#ifndef UTILS_PLAYER_HPP #define UTILS_PLAYER_HPP #include #include #include namespace godot { class PlayerInput; class Node; class IPlayer { friend class GameRoot3D; public: virtual void setup_player_input(PlayerInput *input) = 0; virtual Node *to_node() = 0; virtual void spawn_at_position(Transform3D const &at) = 0; uint32_t get_player_id(); private: std::optional player_id{std::nullopt}; }; } #endif // !UTILS_PLAYER_HPP