feat: updated player scene
parent
810f88ace2
commit
16f8597c1b
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@ -1,7 +1,9 @@
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[gd_scene load_steps=10 format=3 uid="uid://dw8q1vqnc657"]
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[gd_scene load_steps=15 format=3 uid="uid://dw8q1vqnc657"]
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[ext_resource type="PackedScene" uid="uid://c8h5f82tunglj" path="res://Models/Characters/ModularCharacters.fbx" id="1_b4mv3"]
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[ext_resource type="AnimationLibrary" uid="uid://dpa5kel2sewxo" path="res://Models/Characters/Animations/BasicMotions@Idle01.fbx" id="1_wqiit"]
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[ext_resource type="AnimationLibrary" uid="uid://du5bljpia3pci" path="res://Models/Characters/Animations/BasicMotions@Run01.fbx" id="2_nqgk0"]
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[ext_resource type="AnimationLibrary" uid="uid://c6hvlg3lbhfjs" path="res://Models/Characters/Animations/BasicMotions@Walk01_ClosedHands.fbx" id="2_qsv71"]
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[sub_resource type="Animation" id="Animation_62nln"]
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resource_name = "Take 001"
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@ -330,22 +332,44 @@ _data = {
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3b5eb"]
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animation = &"BasicMotions@Idle01/BasicMotions_Idle01_ClosedHands"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_5ua7i"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p73e4"]
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animation = &"BasicMotions@Run01/BasicMotions_Run01 - Forwards"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_idcvn"]
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graph_offset = Vector2(-154, 108)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_3b5eb")
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nodes/Animation/position = Vector2(-320, 140)
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node_connections = [&"output", 0, &"Animation"]
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graph_offset = Vector2(-578.579, 250.949)
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nodes/Idle/node = SubResource("AnimationNodeAnimation_3b5eb")
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nodes/Idle/position = Vector2(-320, 140)
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nodes/IdleWalkBlend/node = SubResource("AnimationNodeBlend2_5ua7i")
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nodes/IdleWalkBlend/position = Vector2(140, 140)
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nodes/Walk/node = SubResource("AnimationNodeAnimation_p73e4")
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nodes/Walk/position = Vector2(-300, 260)
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node_connections = [&"IdleWalkBlend", 0, &"Idle", &"IdleWalkBlend", 1, &"Walk", &"output", 0, &"IdleWalkBlend"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5wf40"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7e1iu"]
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states/BlendTree/node = SubResource("AnimationNodeBlendTree_idcvn")
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states/BlendTree/position = Vector2(389, 112)
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states/Idle/node = SubResource("AnimationNodeBlendTree_idcvn")
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states/Idle/position = Vector2(389, 112)
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states/Start/position = Vector2(227, 112)
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transitions = ["Start", "BlendTree", SubResource("AnimationNodeStateMachineTransition_5wf40")]
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transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_5wf40")]
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graph_offset = Vector2(-219, -1)
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[sub_resource type="GDScript" id="GDScript_nld2l"]
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script/source = "extends AnimationTree
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@onready var player: Player = get_node(advance_expression_base_node)
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var idle_walk_blend = 0.0
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func _process(_delta):
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if(player.get_is_moving()):
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idle_walk_blend = move_toward(idle_walk_blend, 1.0, _delta * 5.0)
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else: idle_walk_blend = move_toward(idle_walk_blend, 0.0, _delta * 5.0)
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set(\"parameters/Idle/IdleWalkBlend/blend_amount\", idle_walk_blend)
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"
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hqeid"]
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radius = 0.548248
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height = 1.85415
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@ -383,11 +407,15 @@ slide_on_ceiling = false
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root_node = NodePath("../Model")
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libraries = {
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"": SubResource("AnimationLibrary_eyw6x"),
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"BasicMotions@Idle01": ExtResource("1_wqiit")
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"BasicMotions@Idle01": ExtResource("1_wqiit"),
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"BasicMotions@Run01": ExtResource("2_nqgk0"),
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"BasicMotions@Walk01_ClosedHands": ExtResource("2_qsv71")
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}
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tree_root = SubResource("AnimationNodeStateMachine_7e1iu")
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advance_expression_base_node = NodePath("..")
