workspace "game" configurations { "debug", "release" } location "." project "game" kind "WindowedApp" language "C++" cppdialect "C++20" location "build/" buildinputs "../resources/**.*" buildoutputs "%{cfg.targetdir}/resources/**.*" postbuildcommands "{COPYDIR} ../resources %{cfg.targetdir}" files { "src/**.cpp" } includedirs { "src/" } links { "SDL2", "SDL2_image", "m", "SDL2_ttf" } targetdir "bin/" exceptionhandling "Off" filter "configurations:debug" defines { "DEBUG" } optimize "Off" symbols "On" filter "configurations:release" defines { "NDEBUG" } optimize "On" symbols "Off"