pvb-practice/godot/Models/Props/SM_Tree_Dead_02.fbx.import

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2024-02-08 11:42:16 +00:00
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dsym0ndxgp01"
path="res://.godot/imported/SM_Tree_Dead_02.fbx-231c3227f3383a53253500523c24c67f.scn"
[deps]
source_file="res://Models/Props/SM_Tree_Dead_02.fbx"
dest_files=["res://.godot/imported/SM_Tree_Dead_02.fbx-231c3227f3383a53253500523c24c67f.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=2
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"materials": {
"Leaves_Dead": {
"use_external/enabled": true,
"use_external/path": "res://Models/Props/Materials/dead_branch.tres"
},
"Trunk": {
"use_external/enabled": true,
"use_external/path": "res://Models/Props/Materials/tree.tres"
}
},
"nodes": {
"PATH:RootNode/SM_Tree_Dead_02": {
"generate/physics": true,
"physics/shape_type": 5,
"primitive/height": 2.5,
"primitive/position": Vector3(0, 1, 0),
"primitive/radius": 0.1
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1