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anim_player = NodePath("../Model/AnimationPlayer")
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parameters/Idle/IdleWalkBlend/blend_amount = 0
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script = SubResource("GDScript_nld2l")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.925894, 0)
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@ -399,17 +427,17 @@ shape = SubResource("CapsuleShape3D_hqeid")
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[node name="GeneralSkeleton" parent="Model/RootNode" index="0"]
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bones/0/rotation = Quaternion(-2.98023e-08, 5.55112e-17, 5.55112e-17, 1)
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bones/1/position = Vector3(0.00799814, 0.822939, -0.0170919)
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bones/1/rotation = Quaternion(-0.0173024, -0.0769098, 0.00854839, 0.996851)
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bones/2/rotation = Quaternion(0.00896411, 0.00637054, 0.000265095, 0.99994)
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bones/3/rotation = Quaternion(0.00882963, 0.00637047, 0.000267564, 0.999941)
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bones/4/rotation = Quaternion(0.00907812, 0.00637071, 0.000262791, 0.999939)
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bones/5/rotation = Quaternion(-0.0130848, 0.0288738, -0.00513406, 0.999484)
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bones/6/rotation = Quaternion(-0.0130942, 0.0288758, -0.00513693, 0.999484)
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bones/1/position = Vector3(0.00655603, 0.823848, -0.0163162)
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bones/1/rotation = Quaternion(-0.0184563, -0.0841674, 0.0119519, 0.996209)
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bones/2/rotation = Quaternion(0.0087954, 0.00637039, 0.000268324, 0.999941)
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bones/3/rotation = Quaternion(0.00863832, 0.00637029, 0.000271212, 0.999942)
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bones/4/rotation = Quaternion(0.00889527, 0.00637052, 0.000266287, 0.99994)
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bones/5/rotation = Quaternion(-0.0138771, 0.0325252, -0.0066613, 0.999352)
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bones/6/rotation = Quaternion(-0.0138652, 0.0325115, -0.00665304, 0.999353)
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bones/10/rotation = Quaternion(0.519859, 0.470118, 0.477057, -0.530238)
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bones/11/rotation = Quaternion(0.24205, 0.842133, -0.4545, -0.160169)
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bones/12/rotation = Quaternion(-0.0282314, -0.699896, -0.0284688, 0.713119)
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bones/13/rotation = Quaternion(-0.0439467, 0.565119, -0.143898, 0.811174)
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bones/11/rotation = Quaternion(0.247026, 0.839357, -0.458215, -0.156513)
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bones/12/rotation = Quaternion(-0.0388633, -0.696869, -0.0391896, 0.715072)
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bones/13/rotation = Quaternion(-0.0420051, 0.558654, -0.140026, 0.816415)
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bones/14/rotation = Quaternion(-0.256269, 0.776338, 0.203807, 0.538599)
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bones/15/rotation = Quaternion(0.14485, 0.51961, 0.145065, 0.829446)
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bones/16/rotation = Quaternion(0.159353, 0.516644, 0.140377, 0.829446)
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@ -420,9 +448,9 @@ bones/21/rotation = Quaternion(0.494946, 0.0399225, 0.106743, 0.861418)
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bones/22/rotation = Quaternion(0.554517, 0.0271624, 0.0237916, 0.831389)
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bones/23/rotation = Quaternion(0.554045, 0.0389721, 0.0175394, 0.831389)
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bones/27/rotation = Quaternion(0.5168, -0.475173, -0.481158, -0.52499)
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bones/28/rotation = Quaternion(-0.125884, 0.859315, -0.455472, 0.195646)
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bones/29/rotation = Quaternion(0.0109876, 0.709589, -0.0110795, 0.704443)
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bones/30/rotation = Quaternion(0.0112271, -0.589384, 0.0652025, 0.805139)
