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Author | SHA1 | Date |
---|---|---|
K. S. Ernest (iFire) Lee | a79acc3d6d | |
Rémi Verschelde | 0ddef6ed96 | |
Rémi Verschelde | 64529361b4 | |
Rémi Verschelde | edf1637c2c | |
nightblade9 | ee169b201b | |
Daylily-Zeleen | bd40a94424 | |
A Thousand Ships | f037a697eb | |
David Snopek | dd62b9685f | |
David Snopek | 8d13acca91 | |
David Snopek | b1769a70f0 | |
Jakub Mateusz Marcowski | b733102f4a | |
ArchLinus | 718d0baea3 | |
A Thousand Ships | b77cb648c3 | |
K. S. Ernest (iFire) Lee | 5cf329a8dc |
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@ -74,7 +74,10 @@ so formatting is done before your changes are submitted.
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## Getting started
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It's a bit similar to what it was for 3.x but also a bit different.
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You need the same C++ pre-requisites installed that are required for the `godot` repository. Follow the [official build instructions for your target platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/index.html#building-for-target-platforms).
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Getting started with GDExtensions is a bit similar to what it was for 3.x but also a bit different.
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This new approach is much more akin to how core Godot modules are structured.
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Compiling this repository generates a static library to be linked with your shared lib,
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@ -1778,9 +1778,9 @@ def generate_global_constant_binds(api, output_dir):
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continue
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if enum_def["is_bitfield"]:
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header.append(f'VARIANT_BITFIELD_CAST(godot::{enum_def["name"]});')
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header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
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else:
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header.append(f'VARIANT_ENUM_CAST(godot::{enum_def["name"]});')
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header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
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# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
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header.append(f"VARIANT_ENUM_CAST(godot::Variant::Type);")
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@ -2433,6 +2433,7 @@ def get_operator_id_name(op):
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"unary-": "negate",
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"unary+": "positive",
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"%": "module",
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"**": "power",
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"<<": "shift_left",
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">>": "shift_right",
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"&": "bit_and",
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@ -281,13 +281,13 @@ void call_with_variant_args(T *p_instance, void (T::*p_method)(P...), const Vari
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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if ((size_t)p_argcount < sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -299,13 +299,13 @@ void call_with_variant_args_ret(T *p_instance, R (T::*p_method)(P...), const Var
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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if ((size_t)p_argcount < sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -317,13 +317,13 @@ void call_with_variant_args_retc(T *p_instance, R (T::*p_method)(P...) const, co
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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if ((size_t)p_argcount < sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -335,7 +335,7 @@ void call_with_variant_args_dv(T *p_instance, void (T::*p_method)(P...), const G
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -346,7 +346,7 @@ void call_with_variant_args_dv(T *p_instance, void (T::*p_method)(P...), const G
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#ifdef DEBUG_ENABLED
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if (missing > dvs) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -370,7 +370,7 @@ void call_with_variant_argsc_dv(T *p_instance, void (T::*p_method)(P...) const,
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -381,7 +381,7 @@ void call_with_variant_argsc_dv(T *p_instance, void (T::*p_method)(P...) const,
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#ifdef DEBUG_ENABLED
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if (missing > dvs) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -405,7 +405,7 @@ void call_with_variant_args_ret_dv(T *p_instance, R (T::*p_method)(P...), const
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -416,7 +416,7 @@ void call_with_variant_args_ret_dv(T *p_instance, R (T::*p_method)(P...), const
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#ifdef DEBUG_ENABLED
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if (missing > dvs) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -440,7 +440,7 @@ void call_with_variant_args_retc_dv(T *p_instance, R (T::*p_method)(P...) const,
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -451,7 +451,7 @@ void call_with_variant_args_retc_dv(T *p_instance, R (T::*p_method)(P...) const,
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#ifdef DEBUG_ENABLED
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if (missing > dvs) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -552,7 +552,7 @@ void call_with_variant_args_static_dv(void (*p_method)(P...), const GDExtensionC
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = sizeof...(P);
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r_error.expected = sizeof...(P);
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return;
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}
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#endif
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@ -563,7 +563,7 @@ void call_with_variant_args_static_dv(void (*p_method)(P...), const GDExtensionC
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#ifdef DEBUG_ENABLED
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if (missing > dvs) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = sizeof...(P);
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r_error.expected = sizeof...(P);
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return;
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}
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#endif
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@ -597,13 +597,13 @@ void call_with_variant_args_static_ret(R (*p_method)(P...), const Variant **p_ar
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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if ((size_t)p_argcount < sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -615,13 +615,13 @@ void call_with_variant_args_static_ret(void (*p_method)(P...), const Variant **p
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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if ((size_t)p_argcount < sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = (int32_t)sizeof...(P);
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r_error.expected = (int32_t)sizeof...(P);
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return;
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}
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#endif
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@ -644,7 +644,7 @@ void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const GDExtension
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#ifdef DEBUG_ENABLED
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if ((size_t)p_argcount > sizeof...(P)) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_error.argument = sizeof...(P);
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r_error.expected = sizeof...(P);
