feat: updated settings on materials and textures
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bycoxdvsaakl"]
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[ext_resource type="Texture2D" uid="uid://dcjja0gufc40f" path="res://Models/Characters/Texture/PolygonFantasyHero_Texture_01_B.png" id="1_ysskd"]
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[resource]
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resource_name = "lambert2"
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albedo_texture = ExtResource("1_ysskd")
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rim_tint = 1.0
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grow_amount = -0.264
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bv54coq1u4jhf"]
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[ext_resource type="Texture2D" uid="uid://dcjja0gufc40f" path="res://Models/Characters/Texture/PolygonFantasyHero_Texture_01_B.png" id="1_s0844"]
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[resource]
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resource_name = "lambert3"
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albedo_color = Color(0.905882, 0.905882, 0.905882, 1)
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albedo_texture = ExtResource("1_s0844")
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metallic = 0.2
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roughness = 0.8
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BIN
godot/Models/Characters/Texture/PolygonFantasyHero_Texture_01_B.png (Stored with Git LFS)
Normal file
BIN
godot/Models/Characters/Texture/PolygonFantasyHero_Texture_01_B.png (Stored with Git LFS)
Normal file
Binary file not shown.
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dcjja0gufc40f"
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path.s3tc="res://.godot/imported/PolygonFantasyHero_Texture_01_B.png-b74ede1d2e6c4e1dfec86f32a784213e.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Models/Characters/Texture/PolygonFantasyHero_Texture_01_B.png"
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dest_files=["res://.godot/imported/PolygonFantasyHero_Texture_01_B.png-b74ede1d2e6c4e1dfec86f32a784213e.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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