19 lines
387 B
C++
19 lines
387 B
C++
#ifndef UTILS_GAME_STATE_HPP
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#define UTILS_GAME_STATE_HPP
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#include <godot_cpp/classes/resource.hpp>
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namespace utils {
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/*! Parent class for saved game state.
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*
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* Inherit and add godot properties to save persistently.
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*/
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class GameState : public godot::Resource {
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GDCLASS(GameState, godot::Resource);
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static void _bind_methods();
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public:
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};
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}
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#endif // !UTILS_GAME_STATE_HPP
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