37 lines
2.0 KiB
C
37 lines
2.0 KiB
C
#ifndef UC_GODOT_MACROS_H
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#define UC_GODOT_MACROS_H
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#include "godot_cpp/classes/engine.hpp"
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#include "godot_cpp/core/class_db.hpp"
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#define MACRO_STRING_INNER(_Arg) #_Arg
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#define MACRO_STRING(_Arg) MACRO_STRING_INNER(_Arg)
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#define GDPROPERTY(_PropName, _PropType) \
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godot::ClassDB::bind_method(godot::D_METHOD("get_" #_PropName), &CLASSNAME::get_##_PropName); \
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godot::ClassDB::bind_method(godot::D_METHOD("set_" #_PropName, "value"), &CLASSNAME::set_##_PropName); \
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godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(_PropType, #_PropName), "set_" #_PropName, "get_" #_PropName)
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#define GDPROPERTY_HINTED(_PropName, _PropType, ...) \
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godot::ClassDB::bind_method(godot::D_METHOD("get_" #_PropName), &CLASSNAME::get_##_PropName); \
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godot::ClassDB::bind_method(godot::D_METHOD("set_" #_PropName, "value"), &CLASSNAME::set_##_PropName); \
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godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(_PropType, #_PropName, __VA_ARGS__), "set_" #_PropName, "get_" #_PropName)
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#define GDFUNCTION(_FnName) godot::ClassDB::bind_method(godot::D_METHOD(#_FnName), &CLASSNAME::_FnName)
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#define GDFUNCTION_ARGS(_FnName, ...) godot::ClassDB::bind_method(godot::D_METHOD(#_FnName, __VA_ARGS__), &CLASSNAME::_FnName)
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#define GDFUNCTION_STATIC(_FnName) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#_FnName), &CLASSNAME::_FnName)
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#define GDFUNCTION_STATIC_ARGS(_FnName, ...) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#_FnName, __VA_ARGS__), &CLASSNAME::_FnName)
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#define GDSIGNAL(...) godot::ClassDB::add_signal(MACRO_STRING(CLASSNAME), godot::MethodInfo(__VA_ARGS__))
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#define GDRESOURCETYPE(_Class) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #_Class)
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#define GDEDITORONLY() if(!godot::Engine::get_singleton()->is_editor_hint()) return;
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#define GDGAMEONLY() if(godot::Engine::get_singleton()->is_editor_hint()) return;
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#endif // !UC_GODOT_MACROS_H
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