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bones/28/rotation = Quaternion(-0.116079, 0.860613, -0.45194, 0.204012)
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bones/29/rotation = Quaternion(0.0201014, 0.71151, -0.0202694, 0.702096)
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bones/30/rotation = Quaternion(0.00817088, -0.59897, 0.0699655, 0.797667)
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bones/31/rotation = Quaternion(-0.256268, -0.776338, -0.203807, 0.538599)
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bones/32/rotation = Quaternion(0.14485, -0.51961, -0.145065, 0.829446)
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bones/33/rotation = Quaternion(0.159352, -0.516644, -0.140377, 0.829446)
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@ -432,19 +460,19 @@ bones/36/rotation = Quaternion(0.49701, -0.238709, -0.0692157, 0.831389)
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bones/38/rotation = Quaternion(0.494946, -0.0399222, -0.106743, 0.861418)
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bones/39/rotation = Quaternion(0.554517, -0.0271621, -0.0237913, 0.831389)
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bones/40/rotation = Quaternion(0.554045, -0.0389717, -0.0175393, 0.831389)
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bones/50/rotation = Quaternion(-0.0911938, 0.0463263, 0.991272, 0.0831711)
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bones/50/rotation = Quaternion(-0.083346, 0.046056, 0.991826, 0.0849313)
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bones/50/scale = Vector3(1.00002, 0.999999, 1)
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bones/51/rotation = Quaternion(0.00970492, 0.959913, -0.280113, -0.0029922)
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bones/51/rotation = Quaternion(0.00967535, 0.960162, -0.279261, -0.00298304)
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bones/51/scale = Vector3(1.00002, 0.999999, 1.00002)
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bones/52/rotation = Quaternion(0.0792991, 0.536526, -0.839989, -0.0164049)
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bones/52/rotation = Quaternion(0.0779514, 0.536554, -0.840102, -0.0161721)
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bones/52/scale = Vector3(0.999948, 0.999973, 1.00001)
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bones/54/rotation = Quaternion(9.7728e-07, 1, -1.50204e-05, 3.50609e-06)
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bones/54/scale = Vector3(0.999999, 0.999986, 1.00002)
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bones/56/rotation = Quaternion(0.179453, 0.139217, 0.970475, -0.0811989)
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bones/56/rotation = Quaternion(0.187667, 0.133003, 0.969895, -0.0799738)
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bones/56/scale = Vector3(1.00002, 0.999999, 1)
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bones/57/rotation = Quaternion(-0.0102556, 0.955128, -0.295999, 0.00316205)
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bones/57/rotation = Quaternion(-0.0100425, 0.957016, -0.289844, 0.00309644)
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bones/57/scale = Vector3(1.00001, 0.999999, 1.00001)
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bones/58/rotation = Quaternion(-0.0675913, 0.607901, -0.790822, 0.0220936)
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bones/58/rotation = Quaternion(-0.0689188, 0.610305, -0.788841, 0.0225531)
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bones/58/scale = Vector3(0.999956, 0.999987, 1.00001)
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bones/60/rotation = Quaternion(-6.79618e-07, 1, -9.98378e-06, -2.30227e-06)
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bones/60/scale = Vector3(0.999999, 0.999991, 1.00001)
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@ -1730,7 +1758,9 @@ visible = false
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[node name="AnimationPlayer" parent="Model" index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_eyw6x"),
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"BasicMotions@Idle01": ExtResource("1_wqiit")
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"BasicMotions@Idle01": ExtResource("1_wqiit"),
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"BasicMotions@Run01": ExtResource("2_nqgk0"),
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"BasicMotions@Walk01_ClosedHands": ExtResource("2_qsv71")
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}
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[editable path="Model"]
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