28 lines
521 B
C++
28 lines
521 B
C++
#ifndef UTILS_PLAYER_HPP
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#define UTILS_PLAYER_HPP
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#include <cstdint>
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#include <optional>
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#include <godot_cpp/variant/transform3d.hpp>
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namespace godot {
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class PlayerInput;
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class Node;
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class IPlayer {
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friend class GameRoot3D;
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public:
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virtual void setup_player_input(PlayerInput *input) = 0;
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virtual Node *to_node() = 0;
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virtual void spawn_at_position(Transform3D const &at) = 0;
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uint32_t get_player_id();
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private:
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std::optional<uint32_t> player_id{std::nullopt};
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};
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}
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#endif // !UTILS_PLAYER_HPP
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