="471.80031"
id="tspan244">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails. id="tspan121">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="487.80031" y="487.80031"
id="tspan245"> id="tspan122">
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="503.80031" y="503.80031"
id="tspan247"><tspan id="tspan124"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan246">Conflict:</tspan> id="tspan123">Conflict:</tspan>
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="519.80031" y="519.80031"
id="tspan248">- The player cannot progress without defeating enemies. id="tspan125">- The player cannot progress without defeating enemies.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="535.80031" y="535.80031"
id="tspan249">- The enemies will attack the player. id="tspan126">- The enemies will attack the player.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="551.80031" y="551.80031"
id="tspan250"> id="tspan127">
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="567.80031" y="567.80031"
id="tspan252"><tspan id="tspan129"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan251">Boundaries: id="tspan128">Boundaries:
</tspan></tspan><tspan </tspan></tspan><tspan
x="1205.7305" x="1205.7305"
y="583.80031" y="583.80031"
id="tspan253">- The player cannot leave the room they're in until all enemies are defeated. id="tspan130">- The player cannot leave the room they're in until all enemies are defeated.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="599.80031" y="599.80031"
id="tspan254">- The player cannot stop an attack until it's animation is finished. id="tspan131">- The player cannot stop an attack until it's animation is finished.
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="615.80031" y="615.80031"
id="tspan255"> id="tspan132">
</tspan><tspan </tspan><tspan
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y="631.80031" y="631.80031"
id="tspan257"><tspan id="tspan134"><tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan256">Outcome: id="tspan133">Outcome:
</tspan></tspan><tspan </tspan></tspan><tspan
x="1205.7305" x="1205.7305"
y="647.80031" y="647.80031"
id="tspan259">- The game ends when the player runs out of time or health<tspan id="tspan136">- The game ends when the player runs out of time or health<tspan
style="font-weight:bold" style="font-weight:bold"
id="tspan258"> id="tspan135">
</tspan></tspan><tspan </tspan></tspan><tspan
x="1205.7305" x="1205.7305"
y="663.80031" y="663.80031"
id="tspan260">- The player is scored based on the number of enemies defeated id="tspan137">- The player is scored based on the number of enemies defeated
</tspan><tspan </tspan><tspan
x="1205.7305" x="1205.7305"
y="679.80031" y="679.80031"
id="tspan261">- After the game end screen, the game is reset for the next person. </tspan></text><image id="tspan138">- After the game end screen, the game is reset for the next person. </tspan></text><image
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id="tspan148" id="tspan148"
style="stroke-width:0.5" style="stroke-width:0.5"
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