21 lines
586 B
C++
21 lines
586 B
C++
#include "game_mode.hpp"
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/scene_state.hpp>
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#include "utils/godot_macros.hpp"
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namespace utils {
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void GameMode::_bind_methods() {
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#define CLASSNAME GameMode
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GDPROPERTY_HINTED(player_scene, gd::Variant::OBJECT, gd::PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
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}
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void GameMode::set_player_scene(gd::Ref<gd::PackedScene> scene) {
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this->player_scene = scene;
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}
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gd::Ref<gd::PackedScene> GameMode::get_player_scene() const {
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return this->player_scene;
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}
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}
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