#ifndef PLAYER_HPP #define PLAYER_HPP #include "core/collidable_node.hpp" #include "core/input/input_value.hpp" namespace ce { class CollisionShape; class Sprite; }; class Player : public ce::CollidableNode { ce::Vecf const SPEED{3.f, 2.5f}; float const ACCELERATION{20.f}; ce::Vecf velocity{0.f, 0.f}; ce::Vecf input{0.f, 0.f}; ce::CollisionShape *shape{nullptr}; ce::Sprite *sprite{nullptr}; public: Player(); virtual void _tick(double const &delta) override; void _input_horizontal_movement(ce::InputValue value); void _input_vertical_movement(ce::InputValue value); void _on_overlap_enter(ce::CollisionShape *, ce::CollidableNode *node, ce::CollisionShape*); }; #endif // !PLAYER_HPP