feat: improved Level entrances api error handling

main
Sara 2024-02-01 18:08:55 +01:00
parent 47b399299a
commit 0318fb9746
1 changed files with 14 additions and 11 deletions

View File

@ -6,25 +6,28 @@ namespace godot {
void Level::_bind_methods() {}
Transform3D Level::get_entrance(String entranceName) {
if(entrances.has(entranceName)) {
Node3D *entrance = Object::cast_to<Node3D>(this->entrances[entranceName]);
if (entrances.has(entranceName)) {
Node3D* entrance =
Object::cast_to<Node3D>(this->entrances[entranceName]);
return entrance->get_global_transform();
} else {
return this->get_global_transform();
}
}
void Level::add_entrance(Entrance *entrance) {
void Level::add_entrance(Entrance* entrance) {
String key = entrance->get_name();
if(this->entrances.has(key))
UtilityFunctions::push_error("Attempt to register entrance ", key, " with duplicate key");
if (this->entrances.has(key))
UtilityFunctions::push_error("Attempt to register entrance ", key,
" with duplicate key");
this->entrances[key] = entrance;
}
void Level::remove_entrance(Entrance *entrance) {
void Level::remove_entrance(Entrance* entrance) {
String key = entrance->get_name();
if(!this->entrances.has(key))
UtilityFunctions::push_error("Attempt to deregister entrance ", key, " without registering it");
if (!this->entrances.has(key))
UtilityFunctions::push_error("Attempt to deregister entrance ", key,
" without registering it");
this->entrances.erase(key);
}
}
} // namespace godot