pvb-practice/godot/Models/Weapons/SM_Wep_Axe_01.fbx.import

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2024-02-15 11:41:04 +00:00
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://f7tvhmjaqgp8"
path="res://.godot/imported/SM_Wep_Axe_01.fbx-c716aff6544e971172cc054fdf973daa.scn"
[deps]
source_file="res://Models/Weapons/SM_Wep_Axe_01.fbx"
dest_files=["res://.godot/imported/SM_Wep_Axe_01.fbx-c716aff6544e971172cc054fdf973daa.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"materials": {
"lambert2": {
"use_external/enabled": true,
"use_external/path": "res://Models/Environments/Materials/Texture_01.tres"
}
},
"meshes": {
"Root Scene_SM_Wep_Axe_01": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/make_streamable": "",
"save_to_file/path": "res://Models/Weapons/axe.res"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1