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return;
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}
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#endif
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@ -655,7 +655,7 @@ void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const GDExtension
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#ifdef DEBUG_ENABLED
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if (missing > dvs) {
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r_error.error = GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument = sizeof...(P);
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r_error.expected = sizeof...(P);
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return;
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}
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#endif
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@ -38,7 +38,7 @@
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#if !defined(GDE_EXPORT)
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#if defined(_WIN32)
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#define GDE_EXPORT __declspec(dllexport)
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#elif defined(__GNUC__)
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#elif defined(__GNUC__) && !defined(__MINGW32__)
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#define GDE_EXPORT __attribute__((visibility("default")))
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#else
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#define GDE_EXPORT
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@ -122,6 +122,7 @@ public:
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OP_NEGATE,
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OP_POSITIVE,
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OP_MODULE,
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OP_POWER,
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// bitwise
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OP_SHIFT_LEFT,
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OP_SHIFT_RIGHT,
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@ -117,6 +117,9 @@ struct _NO_DISCARD_ Vector2i {
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int64_t length_squared() const;
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double length() const;
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int64_t distance_squared_to(const Vector2i &p_to) const;
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double distance_to(const Vector2i &p_to) const;
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real_t aspect() const { return width / (real_t)height; }
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Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
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Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
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@ -82,6 +82,9 @@ struct _NO_DISCARD_ Vector3i {
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_FORCE_INLINE_ int64_t length_squared() const;
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_FORCE_INLINE_ double length() const;
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_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
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_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
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_FORCE_INLINE_ void zero();
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_FORCE_INLINE_ Vector3i abs() const;
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@ -136,6 +139,14 @@ double Vector3i::length() const {
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return Math::sqrt((double)length_squared());
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}
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int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
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return (p_to - *this).length_squared();
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}
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double Vector3i::distance_to(const Vector3i &p_to) const {
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return (p_to - *this).length();
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}
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Vector3i Vector3i::abs() const {
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return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
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}
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@ -84,6 +84,9 @@ struct _NO_DISCARD_ Vector4i {
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_FORCE_INLINE_ int64_t length_squared() const;
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_FORCE_INLINE_ double length() const;
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_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
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_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
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_FORCE_INLINE_ void zero();
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_FORCE_INLINE_ Vector4i abs() const;
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@ -140,6 +143,14 @@ double Vector4i::length() const {
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return Math::sqrt((double)length_squared());
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}
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int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
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return (p_to - *this).length_squared();
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}
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double Vector4i::distance_to(const Vector4i &p_to) const {
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return (p_to - *this).length();
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}
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Vector4i Vector4i::abs() const {
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return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
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}
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@ -49,6 +49,14 @@ double Vector2i::length() const {
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return Math::sqrt((double)length_squared());
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}
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int64_t Vector2i::distance_squared_to(const Vector2i &p_to) const {
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return (p_to - *this).length_squared();
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}
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double Vector2i::distance_to(const Vector2i &p_to) const {
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return (p_to - *this).length();
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}
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Vector2i Vector2i::operator+(const Vector2i &p_v) const {
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return Vector2i(x + p_v.x, y + p_v.y);
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}
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@ -64,6 +64,12 @@ def generate(env):
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elif sys.platform == "darwin":
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toolchain += "darwin-x86_64"
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env.Append(LINKFLAGS=["-shared"])
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if not os.path.exists(toolchain):
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print("ERROR: Could not find NDK toolchain at " + toolchain + ".")
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print("Make sure NDK version " + get_ndk_version() + " is installed.")
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env.Exit(1)
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env.PrependENVPath("PATH", toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
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# Get architecture info
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