44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#ifndef PLAYER_INPUT_HPP
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#define PLAYER_INPUT_HPP
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#include <vector>
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#include "godot_cpp/classes/input.hpp"
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#include "godot_cpp/classes/input_event.hpp"
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#include "godot_cpp/classes/node.hpp"
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namespace godot {
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class PlayerInput : public Node {
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GDCLASS(PlayerInput, Node)
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static void _bind_methods();
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public:
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struct Listener {
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friend class PlayerInput;
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private:
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String actionNegative{""};
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String actionPositive{""};
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float lastCached{0.f};
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String methodName{""};
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Node *object{nullptr};
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bool isMouseEvent{false};
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public:
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Listener(String positive, String negative, Node *object, String method);
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static float evaluate_event(Ref<InputEvent> const &event, String const &action);
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bool has_changed(Ref<InputEvent> const &event);
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float evaluate(Ref<InputEvent> const &event);
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bool operator==(godot::PlayerInput::Listener const& b);
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};
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private:
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std::vector<Listener> listeners{};
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public:
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virtual void _unhandled_input(Ref<InputEvent> const &event) override;
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void listen_to(Listener const& listener);
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void stop_listening(Node *node);
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void stop_listening(Listener const& listener);
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};
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}
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#endif // !PLAYER_INPUT_HPP
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