#ifndef UTILS_PLAYER_HPP #define UTILS_PLAYER_HPP #include #include #include namespace gd = godot; namespace godot { class Node; } namespace utils { class PlayerInput; /*! Interface required for player nodes. * * Use multiple inheritance and implement IPlayer to make a regular node usable as a player with GameRoot3D. */ class IPlayer { friend class GameRoot3D; public: /*! Called by GameRoot3D when this player is instantiated or assigned a new PlayerInput. * * Use PlayerInput::listen_to to register input callbacks. There's no need to keep the input pointer around. As the instance is managed by the GameRoot3D. */ virtual void setup_player_input(PlayerInput *input) = 0; //! Convert IPlayer instance to node. virtual gd::Node *to_node() = 0; //! Spawn the player at a given transform, usually the global transform of a SpawnPoint3D. virtual void spawn_at_position(gd::Transform3D const &at) = 0; uint32_t get_player_id(); //!< Returns the player id assigned to this instance. private: std::optional player_id{std::nullopt}; }; } #endif // !UTILS_PLAYER_HPP