feat: added HitableInterface for objects that can be hit
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#ifndef HITABLE_INTERFACE_HPP
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#define HITABLE_INTERFACE_HPP
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namespace godot {
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class Node;
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class HitableInterface {
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public:
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virtual void damage(Node *origin, int amount) = 0; };
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}
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#endif // !HITABLE_INTERFACE_HPP
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