185 lines
9.4 KiB
Plaintext
185 lines
9.4 KiB
Plaintext
|
// Made with Amplify Shader Editor
|
||
|
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||
|
Shader "SyntyStudios/Moss"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_Texture("Texture", 2D) = "white" {}
|
||
|
_MossTexture("Moss Texture", 2D) = "white" {}
|
||
|
_FallOff("FallOff", Range( 0 , 100)) = 100
|
||
|
[HideInInspector]_Black("Black", 2D) = "white" {}
|
||
|
_Mask("Mask", 2D) = "white" {}
|
||
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||
|
[HideInInspector] __dirty( "", Int ) = 1
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
|
||
|
Cull Back
|
||
|
CGINCLUDE
|
||
|
#include "UnityPBSLighting.cginc"
|
||
|
#include "Lighting.cginc"
|
||
|
#pragma target 3.0
|
||
|
#pragma instancing_options procedural:setup
|
||
|
#pragma multi_compile GPU_FRUSTUM_ON __
|
||
|
#include "VS_indirect.cginc"
|
||
|
#ifdef UNITY_PASS_SHADOWCASTER
|
||
|
#undef INTERNAL_DATA
|
||
|
#undef WorldReflectionVector
|
||
|
#undef WorldNormalVector
|
||
|
#define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2;
|
||
|
#define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)))
|
||
|
#define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))
|
||
|
#endif
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_texcoord;
|
||
|
float3 worldPos;
|
||
|
float3 worldNormal;
|
||
|
INTERNAL_DATA
|
||
|
};
|
||
|
|
||
|
uniform sampler2D _Texture;
|
||
|
uniform float4 _Texture_ST;
|
||
|
uniform sampler2D _MossTexture;
|
||
|
uniform float4 _MossTexture_ST;
|
||
|
uniform sampler2D _Mask;
|
||
|
uniform sampler2D _Black;
|
||
|
uniform float _FallOff;
|
||
|
|
||
|
|
||
|
inline float4 TriplanarSamplingCF( sampler2D topTexMap, sampler2D midTexMap, sampler2D botTexMap, float3 worldPos, float3 worldNormal, float falloff, float tilling, float3 normalScale, float3 index )
|
||
|
{
|
||
|
float3 projNormal = ( pow( abs( worldNormal ), falloff ) );
|
||
|
projNormal /= ( projNormal.x + projNormal.y + projNormal.z ) + 0.00001;
|
||
|
float3 nsign = sign( worldNormal );
|
||
|
float negProjNormalY = max( 0, projNormal.y * -nsign.y );
|
||
|
projNormal.y = max( 0, projNormal.y * nsign.y );
|
||
|
half4 xNorm; half4 yNorm; half4 yNormN; half4 zNorm;
|
||
|
xNorm = ( tex2D( midTexMap, tilling * worldPos.zy * float2( nsign.x, 1.0 ) ) );
|
||
|
yNorm = ( tex2D( topTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
|
||
|
yNormN = ( tex2D( botTexMap, tilling * worldPos.xz * float2( nsign.y, 1.0 ) ) );
|
||
|
zNorm = ( tex2D( midTexMap, tilling * worldPos.xy * float2( -nsign.z, 1.0 ) ) );
|
||
|
return xNorm * projNormal.x + yNorm * projNormal.y + yNormN * negProjNormalY + zNorm * projNormal.z;
|
||
|
}
|
||
|
|
||
|
|
||
|
void surf( Input i , inout SurfaceOutputStandard o )
|
||
|
{
|
||
|
o.Normal = float3(0,0,1);
|
||
|
float2 uv_Texture = i.uv_texcoord * _Texture_ST.xy + _Texture_ST.zw;
|
||
|
float2 uv_MossTexture = i.uv_texcoord * _MossTexture_ST.xy + _MossTexture_ST.zw;
|
||
|
float3 ase_worldPos = i.worldPos;
|
||
|
float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) );
|
||
|
float4 triplanar5 = TriplanarSamplingCF( _Mask, _Black, _Black, ase_worldPos, ase_worldNormal, _FallOff, 1.0, float3( 1,1,1 ), float3(0,0,0) );
|
||
|
float4 lerpResult17 = lerp( tex2D( _Texture, uv_Texture ) , tex2D( _MossTexture, uv_MossTexture ) , triplanar5.x);
|
||
|
o.Albedo = lerpResult17.rgb;
|
||
|
o.Alpha = 1;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Standard keepalpha fullforwardshadows
|
||
|
|
||
|
ENDCG
|
||
|
Pass
|
||
|
{
|
||
|
Name "ShadowCaster"
|
||
|
Tags{ "LightMode" = "ShadowCaster" }
|
||
|
ZWrite On
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma target 3.0
|
||
|
#pragma multi_compile_shadowcaster
|
||
|
#pragma multi_compile UNITY_PASS_SHADOWCASTER
|
||
|
#pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
|
||
|
#include "HLSLSupport.cginc"
|
||
|
#if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
|
||
|
#define CAN_SKIP_VPOS
|
||
|
#endif
|
||
|
#include "UnityCG.cginc"
|
||
|
#include "Lighting.cginc"
|
||
|
#include "UnityPBSLighting.cginc"
|
||
|
struct v2f
|
||
|
{
|
||
|
V2F_SHADOW_CASTER;
|
||
|
float2 customPack1 : TEXCOORD1;
|
||
|
float4 tSpace0 : TEXCOORD2;
|
||
|
float4 tSpace1 : TEXCOORD3;
|
||
|
float4 tSpace2 : TEXCOORD4;
|
||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||
|
};
|
||
|
v2f vert( appdata_full v )
