<?xml version="1.0" encoding="UTF-8" ?> <class name="SeparationRayShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 2D ray shape used for physics collision that tries to separate itself from any collider. </brief_description> <description> A 2D ray shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D]. When a [SeparationRayShape2D] collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a [SeparationRayShape2D] next to a character can allow it to instantly move up when touching stairs. </description> <tutorials> </tutorials> <members> <member name="length" type="float" setter="set_length" getter="get_length" default="20.0"> The ray's length. </member> <member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false"> If [code]false[/code] (default), the shape always separates and returns a normal along its own direction. If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes. </member> </members> </class>