TEMPLATE
commit
0cc02e94fe
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@ -0,0 +1,3 @@
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# binaries
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*.o
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PROJECTNAME
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Binary file not shown.
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@ -0,0 +1,6 @@
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project='PROJECTNAME'
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env = Environment(CCFLAGS=['-std=c++20', '-Wall', '-O0', '-g3'])
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env.ParseConfig('sdl2-config --static-libs')
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env.Program(project, Glob('src/*.cpp'))
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@ -0,0 +1,8 @@
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#!/bin/sh
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git init &&\
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git add . && git commit -m "TEMPLATE" &&\
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sed -i -e "s/PROJECTNAME/$1/g" ./SConstruct ./.gitignore &&\
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rm init-project.sh &&\
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git add . && git commit -a -m "INITIALIZED TEMPLATE"
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@ -0,0 +1,35 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_quit.h>
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_events.h>
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#include <assert.h>
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int main(int argc, char* argv[]) {
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// initialize SDL2
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assert(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_EVENTS) == 0 && "SDL Initialization failed");
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// open window and create renderer from window
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SDL_Window *window{SDL_CreateWindow("new_window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1000, 1000, SDL_WINDOW_BORDERLESS)};
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assert(window != NULL && "SDL window failed to open");
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SDL_Renderer *render{SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED)};
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assert(render != NULL && "SDL Renderer failed to open");
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// start working
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SDL_Event event{};
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bool keep_open{true};
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while(keep_open) {
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SDL_PollEvent(&event);
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switch(event.type) {
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case SDL_QUIT:
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keep_open = false;
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break;
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default:
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break;
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}
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SDL_RenderClear(render);
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SDL_RenderPresent(render);
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}
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SDL_DestroyRenderer(render);
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SDL_DestroyWindow(window);
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SDL_Quit();
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||||
}
|
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