28 lines
954 B
C++
28 lines
954 B
C++
#ifndef UTILS_GAME_MODE_HPP
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#define UTILS_GAME_MODE_HPP
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#include <godot_cpp/classes/node.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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namespace gd = godot;
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namespace utils {
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/*! Stores session-relevant data.
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*
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* Inheriting classes are intended to keep only data that is relevant for the duration of the current session/match. Use GameState instead if you want data to be saved between sessions.
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* Will be destroyed when a level is loaded that does not match the same game mode class.
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* The current active game mode can be gotten from the GameRoot3D singleton instance.
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*/
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class GameMode : public gd::Node {
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GDCLASS(GameMode, gd::Node);
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static void _bind_methods();
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public:
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void set_player_scene(gd::Ref<gd::PackedScene> scene);
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gd::Ref<gd::PackedScene> get_player_scene() const;
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private:
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gd::Ref<gd::PackedScene> player_scene{}; //!< The scene to instantiate when spawning a player.
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};
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}
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#endif // !UTILS_GAME_MODE_HPP
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