|
||
|
{
|
||
|
v2f o;
|
||
|
UNITY_SETUP_INSTANCE_ID( v );
|
||
|
UNITY_INITIALIZE_OUTPUT( v2f, o );
|
||
|
UNITY_TRANSFER_INSTANCE_ID( v, o );
|
||
|
Input customInputData;
|
||
|
float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;
|
||
|
half3 worldNormal = UnityObjectToWorldNormal( v.normal );
|
||
|
half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz );
|
||
|
half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
|
||
|
half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign;
|
||
|
o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x );
|
||
|
o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y );
|
||
|
o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z );
|
||
|
o.customPack1.xy = customInputData.uv_texcoord;
|
||
|
o.customPack1.xy = v.texcoord;
|
||
|
TRANSFER_SHADOW_CASTER_NORMALOFFSET( o )
|
||
|
return o;
|
||
|
}
|
||
|
half4 frag( v2f IN
|
||
|
#if !defined( CAN_SKIP_VPOS )
|
||
|
, UNITY_VPOS_TYPE vpos : VPOS
|
||
|
#endif
|
||
|
) : SV_Target
|
||
|
{
|
||
|
UNITY_SETUP_INSTANCE_ID( IN );
|
||
|
Input surfIN;
|
||
|
UNITY_INITIALIZE_OUTPUT( Input, surfIN );
|
||
|
surfIN.uv_texcoord = IN.customPack1.xy;
|
||
|
float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w );
|
||
|
half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );
|
||
|
surfIN.worldPos = worldPos;
|
||
|
surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z );
|
||
|
surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz;
|
||
|
surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz;
|
||
|
surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz;
|
||
|
SurfaceOutputStandard o;
|
||
|
UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o )
|
||
|
surf( surfIN, o );
|
||
|
#if defined( CAN_SKIP_VPOS )
|
||
|
float2 vpos = IN.pos;
|
||
|
#endif
|
||
|
SHADOW_CASTER_FRAGMENT( IN )
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
Fallback "Diffuse"
|
||
|
CustomEditor "ASEMaterialInspector"
|
||
|
}
|
||
|
/*ASEBEGIN
|
||
|
Version=16200
|
||
|
2567;32;2546;1397;1723.833;676.2026;1;True;False
|
||
|
Node;AmplifyShaderEditor.RangedFloatNode;16;-1234,431;Float;False;Property;_FallOff;FallOff;2;0;Create;True;0;0;False;0;100;6.24;0;100;0;1;FLOAT;0
|
||
|
Node;AmplifyShaderEditor.TexturePropertyNode;12;-1242,233.0002;Float;True;Property;_Mask;Mask;4;0;Create;True;0;0;True;0;None;None;False;white;Auto;Texture2D;0;1;SAMPLER2D;0
|
||
|
Node;AmplifyShaderEditor.TexturePropertyNode;6;-1243.299,35.7578;Float;True;Property;_Black;Black;3;1;[HideInInspector];Create;True;0;0;True;0;None;9e88b336bd16b1e4b99de75f486126c1;False;white;Auto;Texture2D;0;1;SAMPLER2D;0
|
||
|
Node;AmplifyShaderEditor.SamplerNode;18;-875.8334,-84.70258;Float;True;Property;_MossTexture;Moss Texture;1;0;Create;True;0;0;False;0;84508b93f15f2b64386ec07486afc7a3;84508b93f15f2b64386ec07486afc7a3;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||
|
Node;AmplifyShaderEditor.TriplanarNode;5;-896.9193,125.1479;Float;True;Cylindrical;World;False;Top Texture 0;_TopTexture0;white;2;None;Mid Texture 0;_MidTexture0;white;1;None;Bot Texture 0;_BotTexture0;white;3;None;Triplanar Sampler;False;9;0;SAMPLER2D;;False;5;FLOAT;1;False;1;SAMPLER2D;;False;6;FLOAT;0;False;2;SAMPLER2D;;False;7;FLOAT;0;False;8;FLOAT3;1,1,1;False;3;FLOAT;1;False;4;FLOAT;100;False;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||
|
Node;AmplifyShaderEditor.SamplerNode;4;-866.439,-302.072;Float;True;Property;_Texture;Texture;0;0;Create;True;0;0;False;0;84508b93f15f2b64386ec07486afc7a3;84508b93f15f2b64386ec07486afc7a3;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||
|
Node;AmplifyShaderEditor.LerpOp;17;-255.8334,-55.70258;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||
|
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;90,-11;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;SyntyStudios/Moss;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;3;Pragma;instancing_options procedural:setup;False;;Pragma;multi_compile GPU_FRUSTUM_ON __;False;;Include;VS_indirect.cginc;False;;0;0;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||
|
WireConnection;5;0;12;0
|
||
|
WireConnection;5;1;6;0
|
||
|
WireConnection;5;2;6;0
|
||
|
WireConnection;5;4;16;0
|
||
|
WireConnection;17;0;4;0
|
||
|
WireConnection;17;1;18;0
|
||
|
WireConnection;17;2;5;1
|
||
|
WireConnection;0;0;17;0
|
||
|
ASEEND*/
|
||
|
//CHKSM=A4146A77F006417B21ABCEE578773EE73AC5CB08
|