25 lines
814 B
C++
25 lines
814 B
C++
#include "level.hpp"
|
|
#include "godot_cpp/core/class_db.hpp"
|
|
#include "utils/godot_macros.hpp"
|
|
#include <godot_cpp/classes/scene_state.hpp>
|
|
|
|
namespace utils {
|
|
void Level3D::_bind_methods() {
|
|
#define CLASSNAME Level3D
|
|
GDPROPERTY_HINTED(game_mode_prototype, gd::Variant::OBJECT, gd::PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
|
|
}
|
|
|
|
void Level3D::set_game_mode_prototype(gd::Ref<gd::PackedScene> prototype) {
|
|
if(prototype.is_null() || !prototype.is_valid())
|
|
this->game_mode_prototype = gd::Ref<gd::PackedScene>(nullptr);
|
|
else if(!gd::ClassDB::is_parent_class(prototype->get_state()->get_node_type(0), "GameMode"))
|
|
return;
|
|
else
|
|
this->game_mode_prototype = prototype;
|
|
}
|
|
|
|
gd::Ref<gd::PackedScene> Level3D::get_game_mode_prototype() const {
|
|
return this->game_mode_prototype;
|
|
}
|
|
}
|