<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventJoypadButton" inherits="InputEvent" keywords="gamepad, controller" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Represents a gamepad button being pressed or released. </brief_description> <description> Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. </description> <tutorials> <link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link> </tutorials> <members> <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="JoyButton" default="0"> Button identifier. One of the [enum JoyButton] button constants. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released. </member> <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0" deprecated="This property is never set by the engine and is always [code]0[/code]."> </member> </members> </class>