26 lines
735 B
C++
26 lines
735 B
C++
#ifndef UTILS_LEVEL_HPP
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#define UTILS_LEVEL_HPP
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#include "game_mode.hpp"
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#include <godot_cpp/classes/node3d.hpp>
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namespace gd = godot;
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namespace utils {
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/*! 3D level root to be used with GameRoot3D.
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*
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* The configured game mode will become the active GameMode in GameRoot3D if one does not exist yet.
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*/
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class Level3D : public gd::Node3D {
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GDCLASS(Level3D, gd::Node3D);
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static void _bind_methods();
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public:
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void set_game_mode_prototype(gd::Ref<gd::PackedScene> prototype);
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gd::Ref<gd::PackedScene> get_game_mode_prototype() const;
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private:
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gd::Ref<gd::PackedScene> game_mode_prototype{}; //!< The starting state of the game mode to instantiate if this is the "leading" level.
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};
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}
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#endif // !UTILS_LEVEL_HPP
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