.gitignore
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feat: added .os files to gitignore
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2024-02-19 01:25:15 +01:00 |
game_mode.cpp
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feat: added _begin and _end to GameMode
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2024-03-21 22:49:11 +01:00 |
game_mode.hpp
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feat: added _begin and _end to GameMode
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2024-03-21 22:49:11 +01:00 |
game_root.cpp
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feat: added get_players and redefined how spawnpoints are stored
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2024-05-23 15:55:47 +02:00 |
game_root.hpp
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feat: added get_players and redefined how spawnpoints are stored
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2024-05-23 15:55:47 +02:00 |
game_state.cpp
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feat: added core game and level concepts
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2024-03-13 16:08:37 +01:00 |
game_state.hpp
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feat: added core game and level concepts
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2024-03-13 16:08:37 +01:00 |
godot_macros.h
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feat: added GDSIGNAL macro
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2024-03-20 11:35:13 +01:00 |
level.cpp
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feat: added core game and level concepts
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2024-03-13 16:08:37 +01:00 |
level.hpp
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feat: added core game and level concepts
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2024-03-13 16:08:37 +01:00 |
player.cpp
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feat: implemented IPlayer::get_player_id
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2024-03-16 20:56:36 +01:00 |
player.hpp
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feat: merged GameRoot and GameRoot3D into GameRoot3D
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2024-05-06 11:03:00 +02:00 |
player_input.cpp
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feat: game root now better handles despawned players
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2024-05-21 11:56:54 +02:00 |
player_input.hpp
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feat: game root now better handles despawned players
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2024-05-21 11:56:54 +02:00 |
register_types.cpp
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feat: added register_types
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2024-05-28 14:14:09 +02:00 |
register_types.hpp
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feat: added register_types
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2024-05-28 14:14:09 +02:00 |
spawn_point.cpp
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feat: added core game and level concepts
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2024-03-13 16:08:37 +01:00 |
spawn_point.hpp
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feat: added core game and level concepts
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2024-03-13 16:08:37 +01:00 |