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#ifndef GAME_STATE_HPP
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#define GAME_STATE_HPP
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#include <godot_cpp/classes/resource.hpp>
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namespace utils {
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class GameState : public godot::Resource {
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GDCLASS(GameState, godot::Resource);
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static void _bind_methods();
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public:
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};
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}
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#endif // !GAME_STATE_HPP
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