#ifndef PLAYER_HPP #define PLAYER_HPP #include "core/collidable_node.hpp" namespace ce { class CollisionShape; class Sprite; }; class Player : public ce::CollidableNode { ce::CollisionShape *shape{nullptr}; ce::Sprite *sprite{nullptr}; public: Player(); virtual void _tick(double const &delta) override; }; #endif // !PLAYER_HPP