33 lines
720 B
C++
33 lines
720 B
C++
#ifndef LEVEL_HPP
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#define LEVEL_HPP
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#include <godot_cpp/classes/node2d.hpp>
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#include <godot_cpp/classes/node3d.hpp>
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#include "game_mode.hpp"
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namespace godot {
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class Level3D : public Node3D {
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GDCLASS(Level3D, Node3D);
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static void _bind_methods();
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public:
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void set_game_mode_prototype(Ref<GameMode> prototype);
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Ref<GameMode> get_game_mode_prototype() const;
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private:
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Ref<GameMode> game_mode_prototype{};
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};
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class Level2D : public Node2D {
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GDCLASS(Level2D, Node2D);
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static void _bind_methods();
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public:
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void set_game_mode_prototype(Ref<GameMode> prototype);
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Ref<GameMode> get_game_mode_prototype() const;
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private:
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Ref<GameMode> game_mode_prototype{};
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};
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}
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#endif // !LEVEL_HPP
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