31 lines
573 B
C++
31 lines
573 B
C++
#ifndef UTILS_PLAYER_HPP
|
|
#define UTILS_PLAYER_HPP
|
|
|
|
#include <cstdint>
|
|
#include <optional>
|
|
#include <godot_cpp/variant/transform3d.hpp>
|
|
|
|
namespace godot { class Node; }
|
|
|
|
namespace gd = godot;
|
|
|
|
namespace utils {
|
|
class PlayerInput;
|
|
|
|
class IPlayer {
|
|
friend class GameRoot3D;
|
|
public:
|
|
virtual void setup_player_input(PlayerInput *input) = 0;
|
|
virtual gd::Node *to_node() = 0;
|
|
virtual void spawn_at_position(gd::Transform3D const &at) = 0;
|
|
|
|
uint32_t get_player_id();
|
|
|
|
private:
|
|
std::optional<uint32_t> player_id{std::nullopt};
|
|
};
|
|
}
|
|
|
|
#endif // !UTILS_PLAYER_HPP
|
|
|