godot-cpp-utils/spawn_point.hpp

23 lines
546 B
C++

#ifndef UTILS_SPAWN_POINT_HPP
#define UTILS_SPAWN_POINT_HPP
#include <godot_cpp/classes/node3d.hpp>
namespace gd = godot;
namespace utils {
/*! A location in the game world that the player can spawn at.
*
* Registers and de-registers itself with the GameRoot3D to enable/disable this spawnpoint.
*/
class SpawnPoint3D : public gd::Node3D {
GDCLASS(SpawnPoint3D, gd::Node3D);
static void _bind_methods();
public:
virtual void _enter_tree() override;
virtual void _exit_tree() override;
};
}
#endif // !UTILS_SPAWN_POINT_HPP