#ifndef UTILS_GAME_STATE_HPP #define UTILS_GAME_STATE_HPP #include namespace utils { /*! Parent class for saved game state. * * Inherit and add godot properties to save persistently. */ class GameState : public godot::Resource { GDCLASS(GameState, godot::Resource); static void _bind_methods(); public: }; } #endif // !UTILS_GAME_STATE_HPP