godot-cpp-utils/level.cpp

18 lines
461 B
C++

#include "level.hpp"
#include "utils/godot_macros.h"
namespace utils {
void Level3D::_bind_methods() {
#define CLASSNAME Level3D
GDPROPERTY_HINTED(game_mode_prototype, gd::Variant::OBJECT, gd::PROPERTY_HINT_RESOURCE_TYPE, "GameMode");
}
void Level3D::set_game_mode_prototype(gd::Ref<GameMode> prototype) {
this->game_mode_prototype = prototype;
}
gd::Ref<GameMode> Level3D::get_game_mode_prototype() const {
return this->game_mode_prototype;
}
}