pvb-practice/godot/Models/Environments/Materials/Texture_01.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cw7sfrh8j3jg6"]
[ext_resource type="Texture2D" uid="uid://blqvnn1uyx5na" path="res://Models/Environments/Textures/PolygonPrototype_Texture_Grid_01.png" id="1_wwnl0"]
[resource]
resource_name = "Texture_01"
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albedo_color = Color(0.305882, 0.478431, 0.427451, 1)
albedo_texture = ExtResource("1_wwnl0")
metallic_specular = 0.0
roughness = 0.490532
uv1_offset = Vector3(0, 0, 1)
uv1_triplanar = true